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HELLDIVERS™ 2 News

Same-date PC ports of PS5 games remain unlikely, as Sony talk up "thoughtful" multiplatform approach despite Xbox comparisons

PlayStation's bigwigs are content to stick with their current approach to multiplatform releases for now, making it unlikely we're going to see a sudden switch to day-and-date PC ports of Sony's big single-player games anytime soon.


SlayPtation have been bringing their studios' multiplayer and live-service games to PC at release for a while now, it making sense with the likes of Helldivers 2 and, er, Concord, to try and ensure the maximum potential player base possible right out of the gate. On the other hand, for single player stuff like God of War Ragnarok and Ghost of Tsushima they've been content to wait a year to bring over to the other video game boxes.


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Patch 01.003.102

[p]Freedoms greetings Helldivers! Release Captain Carlberg here with a small update[/p]
  • [p]General Hot Fix for missions before the weekend. [/p]
[p][/p][p]We are still working on more of the known issues but these will be part of a bigger Hot Fix.[/p][p][/p][p]That will be all and thank you for your services in the name of Super Earth[/p][p][/p]

Helldivers 2 patch brings back the Terminids alongside a new way to fight them

Now that The Illuminate has been pushed back from Super Earth, we've got a bigger problem. The Terminids are suddenly coming for Helldivers 2's home of democracy, but luckily for us, Arrowhead has just massively upgraded the game's stealth detection system to help us out. So if you've stepped away from the fight, this is the time to jump back in.


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RELATED LINKS:

Helldivers 2 Warbond - Masters of Ceremony details

Helldivers 2 Steam numbers explode after update, as Arrowhead mounts comeback

New Helldivers 2 update finally delivers the gigantic battle teased since launch

Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an "unprecedented assault" of bug fascism

Helldivers 2 developers Arrowhead have unleashed the latest twist in the game's Galactic War, with urban battles against the Terminids now on the cards. Rather than defending cities on Super Earth, this time the task is swatting bug invasions of population centres across multiple planets.


A tough assignment, but to be fair, successfully protecting their home planet against the still-at-large Illuminate should have given players plenty experience of street fighting (not the Ryu and Chun-Li kind).


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Patch 01.003.101

[p]Salutations Helldivers![/p][p]Another Tuesday another transmission from Super Earth High Command. Without further ado please pay attention to the following message.[/p][p][/p]
Overview
  • [p]Stealth Detection Update[/p]
  • [p]Crash Fixes[/p]
  • [p]Balancing[/p]
  • [p]Mission fixes[/p]
  • [p]Miscellaneous fixes[/p]
[h2]Balancing[/h2][p][/p][h3]General[/h3][p]The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades”[/p][p]Primary weapons[/p][p]R-2 Amendment[/p]
  • [p]Increased ergonomics from 35 to 50[/p]
[p]
[/p][p]Sidearms[/p][p]P-2 Peacemaker[/p]
  • [p]Increased starting magazines from 4 to 5[/p]
  • [p]Increased max spare magazines from 6 to 8[/p]
  • [p]Increased damage from 75 to 85[/p]
  • [p]Increased durable damage from 15 to 25[/p]
[p]
[/p][p]Armor Passives[/p][p]Integrated Explosives[/p]
  • [p]Now also increases initial inventory and holding capacity of grenades by +2[/p]
[p]Unflinching[/p][p]This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presence[/p]
  • [p]Now also increases armor rating by 25[/p]
  • [p]Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles[/p]
[p]
[/p][h3]Enemies[/h3][p]General[/p][p]Stealth Detection Update:[/p][p]Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.[/p]
  • [p]Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay[/p]
[p]
[/p][p]As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance[/p][p]
[/p][h3]Objectives[/h3][p]Take Down Overship[/p]
  • [p]The Planetary Defense Cannon now causes an appropriate amount of damage when shooting at Leviathans[/p]
[h3]Illuminate[/h3][p]Harvester[/p]
  • [p]Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head[/p]
[p]Overseers[/p]
  • [p]Reduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missions[/p]
  • [p]Overseers can now occasionally spawn from landed dropships at outposts, adding variety to their battlefield presence[/p]
[p]Leviathan[/p]
  • [p]Projectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impact, while preventing instant destruction of Exosuits and FRVs[/p]
  • [p]Explosion damage and radius from turret shots have been increased to maintain lethality through area denial[/p]
[h3]Automatons[/h3][p]Factory Strider[/p]
  • [p]Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs[/p]
[h2]Fixes[/h2][p]Crash Fixes, Hangs and Soft-locks:[/p]
  • [p]Fixed a crash that could happen after any player disconnects[/p]
  • [p]Fixed some crashes that were caused by browsing different weapon attachments[/p]
[p]
[/p][p]Weapons and Stratagems[/p]
  • [p]Fixed RS-422 Railgun scope's screen not displaying the heat level correctly[/p]
  • [p]Entrenchment tool's stamina cost now properly matches other melee weapons[/p]
  • [p]Fixed an issue where melee attacks inside shield relays were not registering properly[/p]
[p]
[/p][p]Enemies[/p]
  • [p]Fixed two cases where the Stingray enemy would appear to stop or teleport on death[/p]
[p]Missions[/p]
  • [p]Fixed an issue with the 'Take Down Overship' mission where the Overship explosion did not always trigger for client players[/p]
  • [p]Fixed a rare issue in 'Take Down Overship' where the Overship could get destroyed and not trigger the objective completion[/p]
  • [p][/p]
  • [p]Fixed an issue with the 'Deploy Seismic Probe' mission that could make it incompletable if you completed a Lidar side objective while a seismic probe had been called down[/p]
  • [p]Fixed an issue with the drill not falling correctly for clients on the 'Nuke Nursery' mission[/p]
  • [p]Fixed an issue with super samples failing to spawn in cities[/p]
[p]Miscellaneous Fixes[/p]
  • [p]Fixed a bug that was causing Helldivers to slide while using the Lockstep march emote[/p]
  • [p]Fixed an issue with friendly & enemy pathing around the Shuttlebay location[/p]
  • [p]Fix a bug that was causing the Helldiver to hold pickups as weapons when switching between weapons right after picking up an item[/p]
  • [p]Fixed missing attachments for SEAF soldiers[/p]
  • [p]Game will now show error message if resources cannot be loaded correctly[/p]
  • [p]Fixed a flickering issue that sometimes would occur in the loadout menu's Helldiver previews[/p]
  • [p]Fixed jitter while interacting with the Armory[/p]