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HELLDIVERS™ 2 News

Wahey, Helldivers 2 players have successfully liberated Tien Kwan, fully unlocking those highly-prized mechs

Following an official comfirmation that they'd have to do so to properly unlock mechs to use in the game's interstellar war, Helldivers 2 players have successfully liberated the automaton-infested planet of Tien Kwan.

Yup, the vehicular backup that might just make a difference in the battle for galactic supremacy - especially now that some weapons controversially aren't quite as effective as they used to be, should now hopefully be rolled-out in full capacity in-game, following some sneaky preview via exosuits people have been finding as random encounters on Tien Kwan's surface.

In a tweet confirming the victory, Arrowhead has said "You did it, Helldivers. Thanks to your determination, Tien Kwan stands strong and free."

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Helldivers 2 dev plans enemy spawn changes to avoid "endless kiting"

Helldivers 2 is a whirlwind of beautiful chaos, and that's part of what makes it so special, and one of the very best PC games in this already busy year. The co-op third-person shooter continues to win over hearts and minds in its explosive fight to spread liberty, and as a longtime advocate of the original game I was impressed how well the sequel captures the fun of failing. Yet sometimes, when it all kicks off, it can feel a little too busy, especially when a lot of heavy, armored enemies roll in together, and developer Arrowhead Game Studios admits that these swarms can feel a bit too much of a pain to handle.


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If Helldivers 2 players want mechs, they need to liberate a planet riddled with Automatons first

Developers Arrowhead said that Helldivers 2's mechs were "ready for deployment" a couple of days ago, but what they didn't tell us was how to unlock them. And in what I think is a rather refreshing live service twist, it's up to us honourable Helldivers to liberate the planet of Tien Kwan if we want those sweet, sweet mechs. Get me in there, chief.


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Fear not, Helldivers 2 players, an update that'll make heavy enemies "easier to bring down" should arrive soon

If you’ve been putting off jumping back into Helldivers 2’s bombastic firefights for control of certain planets because you’re worried about being blasted into smithereens by a gang of heavily-armoured foes, then I have good news for you - a hotfix should be coming soon that’ll make your helldiving life a bit less difficult.

Yep, don’t worry, following the array of complaints that’ve been lodged on Reddit and Discord - some in more constructive fashion than others - following the the arrival of the game’s highly controversial first batch of balancing changes, a fix does look to be in the works. So, hopefully once it’s here there should be less instances of folks being suddenly ambushed by seemingly-indestructible automatons.

The coming changes that Arrowhead looks to be planning to deploy soon to help make heavy enemies a bit less of an impossible obstacle to overcome have been outlined in a post on Helldivers 2’s Discord server from community manager Spitz.

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Helldivers 2 devs apologise for trolly responses to player complaints about gun balancing

Arrowhead's CEO Johan Pilestedt has apologised for some spicy developer responses to players complaining about Helldivers 2's first major balancing patch, which made certain Helldivers 2 guns and equipment pieces significantly less powerful alongside other adjustments to the new shooter's armor system, maps and missions.


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