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Phantom Brigade News

Hotfix 3: Patch 2.0.3-b7910

[p][/p][h2]πŸ” Changes[/h2]
  • [p]Added a resource conversion workshop project to allow changing Uncommon or Rare components into Basic Components[/p]
  • [p]Improved the spawn criteria for enemy reinforcements in base defence missions to prevent them from spawning close to the mobile base[/p]
  • [p]Lowered the cost of scrapping an Uncommon or Rare piece of equipment in the salvage menu to from 10/15 to a flat 5[/p]
  • [p]Increased the speed of the mobile base in the tutorial province[/p]
  • [p]Re-enabled scanning of the Steam Workshop downloads folder in preparation for the Mod SDK update at a later date[/p]
    • [p]Steam Workshop will reopened alongside the 2.0 SDK update. The updated SDK will allow Workshop mod developers to upload new versions of their mods compatible with 2.0.[/p]
[h2]βš’οΈ Bugfixes[/h2]
  • [p]Fixed several pilot traits (Frost Giant, Nimble Giant, Scout and Feather Leap) not working as intended[/p]
  • [p]Fixed common rarity gear built in the workshop sometimes being training level instead of common[/p]
  • [p]Fixed a rare issue in the briefing menu where a piece of grass was spawned in front of the camera, obscuring the squad[/p]
  • [p]Fixed non-crewed units such as turrets, drones and generators in breakthrough missions not being counted as destroyed if they were destroyed by overheat damage[/p]
  • [p]Fixed the game loading old mods that aren't marked as 2.0 compatible[/p]
    • [p]If you have a locally installed mod that hasn't been updated for 2.0 by its developer, and you are absolutely sure it remains compatible with 2.0 (for example, a mod adding new liveries), you can force it to load.[/p]
    • [p]Find the metadata.yaml file in the mod folder and adjust the line reading [c]gameVersionMin:[/c] to [c]gameVersionMin: 2.0[/c]. We'd like to remind you that we do not process bug reports from modded game sessions, so do this at your own risk![/p]
  • [p]Attempted fix for a rare softlock in the tutorial where the frontline base failed to spawn[/p]
  • [p]Attempted fix for an exception that could occur when enemy reinforcements landed[/p]
  • [p]Attempted fix for an exception that could occur when units crashed in certain circumstances[/p]
  • [p]Attempted fix for an exception that could occur that prevented movement on the overworld[/p]
  • [p]Attempted fix for an exception that could occur when units collided with a destroyed projectile[/p]
[h2]πŸ’‘ Known Issues[/h2]
  • [p]For some users, the game may take up to 5 minutes to launch.[/p]
    • [p]We're unsure of the cause at the moment and are continuing to investigate - if you are having troubles launching the game (no game window appears after a minute, the game sits on a black screen for a minute, etc) it may be that it's still initializing. If the game continues to fail to launch, please email logs to [email protected] - these will help us troubleshoot the issue. Thank you![/p]
  • [p]The game crashes on Intel Arc GPUs due to DX11 support limitations[/p]
    • [p]For now we recommend installing and using DXVK as a workaround[/p]
  • [p]Discord overlay may not be compatible with the game and may prevent keyboard inputs from being registered[/p]
  • [p]Combat prediction holograms can stop working, failing to show bullets, current facing direction, and other important combat actions[/p]
    • [p]If you run into this, relaunch the game. We are actively working to reproduce and resolve this, so please look forward to a future hotfix.[/p]
  • [p]Sometimes, UI in salvage screen cannot be clicked[/p]
    • [p]To work around this, use the buttons at the top of the columns to change the entire category, then adjust the ones that you can click. We are still troubleshooting this issue[/p]
  • [p]Salvage screen has a UI overlap when comparing items[/p]
  • [p]Backpacks cannot change liveries[/p]
  • [p]Bosses or base defenses may have overlapping UI icons if multiple boss fights are completed in the same game session[/p]
  • [p]Some pilot traits don't display their effects in the briefing squad UI[/p]
  • [p]Mechs are always listed as Heavy in the briefing squad UI[/p]

