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HELLDIVERS™ 2 News

Helldivers 2's post-death and destruction Super Earth rebuild begins, financed by more death and destruction

Helldivers 2 players might have managed to stop the Illuminate from totally destroying their home planet towards the end of last month, but it still got pretty badly trashed. Enter the game's latest mission - kick off the Super Earth rebuild by securing "reparations".


How are those funds being secured, you ask? This is Helldivers 2, so it's by killing a bunch more baddies.


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Helldivers 2 leans hard into Alien vibes as players fight to take back freaky Illuminatified cites

If you wondered why it worth making such a fuss to save Super Earth from the Illuminate in Helldivers 2 not too long ago, you might want to take a look at the game's latest Galactic War twist. A fresh major order has players embarking to cities that the squids have twisted in their image, and they're a sight to behold.


Urban warfare's the thing in the shooter at the moment, with the divers having just resisted a big bug invasion of a bunch of cities. Now, they're dropping in to try and save innocent citizens that might already have been, uh, squidified.


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Helldivers 2's latest patch delivers a free cape and lets you rock the spotlight before getting zapped by a Leviathan

Helldivers 2 just got a fresh patch, and it's come with a free cape (not a review bomb cape, mind you) that folks who took part in the battle for Super Earth can wear to prove they played a part in the victory. Stick it on your back, and maybe think about showing it off in the glitzy glow of the spotlights the patch adds to Leviathans.


Seriously, I promise doing that last bit won't precede the flying squid things immediately zapping you to death. Ok, maybe it will.


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🛠️ PATCH 01.003.103 ⚙️

[h2]🌍 Overview[/h2]
  • [p]Battle For Super Earth commemorative cape!
    Please note: Capes may take several hours to complete deployment to all Helldivers.
    The cape is available for all active players during the Battle for Super Earth event, from May 13 to June 2.[/p]
  • [p]Balance adjustments to Shrieker Mega Nests and the Leviathan[/p]
  • [p]Fixes galore! Including a fix for the crash in the weapon customisation screen[/p]
[p][/p][h2]⚖️ Balancing[/h2]
  • [p]Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them. [/p]
  • [p]Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.[/p]
[p][/p][h2]🔧 Fixes[/h2][p][/p][h3]Crash Fixes, Hangs and Soft-locks:[/h3]
  • [p]Fixed crash that occurred when changing between menus in weapon customisation too quickly.[/p]
  • [p]Fixed crash that would occur for players fighting bots with a poor connection.[/p]
  • [p]Fixed a freeze when generating bug city missions.[/p]
  • [p]Fixed crash that could occur when taking down Illuminate Overships. [/p]
[h3]Weapons and Stratagems[/h3]
  • [p]Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.[/p]
  • [p]P-92 Warrant: will no longer lock some targets when in unguided mode.[/p]
  • [p]P-92 Warrant: Fixed an issue where lock-on would be difficult in some environments.[/p]
  • [p]P-92 Warrant: Fixed some Z-fighting with lights on the weapon.[/p]
  • [p]P-92 Warrant: Corrected animations for the pistol's sight, it should now fold away nicely when in unguided mode.[/p]
  • [p]AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”[/p]
  • [p]AR-32 Pacifier: Fixed spent casing not ejecting from the ejection port. [/p]
  • [p]Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.[/p]
  • [p]One True Flag: Fixed an issue where planting the flag would cause objective items to clip through the ground. [/p]
[h3]Enemies[/h3]
  • [p]Fixed some issues where enemies could clip into certain terrain elements.
    Note: We aren’t done resolving all of these issues and continue to investigate. Please keep the reports coming![/p]
[h3]Missions[/h3]
  • [p]Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.[/p]
  • [p]Fixed an issue where certain bug missions would not spawn during operations.[/p]
[h3]Miscellaneous Fixes[/h3]
  • [p]Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.[/p]
  • [p]All cities will now display in the city availability UI.[/p]
  • [p]Fixed a bug that would show 0 player count on some cities.[/p]
  • [p]Added more logging to track desyncs and crashes.[/p]
  • [p]Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.[/p]
[p][/p][h2]🧠KNOWN ISSUES[/h2][p]https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues[/p][p][/p][p]
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