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HELLDIVERS™ 2 News

Helldivers 2's latest patch buffs a bunch of guns, nerfs tongues, and dials down the drawbacks of using scopes

Hey, Helldivers 2's just gotten a patch with some noteworthy balancing tweaks and fixes ahead of its latest warbond - Python Commandos - dropping. In short, a fair few guns now do more damage, some enemies have been made a tad less potent, and the drawback which usually comes with attachinga magnifying scope to your favourite bug blaster has been scaled back.


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Into the Unjust: 5.0.0

[p]Release Captain Morris, coming to you this democratic Tuesday with an important update from High Command.[/p][p]
Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.[/p][p][/p][h2]Patch Highlights[/h2]
  • [p]For this patch, we have tackled a bunch of items from our Known Issues list, including audio issues, XP modifiers, and several crashes.[/p]
  • [p]We have made more optimizations and improvements![/p]
  • [p]Balancing changes that raise weapon damage and fixes to weapon FOV.[/p]
[h2]⚖️ Balancing[/h2][p][/p][h3]General changes[/h3][p]Decreased ergonomics penalty on magnifying scopes weapon attachments[/p]
  • [p]The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower).[/p]
[p]
Some of the Pistol ammo balance update[/p]
  • [p]The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon.[/p]
  • [p]The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles[/p]
[h3]2x Tube Red Dot [/h3]
  • [p]Decreased ergonomic modifier from (-3) to (-1)[/p]
[h3]4x Combat Scope[/h3]
  • [p]Decreased ergonomic modifier from (-6) to (-2)[/p]
[h3]10x Sniper Scope [/h3]
  • [p]Decreased ergonomic modifier from (-9) to (-4)[/p]
  • [p]APW-1 Anti-Materiel Rifle is also effected by this change so it will get an increased ergonomics from 26 to 31[/p]
[h3]

Primary weapons

[/h3][p]SMG-37 Defender[/p]
  • [p]Increased damage from 100 to 110[/p]
  • [p]Increased durable damage from 20 to 22[/p]
[p]SMG-32 Reprimand[/p]
  • [p]Increased damage from 135 to 140[/p]
[p]M7S SMG[/p]
  • [p]Increased damage from 80 to 90[/p]
  • [p]Increased durable damage from 16 to 18[/p]
[p]VG-70 Variable[/p]
  • [p]Increased durable damage 20 to 23[/p]
[p]M90A Shotgun[/p]
  • [p]Increased durable damage 15 to 20[/p]
[p]
[/p][h3]Sidearms weapons[/h3][p][/p][p][/p][p][/p][p]P-2 Peacemaker[/p]
  • [p]Increased damage from 95 to 100[/p]
  • [p]Increased durable damage 30 to 32[/p]
[p]P-113 Verdict[/p]
  • [p]Increased damage from 135 to 140[/p]
[p]M6C/SOCOM Pistol[/p]
  • [p]Increased damage from 110 to 125[/p]
  • [p]Increased durable damage from  25 to 28[/p]
[p][/p][h3]Enemies[/h3][p]War strider[/p]
  • [p]Decreased force strength on grenade explosion from 50 to 30[/p]
[p]Bile Spewer[/p]
  • [p]Decreased force strength on artillery explosion from 50 to 30[/p]
  • [p]Decreased force impulse on artillery explosion from 60 to 40[/p]
[p]Stalker[/p]
  • [p]Decreased force strength from 40 to 35 when a tongue attack hits the player[/p]
[p]

