Small Performance and Balance patch 2.1.1
[h2]🆕 NEW FEATURES[/h2]
- [p]Added texture streaming to reduce memory use. When enabled, the game will continuously adjust texture sizes depending on objects in camera view, saving approximately 1-1.5Gb of memory depending on the scene. The new option is on by default, but can be toggled through the graphics settings.[/p]
- [p]▲ Increased the number of baseline workshop slots (2 → 3). This brings the fully upgraded workshop to 6 slots.[/p]
- [p]Adjusted thruster balance:[/p]
- [p]▲ T4 Atlas: Thrust increased (80 → 90), heat reduced (60 → 45)[/p]
- [p]▲ T5 Hotrod: Thrust increased (80 → 85)[/p]
- [p]⮂ T6 Sidestep: Thrust reduced (60 → 45), heat reduced (64 → 60), power output increased (1 → 3)[/p]
- [p]Adjusted optimal ranges for railguns:[/p]
- [p]▲ RA1 Thermite: Range shifted out (41-74 → 56-89)[/p]
- [p]⮂ RA3 Striker: Range reduced (36-71 → 33-60)[/p]
- [p]▲ RS Barrage: Minimum range reduced (15 → 8 )[/p]
- [p]▲ RF Flux: Minimum range reduced (14 → 7)[/p]
- [p]▲ Adjusted the post-combat effect of the Shieldmaster pilot trait to repair the entire mech instead of the shield (to account for shields no longer persisting damage after combat)[/p]
- [p]Fixed incorrect rarities on multiple modules leading to wrong subsystem reward drops and item drops[/p]
- [p]Advanced reactors[/p]
- [p]Armor plates[/p]
- [p]Reactor & thruster shunts[/p]
- [p]Fixed action dragging on the timeline not matching the mouse position on resolutions other than 1920x1080[/p]
- [p]Fixed base assault scenarios not responding to generator destruction until next turn[/p]
- [p]Fixed a number of bugs preventing mods from adding new rarities[/p]
- [p]Fixed a number of bugs preventing mods from adding new equipment models[/p]
- [p]Fixed a bug preventing mods from adding new pilot names[/p]
- [p]Fixed Mechs always displaying as Heavy in the briefing squad UI[/p]
- [p]For some users, the game may take up to 5 minutes to launch.[/p]
- [p]We're unsure of the cause at the moment and are continuing to investigate - if you are having trouble launching the game (no game window appears after a minute, the game sits on a black screen for a minute, etc) it may be that it's still initializing. If the game continues to fail to launch, please email logs to [email protected] - these will help us troubleshoot the issue. Thank you![/p]
- [p]The game crashes on Intel Arc GPUs due to DX11 support limitations[/p]
- [p]For now we recommend installing and using DXVK as a workaround[/p]
- [p]Discord overlay may not be compatible with the game and may prevent keyboard inputs from being registered[/p]
- [p]Combat prediction holograms can stop working, failing to show bullets, current facing direction, and other important combat actions[/p]
- [p]If you run into this, relaunch the game. We are actively working to reproduce and resolve this, so please look forward to a future hotfix.[/p]
- [p]Sometimes, UI in salvage screen cannot be clicked[/p]
- [p]To work around this, use the buttons at the top of the columns to change the entire category, then adjust the ones that you can click. We are still troubleshooting this issue[/p]
- [p]Bosses or base defenses may have overlapping UI icons if multiple boss fights are completed in the same game session[/p]
- [p]Some pilot traits don't display their effects in the briefing squad UI[/p]
- [p]Backpacks are not listed in the briefing squad UI[/p]
- [p]UI during transition event after first capital battle can be confusing; some players report being stuck after the first fight in the capital province, with the screen being blurred and province movement locked. The campaign requires you to camp at that moment. Please check the bottom left corner of the screen and confirm camp to proceed. If you do not see the camp button in the bottom left corner of the screen or if the button is unresponsive, please submit an in-game report to help us investigate this issue further.[/p]