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HELLDIVERS™ 2 News

"I'm honestly heartbroken..." Helldivers 2's latest patch upsets lovers of a gun that once caused accidental self-murders so much that they're drawing MS Paint diagrams

Uh oh. The pretty titchy Helldivers 2 patch that dropped yesterday has managed to earn the ire of players who love a certain gun. It's the Eruptor, and as you might have guessed if you're a HD2 veteran, the tweak that's caused the aggro is to the shrapnel the gun kicks out in order to do a lot of its damage.

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PATCH 01.002.201

Freedoms greetings Helldivers, Release Captain Carlberg here.
Bringing you a small update this democratic Tuesday
Overview
  • Crash fixes
  • Weapon fixes
  • Miscellaneous Fixes

[h2]Fixes[/h2]
Crash Fixes, Hangs and Soft-locks:
  • Fixed a crash that could occur when a large number of particles were displayed
  • Fixed a rare crash when aiming scoped weapons
  • Fixed some crashes when playing bot convoy missions
  • Fixed a crash that could occur when receiving Microsoft Teams messages while playing the game
Weapons and Stratagems
  • Fixed an issue where the weapon flashlights were flickering while using ADS
  • Fixed an issue for energy based weapons not charging or overheating properly
  • Fixed an issue with wrong drag setting on the GL-21 Grenade Launcher projectiles that made them lose velocity faster than they should have
  • Fixed an issue where shrapnel from surface-hits was forced in a roughly south-west direction. Shrapnel should now properly fly out in a 180-ish arc in the direction of the surface hit
LAS-58 Talon
  • Fixed an visual issue when reloading in ADS
  • Fixed an issue for not being able to reload without overheating
  • HUD fixes to properly show correct Ammo state
  • Now properly resets the temperature to 0 when reloading
  • Fixed a visual effect issue when holding down the fire button
  • Removed a minor charging delay to firing projectiles

Some unintentional changes made their way onto the Liberator Concussive and the Breaker during the last patch. This is a revert of those changes.
AR-23C Liberator Concussive
  • Starting magazine amount increased from 2 to 4
  • Max spare amount of magazines increased from 5 to 6
  • Ergonomic effect increased from 0 to -10
SG-225 Breaker
  • Starting magazine amount decreased from 6 to 5
  • Max spare amount of magazines decreased from 10 to 7
Social & Multiplayer Fixes
  • Resolved an issue where the Account ID was not visible in the Options tab
Miscellaneous Fixes
  • Fixed an issue for the gas weapons, throwables and stratagems inverting the movement input for the Helldiver
  • The Jarndiver override for the hoverpacks has been turned off effective today. This is reserved for General Brasch and other Super 10 Star Generals(Fixed a bug with the draw and kick emotes that allowed players to stay floating in the air)


End of transmission
Release Captain Carlberg out

Helldivers 2's Galactic War looks like it could be headed back to the game's most infamous planet, and grizzled vets are wondering what fresh horrors may await

If you're one of the Helldivers 2 who's long boasted about being a veteran of the game's most famous battle, or are a newer recruit who's only ever heard the stories, it seems you could be in luck. Arrowhead's latest message as the war rages on suggests the fighting's headed back to the corner of the galaxy that's home to the infamous Malevelon Creek.

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Yee-naw: Helldivers 2's director seems to be riding with Arrowhead's controversial anti-cowboy hat stance, boldly declaring "people don't wear hats on helmets"

As you might be aware (we've banged on about it a bit already this week) Helldivers 2 got a cowboy-themed Warbond dubbed Borderline Justice yesterday. It has no cowboy hat, because Arrowhead doesn't reckon that such headgear fits within the Helldiver uniform restrictions.

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