Hotfix 2: Patch 2.0.2-b7891

[h2]πŸ” Changes[/h2]
  • [p]Re-enabled the mod management tab in the main menu[/p]
    • [p]The change above applies to locally installed mods. We are still working on updating the Mod SDK to support the 2.0 update. We will re-enable the Steam Workshop and loading of Workshop mods once we release the updated Mod SDK.[/p]
  • [p]Added additional logging to attempt to resolve an issue where the base cannot be moved on the overworld[/p]
  • [p]Added a link to the bug reporter and to Discord in the pause menu[/p]
  • [p]Changed the recruitment cost of veteran pilots[/p]
    • [p]Veteran pilots now cost fewer unit cores, but also require uncommon and rare components in addition to basic components[/p]
  • [p]Changed patrol speed[/p]
    • [p]Many players were having trouble avoiding them - we've reduced their speed for the time being until a more comprehensive fix can be made[/p]
[h2]βš’οΈ Bugfixes[/h2]
  • [p]Fixed a crash on startup due to audio device logging[/p]
  • [p]Fixed a regression with the previous hotfix - rewards, enemy squad makeup and loadouts, etc were not being saved correctly, leading to differing results when loading a pre-combat save[/p]
  • [p]Tentatively fixed an issue where the mobile base would move extremely slowly due to misbehaving low framerate compensation (compensation kicked in and slowed down time at high framerates instead)[/p]
  • [p]Fixed the softlock that could occur during pilot recruitment tutorial if the player had previously spent resources elsewhere, when those resources were reserved for the tutorial[/p]
  • [p]Fixed an issue that prevented unlocked backpacks from being listed in the workshop[/p]
  • [p]Fixed patrol spawn chance during the Contest phase of province liberation - was accidentally set to 0%, is now set to 25%[/p]
  • [p]Fixed a premature deletion of the battlesite when retreating from an Incursion mission causing multiple issues with player resources and squads[/p]
  • [p]Fixed several typos in English[/p]
[h2]πŸ’‘ Known Issues[/h2]
  • [p]The game crashes on Intel Arc GPUs due to DX11 support limitations[/p]
    • [p]For now we recommend installing and using DXVK as a workaround[/p]
  • [p]Discord overlay may not be compatible with the game and may prevent keyboard inputs from being registered[/p]
  • [p]Combat prediction holograms can stop working, failing to show bullets, current facing direction, and other important combat actions[/p]
    • [p]If you run into this, relaunch the game. We are actively working to reproduce and resolve this, so please look forward to a future hotfix.[/p]
  • [p]Some pilot traits may not work as intended (Nimble Giant and Frost Giant)[/p]
  • [p]Salvage screen has a UI overlap when comparing items[/p]
  • [p]Backpacks cannot change liveries[/p]
  • [p]Bosses or base defenses may have overlapping UI icons if multiple boss fights are completed in the same game session[/p]

This mech themed XCOM-like just got a gargantuan update that overhauls its campaign, redesigns its overworld, and adds personalities to pilots with 'over 100' unique traits




In the deep, dark mists of 2023, Crypt of the Necrodancer developer Brace Yourself Games released a mech-themed, simultaneous turn-based tactics game called Phantom Brigade. It sounded like an instant winner, and it certainly had potential. "There’s so many little aspects that Phantom Brigade gets right," Dominic Tarason wrote in his Phantom Brigade review, praising its visual design, thrilling turn replays, and tangible sense of weight to its mechs...
Read more.

Hotfix 1: Patch 2.0.0-b7876

2.0.0-b7876 (Hotfix 1) is now live!
[p]Additionally, using this announcement as an opportunity to push our FAQ again as an easy reference![/p][p][/p][h2]βš’οΈ Bugfixes[/h2]
  • [p]Fixed break-in missions not working correctly the second time they were entered due to a value not being reset correctly for that mission type[/p]
  • [p]Fixed only 50% experience being given to a squad of 4 pilots (it is now 100% experience - rather than a penalty there is now just no bonus)[/p]
  • [p]Fixed shotgun damage numbers not being displayed correctly, causing the weapon to appear ineffective[/p]
  • [p]Fixed damage numbers not playing in the correct location during replay mode[/p]
  • [p]Fixed the top left livery button being inaccessible[/p]
  • [p]Fixed a softlock in the tutorial that could occur if a movement action was being placed before the tutorial finished displaying its text[/p]
  • [p]Fixed an exception that could occur when dismissing pilots[/p]
  • [p]Fixed a nullref exception that could occur on launch[/p]
  • [p]Fixed an exception that could occur when lots of missiles were in the air[/p][p][/p]
[h2]πŸ’‘ Known Issues[/h2]
  • [p]The game crashes on Intel Arc GPUs due to DX11 support limitations[/p]
    • [p]For now we recommend installing and using DXVK as a workaround[/p]
  • [p]Discord overlay may not be compatible with the game and may prevent keyboard inputs from being registered[/p]
  • [p]Audio devices may get confused on launch, and can cause a crash in some instances[/p]
    • [p]If you run into this, relaunch the game. If the issue persists, you may need to force Windows into using a single audio output device.[/p]
  • [p]Combat prediction holograms can stop working, failing to show bullets, current facing direction, and other important combat actions[/p]
    • [p]If you run into this, relaunch the game. We are actively working to reproduce and resolve this, so please look forward to a future hotfix.[/p]

Phantom Brigade 2.0 Developer Walkthrough

[previewyoutube][/previewyoutube][p]Hope you're all enjoying the update so far :) [/p]