1. Phantom Brigade
  2. News

Phantom Brigade News

Phantom Brigade Progress Update


Hello Brigadiers! Phantom Team here to share a small progress update.

We are still working on the next version of the game! The design explorations and large systemic changes are largely done, and we are currently focused on stability, quality and content variety. We are not ready to share a timeline yet, but we're well on our way to release. A new closed playtest kicked off last week: huge thanks to everybody who signed up! Your feedback has been invaluable and we hope you'll keep it coming!

The team is planning to expand access to test builds (sign up here!) and share more details about the update over the coming months. If you missed the general outline of the next update, consider checking this early teaser. Our Steam page will be relatively quiet until we have something more substantial to share, but we're more active on the BYG Discord and plan to share work in progress there: consider joining it!

We really appreciate your patience as we continue to work hard on improving the game!
—The Phantom Team (Artyom, Dakota, Pavel & Jaymee)

Phantom Playtest Recruitment

Attention Brigadiers! HQ reports that Steam’s fall sale is here, with Phantom Brigade taking 30% hit damage to its price.

[h3]MISSION REPORT[/h3]
Success from the frontlines of recent playtests, with invaluable intel gained from players galvanizing our spirits. We continue to evolve and perfect our strategy. Our deepest gratitude to these Brigadiers for their keen eyes and reports.

[h3]JOIN THE BATTALION[/h3]
The battle continues. HQ seeks additional recruits for playtests in the new year, with the playtest sign up form open to all volunteers. Command especially encourages players with little or no experience playing Phantom Brigade to enlist and share their valuable perspectives.

[h3]HOLIDAY LEAVE[/h3]
All members of the Phantom Brigade development battalion (along with the Brace Yourself Games company at large) will be taking leave from December 23, 2024, to January 6, 2025. Discord and Steam forums remain available for community chatter, however official communications will be on pause until they resume in January. Command encourages all soldiers to schedule periods of rest as the best line of defense against fatigue.

[h3]DECLASSIFIED IMAGES[/h3]
HQ has unsealed the following visual information for prospective recruits, as a sneak peek of what you may encounter if selected to playtest:


Hold strong, Brigadiers. Over and out.
— The Phantom Brigade Squad (Artyom, Dakota, Pavel and Jaymee)

Tactical mech RPG Phantom Brigade is making its pilots meaningful

What separates mechs from robots? Typically, we think about the presence of a pilot being the key distinction, and so tactical RPG Phantom Brigade is taking a stride to make them a more "meaningful part of the game." Launched in February 2023 after several years of early access, Brace Yourself's mech strategy game is filled with rewarding decision-making, but the people inside the machines have never really mattered. That's all about to change with its next update, however, which will also overhaul the overworld gameplay experience.


Read the rest of the story...


RELATED LINKS:

Promising 2023 mech strategy game is getting the upgrades it deserves

Next on PB: Pilots & Overworld

Hey Brigadiers! We're finally ready to share some details about our next update. We took a step back to review the design of the entire game and decided to focus on improving the two areas that receive the most consistent feedback that we haven’t addressed in updates yet: pilots & the overworld gameplay loop.



[h3]PILOT TRAITS & PROGRESSION[/h3]
We want pilots to be a meaningful part of the game rather than just a name and portrait that you occasionally assign to a mech. In our next update, the pilot system will receive a total overhaul.

Pilots will gain experience and level up based on their experiences in combat. A set of traits will gradually unlock with level progression. Available traits depend on class and differ between pilots. The effects of traits range from simple buffs to new abilities, making different play styles and pilot specialization more rewarding.

On top of progression, pilot states will become more complex. Pilots will gain fatigue from combat, receive injuries and even acquire unique negative traits if you mistreat them. We hope these additions (and more changes we aren't yet ready to detail) will make your campaigns more interesting and would give you a reason to glance away from the shiny mechs, if only for a second! :)

[h3]OVERWORLD[/h3]
We're also improving the gameplay on the world map. Our original approach where the world was generated at the start of the campaign had its benefits, but made it difficult to achieve a balanced campaign experience. You could fight the same kind of an enemy over and over, miss some mission types entirely, run out of enemies during contests, etc. We reconsidered how we approach the world map and switched to a director system that will consider the history of your campaign and spawn missions that are most likely to be fresh and appropriate for the current phase of your quest. You won't be locked to a single option and will continue to have agency over the direction you chart in your campaign, but we feel that the reworked generation will provide a much more varied and interesting experience to every player.

With these changes, we also took the opportunity to rework and improve almost every aspect of the overworld gameplay. You will be able to see all mission details, including potential rewards, right from the world map without entering briefings. Contest mechanics, escalation levels, dialogs, quests, unit repair & pilot healing, resupplying and more have been reworked to create a tighter, more interesting experience.

[h3]QUALITY OF LIFE IMPROVEMENTS[/h3]
Finally, this next update will feature lots of quality of life improvements. Some of them include reworked pilot, briefing, debriefing and dialog screens; a quest system that guides you through the campaign and input hints. A new codex screen will help you remember or learn the myriad of mechanics present in the game without needing to restart your campaign to revisit one-time tutorials (in addition to some interesting lore!). We are also hard at work on adding gamepad support across the entire game.

We’re still a ways off from release, but we ARE gearing up to playtest rough versions of these changes. If you'd like to help shape this update, please join our Discord and sign up for the playtest here! We’re looking for players of all experience levels, from those who’ve never played PB before, to Brigadiers who mod their own mechs - each unique perspective is super valuable to us!

Last but not least, we really want to thank everyone for playing and supporting Phantom Brigade. Our review score has been steadily improving since launch, and it really means the world to us to see our updates be warmly received. We read every bit of feedback we get (special shoutout to players who submit in-game reports, that data is super helpful!) and it continues to shape our plans and work. Thank you Brigadiers!

— The Phantom Brigade Team (Artyom, Dakota, Pavel and Jaymee)

Phantom Brigade Hotfix #12

  • Fixed enemies not being able to eject during combat