(Force strength is the value that decides if a player or enemy should stagger or ragdoll.)[/p][p]
[/p][h2]🎮 Gameplay[/h2][p][/p][p][/p][p][/p][p]Keybind options for quick weapon function:[/p]
  • [p]New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).[/p]
  • [p]The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.    [/p]
[p]Updated First Person View (FPV)[/p]
  • [p]We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view). [/p]
  • [p]The intent is that the size and distance of the scope will be more consistent with different FOV settings.[/p]
  • [p]We also updated how ergonomics works in FPV with the intent to make it more responsive.[/p]
  • [p]Fixed instances of flickering textures in various city locations[/p]
[p][/p][h2]🔧 Fixes[/h2][p]
[/p][p]Crash Fixes & Softlocks[/p][p][/p]
  • [p]Fixed a rare crash that would occur when combat music would start[/p]
  • [p]Fixed a rare crash that could occur during 'Nuke Nursery' mission[/p]
  • [p]Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems[/p]
  • [p]Fixed a rare crash when enemies would fall through the ground[/p]
  • [p]Fix rare crash on mission load[/p]
[p] [/p][p]Weapons & Stratagem Fixes[/p][p][/p]
  • [p]Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on 200 m setting which would cause the model to disappear  [/p]
  • [p]Fixed a visual issue on VG-70 Variable during the reload animation when aiming down sights[/p]
  • [p]Fixed a torso clipping issue with the CE-07 Demolition Specialist armor[/p]
  • [p]Fixed pump-shotguns sometimes not showing a new shell being inserted on reload[/p]
  • [p]PLAS-45 Epoch now correctly zooms in ADS mode, just like any other support weapon[/p]
  • [p]Fixed display related to no ammo being shown for Infinite Ammo weapons [/p]
  • [p]Fixed the VO (Voice Over) line for “no ammo” being played after pressing reload whilst using Infinite Ammo weapons[/p]
  • [p]Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped[/p]
  • [p]Fixed a bug that locks stratagems after drowning while holding that stratagem ball[/p]
  • [p]Fixed the red glow that would happen if the player would empty one or two magazines with MG-206 Heavy Machine Gun, M-105 Stalwart or  MG-43 Machine Gun[/p][p] [/p]
[p]Enemies[/p]
  • [p]Factory Striders will no longer be launched to sky erratically when dying[/p]
  • [p]Hellpods that hit Factory Striders will no longer remain in the air after the enemy dies[/p]
  • [p]War Striders now detonate mines[/p]
  • [p]Enemy presence around Cognitive Disruptor Towers is now cleared from the mini-map when the objective is completed[/p]
  • [p]Chargers no longer speed up when exiting charge[/p]
  • [p]Fixed Rupture Warriors getting stuck below Sentries[/p]
  • [p]Added a medium-armored weak spot to the vents on the backside of the Bunker, AA, and Mortar emplacements. This was done so these structures behave similarly to other comparable defenses..[/p]
[p]
[/p][p]Miscellaneous Fixes[/p]
  • [p]Fixed the terrain not being affected by explosions and the Entrenchment Tool (PS5 only)[/p]
  • [p]Fixed a bug where the lights were missing/flickering on the Orbital Gatling[/p]
  • [p]Fixed a thumbnail glitch in the Acquisition Center menu[/p]
  • [p]Cryo-pods no longer clip into the Engineering Bay  when playing the ship arrival cutscene[/p]
  • [p]Fixed an armor gap affecting CE-27 Ground Beaker and CW-9 White Wolf whilst using the 'Draw!' emote[/p]
  • [p]The UI will no longer show inaccurate objective info on the Mission Summary screen if the host has left the game[/p]
  • [p]Fixed a bug whilst joining a non-host in a cross-play lobby.[/p]
  • [p]Fixed the NPC technician’s neck sticking through their shirt[/p]
  • [p]Mini-map fog of war effect while exploring caves no longer persists between missions[/p]
  • [p]Soon-to-be Helldivers will no longer be stopped from progressing the tutorial if they die in the flag room[/p]
  • [p]Fixed issue where the automaton grinder sludge would be affected by weathering even though it's sealed behind glass[/p]
  • [p]Fixed an issue where a missile inside the Destroyer’s hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this disgraceful display of inefficiency has been promptly re-educated in a high-orbit correctional facility. Glory to the Office of Corrective Deployment![/p]
  • [p]Helldivers will no longer be locked out of the GATER when trying to get into the driver's seat simultaneously[/p]
  • [p]Fixed a bug with missing haptics when a controller disconnects or reconnects[/p]
  • [p]Fixed an issue on a command bunker where there was a lack of collision[/p]
[p]
[/p][p]Optimizations[/p]
  • [p]Optimized lights on Automaton VFX[/p]
  • [p]Optimized physics of rock assets throughout the game to improve performance[/p]
  • [p]Improved the way environmental effects such as sandstorms, blizzards, and acid storms apply their status effects for reduced impact on performance[/p]
  • [p]Improved ADS weapon placement and behavior [/p]
  • [p]Reduced the amount of camera clipping on weapons[/p]
  • [p]Fixed texture details used for weapons while aiming down sights[/p]
  • [p]Improved depth of field when ADS and whilst scopes are zoomed in[/p]
  • [p]Fix for textures sometimes appearing low resolution even when memory is available (PC only)[/p]
[p][/p][p]Known Issues[/p]

