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HELLDIVERS™ 2 News

Minor Patch 01.000.100

Fresh new patch notes Helldivers!

Major Updates
  • Planetary Hazards active
    Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
  • Exosuits
    The combat walker has arrived, hot off the factory lines on Tien Kwan!


Balancing

Eradicate Missions
  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.


Primary, Secondary, & Support Weapons
  • Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
  • Flamethrower: Increased damage per second by 50%
  • Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
  • Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
  • Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26


Stratagems
  • Energy Shield Backpack: Increased delay before recharging
  • 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread


Fixes
  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player's own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.


Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Game may crash after dropping several high power stratagems in succession.
  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
    • Login rate limiting
    • Players may become disconnected during play
    • Various UI issues may appear when the game interacts with servers
    • Some games may not be joinable by others for a short period of time


Release Captain Carlberg out
Happy diving

Helldivers 2's mechs are "ready for deployment" soon, say Arrowhead

It's been rumoured for a while that mechs were on their way to Helldivers 2, thanks to leaks and, y'know, official trailers. Well, now it's actually confirmed: the official Helldivers 2 Xwitter account shared today that they were "ready for deployment on the battlefield soon".


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Helldivers 2 devs want to avoid big, common live-service game mistake

In late February, Helldivers 2 developer Arrowhead Studios revealed that a real person named Joel holds the position of 'Game Master' for the entire online shooter. This Dungeons and Dragons-inspired role was devised to observe players' behavior and manipulate in-game events to keep things spicy. Now, Katherine Baskin, Arrowhead's community manager, offers further details about the studio's "divisive" strategy to avoid live-service game pitfalls.


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Get in there, Helldivers 2's mechs are officially confirmed to be on the way "soon"

Don't look now, but Helldivers 2 developer Arrowhead has just officially confirmed that the long-rumoured and highly-requested mechs that folks loved in the first game are on their way to its sequel. When? Well, "soon".

Yup, it's been ages, but the vehicular backup that might just make a difference in the battle for galactic supremacy looks like it's going to be more than just something you can salivate over in a trailer or comb through a Discord server for mentions of.

In a tweet, Arrowhead Game Studios has declared: "HELLDIVERS! The EXO-45 Patriot Exosuits are in full production in the factories of Tien Kwan. Ready for deployment on the battlefield soon!"

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Helldivers 2 player has notched 116 gun butt bash kills so far, and they won't stop until melee weapons arrive

While plenty of members of the huge gaggle of folks playing Helldivers 2 have been spending a lot of time lately desperately trying to work out which of its guns is the best, like nerds, there’s now at least one who's given up on that an launched a campaign of sorts to try and convince Arrowhead to add in proper melee weapons.

What are they doing, you ask? Well, amid the intense firefights over planets like Malevelon Creek, they’ve decided to start bonking as many enemies on the head in order to finish them off as is humanly possible. No, this isn’t unhinged behaviour, it’s an admirable sacrifice.

“I WON'T STOP TILL I'M GIVEN A MELEE WEAPON JOEL,” the player in question, who goes by the utterly terrifying username xXIns1d1ousXx, has calmly declared in a post on the game’s subreddit, which shows off their pretty impressive melee kill total. Yes, Helldivers 2 has a melee kills stat, but right now it pretty much only exists to cover deaths that occur as a result of you slapping an automaton or bug with the butt of your rifle or shotgun, since there are no proper melee weapons.

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