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HELLDIVERS™ 2 News

Helldivers 2 server and rewards patch released then rolled back to fix "significant" performance issues


Much like a lone Super Earther descending from orbit, only to Nope The Heck back to their spaceship after glimpsing the insect hordes, Arrowhead have released and swiftly pulled a Helldivers 2 patch designed to address the new shooter's server capacity and progression issues. The bugs were too much to handle, I guess! Lord, this news post practically writes itself.


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Is Helldivers 2 pay-to-win? The creative director has some strong thoughts about that

Though the reception to Helldivers 2 has been generally very favourable, people started paying attention to all the different ways the game is monetised after most of the server issues were resolved and you could spend a few hours of uninterrupted fun.

The main point of contention appears to be the fact that the game’s Warbonds - effectively a battle pass of sorts, offers functional weapons and armour. These contain perks and passives that are not available elsewhere, meaning they are not cosmetic variants.

This has lead many to call it the system pay-to-win, a sentiment the game’s developer does not agree with.

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Helldivers 2's first patch fixes missing rewards, adds log-in countdown timer

Helldivers 2 is having a bit of a moment right now. After celebrating a record-breaking launch, developer Arrowhead Game Studios quickly realised it wasn’t ready for for the large influx of players, which has at one point surpassed 360,000 concurrent players across PC and PS5.

The developer acted quickly, deploying smaller fixes to address the most common concerns, and later expanding server capacity to lessen the log-in failure rate and allow more players to be online at any given time.

Now, Arrowhead dropped the game’s first patch.

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Patch 01.000.005

Hello Helldivers,
This morning, we gathered the best engineers Super Earth can muster to look at the main issues that are impacting your experience and to fix them.

These issues are caused mostly by having so many players in the game and server capacity creating unexpected behaviors.

Let me update you on what we did so far with the latest patch being deployed:
  • Server Capacity and log in access:
  • We have eased the authentication request overall.
  • We have improved error message visibility and added a countdown timer to clearly show when a new attempt will be made.
  • Progression and mission reward not being granted:
  • We fixed the daily and difficulty progression error
  • Based on the testing we have done we believe we have fixed future mission rewards but will continue to monitor this closely as it is our top priority
  • To compensate for lost rewards, we are working on an increased reward event

Thanks for being awesome and supporting our devs and remember, as we say in my country….
Liberté, Fraternité, Égalité
- Alex Bolle

You can also read these patch notes on Zendesk.