Helldivers 2 gets a huge Black Friday deal, making it cheaper than ever, but only for a day

Arc Raiders may be the most talked-about co-op shooter right now, but in my eyes, it doesn't hold a candle to Helldivers 2. From the excellent bug-slaying and robot-demolishing combat to the community missions that help you feel part of something bigger, it's one of the best co-op games of all time (and a viral hit, when it first launched), and you can grab it at a massive Black Friday discount right now - but you only have a day.


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Heck yeah - the next HELLDIVERS 2 Warbond finally brings a minigun

HELLDIVERS 2 is still one of the best online co-op action games around, and we're finally going to be able to get a minigun to really tear through enemies.

Read the full article here: https://www.gamingonlinux.com/2025/11/heck-yeah-the-next-helldivers-2-warbond-finally-brings-a-minigun/

Python Commandos Premium Warbond airdrops into the jungle on December 2!

[p]Helldivers, high-ranking officials in the Ministry of Defense have accused you of being the best. And if you’re the best, then you’re going to need to be outfitted with the best, which is why the Ministry has fast-tracked the deployment of the Python Commandos Premium Warbond–arriving to your Super Destroyers on December 2!

[/p][previewyoutube][/previewyoutube][p][/p][p]Weapons & Stratagems[/p][p]Let’s talk firepower first. Python Commandos is loaded with three brand new stratagems and a new primary. [/p][p][/p][p]The Ministry of Defense received thousands of requests from squad commanders for a minigun and we’re excited to finally give our Helldivers access to the M-1000 Maxigun! Belt-fed with ultra-high ammo capacity, this one is sure to make those bugs bleed.[/p][p][/p][p]This Warbond also includes another addition to the line-up of faithful sidekicks for your Helldiver: the AX/FLAM-75 “Guard Dog” Hot Dog. This drone is equipped with a flamethrower to coat your foes in the fires of freedom before returning to your backpack to refuel.[/p][p][/p][p]But if you don’t want to burn the jungle down, consider doing your deforestation with the CQC-9 Defoliation Tool. If the machete doesn’t cut it–whether it’s a tree or an enemy–surely this will![/p][p][/p][p]And finally, Python Commandos has a new and unique primary weapon: a combination assault rifle and grenade launcher called the AR/GL-21 One-Two. Heavy to wield, but the damage dealt is heavy too, making your primary slot more versatile than ever with two guns in one![/p][p] [/p][p]Armors & Capes[/p][p]Python Commandos features two armor sets and, like Viper Commandos before it, they both let you get those guns out for some fresh air.[/p][p][/p][p]First up is the RS-20 Constrictor light armor set. It’s also the official uniform for the League of Patriotic Arm Wrestlers, so it’s guaranteed to give your squad bigger and more rippling biceps to intimidate the enemy. But if you’re carrying the team, maybe you need the RS-40 Best of Prey: a heavy armor set patterned after legendary Helldiver, Ronald Mambo, and his famously powerful and burly physique.[/p][p][/p][p]Both of these armors are equipped with the Rock Solid passive, which makes your Helldiver more steadfast against staggering and ragdolling attacks.[/p][p][/p][p]You’ll also have two capes and coordinating player cards available: Foe Rent Asunder, which is pre-tattered to give a battle-worn appearance, and Mark of the Constrictor, for Helldivers who strangle out any anti-democratic behavior they encounter.[/p][p][/p][p]Patterns & Emotes[/p][p]Along with all this, you’ll get access to the Front-Leaning Rest Position emote–now you can drop and give ‘em 20 anytime! [/p][p][/p][p]Python Commandos also includes the Chameleon Camo pattern for your FRV, Exosuit, Hellpod, and Shuttle.[/p][p][/p][p]The finishing touch is to get the whole team coordinated with the Python Commando player title and organize a swift strike on anything that stands between you and extraction.[/p][p][/p][p]The Python Commandos Premium Warbond is dropping in on December 2, divers. Get ready to deliver the venom of Liberty directly into the heart of evil![/p][p] *Requires base game, paid purchase of Super Credits, and game progression to unlock. [/p]