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Helldivers 2 patch 1.000.100 nerfs its best weapons, adds new hazards

Helldivers 2 has been one of 2024's biggest winners so far, with millions of players lining up to join the fight against bug and robot terrors in the quest to spread liberty in the name of Super Earth. With its initial server wobbles now seemingly under control for the most part, developer Arrowhead Game Studios releases the first major update. Helldivers 2 patch 1.000.100 is out now on PC, with the PlayStation 5 update set to follow soon, and it introduces new planetary hazards along with some balance changes to some of the weapons considered to be "quite strong with too little downside."


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Helldivers 2 guns have around 50 stats, and most of them are secret

No, Sony has not acquired the developer of Helldivers 2

When something gets popular enough, it tends to create a sphere around it that gives rise to all manner of rumours and speculation. This is what’s happening with Helldivers 2 right now. Or, more accurately, with Arrowhead Game Studios, the studio behind the smash hit.

A new rumour has popped up, suggesting that the studio has joined the PlayStation family. An acquisition such as that wouldn’t be out of the ordinary for Sony, especially given the relatively small size of Arrowhead.

It is, however, not true.

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Minor Patch 01.000.100

Fresh new patch notes Helldivers!

Major Updates
  • Planetary Hazards active
    Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
  • Exosuits
    The combat walker has arrived, hot off the factory lines on Tien Kwan!


Balancing

Eradicate Missions
  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.


Primary, Secondary, & Support Weapons
  • Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
  • Flamethrower: Increased damage per second by 50%
  • Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
  • Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
  • Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26


Stratagems
  • Energy Shield Backpack: Increased delay before recharging
  • 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread


Fixes
  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player's own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.


Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Game may crash after dropping several high power stratagems in succession.
  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
    • Login rate limiting
    • Players may become disconnected during play
    • Various UI issues may appear when the game interacts with servers
    • Some games may not be joinable by others for a short period of time


Release Captain Carlberg out
Happy diving

Helldivers 2's mechs are "ready for deployment" soon, say Arrowhead

It's been rumoured for a while that mechs were on their way to Helldivers 2, thanks to leaks and, y'know, official trailers. Well, now it's actually confirmed: the official Helldivers 2 Xwitter account shared today that they were "ready for deployment on the battlefield soon".


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Helldivers 2 devs want to avoid big, common live-service game mistake

In late February, Helldivers 2 developer Arrowhead Studios revealed that a real person named Joel holds the position of 'Game Master' for the entire online shooter. This Dungeons and Dragons-inspired role was devised to observe players' behavior and manipulate in-game events to keep things spicy. Now, Katherine Baskin, Arrowhead's community manager, offers further details about the studio's "divisive" strategy to avoid live-service game pitfalls.


Read the rest of the story...


RELATED LINKS:

Helldivers 2 patch 1.000.100 nerfs its best weapons, adds new hazards

Helldivers 2 dev calls for "more compassion and union"

Helldivers 2 guns have around 50 stats, and most of them are secret