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Helldivers 2 x Killzone

Greetings, Helldivers!

We hope you’re having an awesome time with Omens of Tyranny and are busy maintaining sweet liberty in a star system near you by offering the undemocratic Illuminate hordes another way of life: death.

To celebrate your heroics in liberating the Voteless from their tortured existence, we’re bringing to the table our first official crossover - and it’s a super cool one.

We decided a long time ago to do crossovers only if and when they make perfect sense for the game. So in that spirit, we’re hyped to announce our very first crossover: Killzone 2.



Helldivers 2 x Killzone 2 belongs to a new tier of special Premium content reserved for collaborations and other uniquely-themed work. Our plan is to offer you something distinct and special.

High Command informs us that beyond the Superstore content, there’s also an additional Killzone 2 reward for all Helldivers depending on your success in the Galactic War…

Meanwhile, on the subject of the Superstore: in the interests of relentless democracy, we regularly run surveys on discord and reddit. Based on your feedback, we feel we can improve how the Superstore currently works.

Right now, many of you feel the items are in rotation for too short a time, and that you sometimes miss out on that killer look you had your eyes on. At the same time, the more things we add to the store the longer it takes to come back into rotation.

As we’re not quite ready to roll out a full redesign, we’re going to temporarily test longer rotations with Killzone, which will stick around for 5 days per page instead (there will be two pages of items to explore).

After this, the page rotation will go back to its usual cadence and we will be asking for your feedback on our test. If you think this is too short, or you want us to look into bringing items back for longer periods, we’ll ask again in future surveys.

Have fun, turn back those Illuminate incursions and give ‘em hell, ‘divers!



PS. Here’s a peek at part one, which is out now! The second part will be landing in the Superstore on December 23.


PATCH 01.002.203

Freedoms greetings Helldivers!
Small Hot Fix coming in before the holidays to address some paint points.

Overview
  • Crash Fixes
  • Matchmaking & connection improvements
  • Miscellaneous fixes

[h2]Fixes[/h2]
Matchmaking & Connection Issues:
  • Matchmaking improvements to reduce wait times.
  • Addressed an issue which forced disconnections in specific gameplay conditions during Illuminate missions
Crash Fixes and Soft-locks:
  • Fix for a 100% crash affecting a subset of players within range of Illuminate towers during Ion Storms
Miscellaneous fixes
  • Fix Siege Ready armor passive not affecting ammo pools on initial dives when joining an ongoing mission.

PATCH 01.002.002

Good day Helldivers, small crash fix update from high command to ensure your continued victory against the Illuminate scourge

Overview
  • Crash Fixes

[h2]Fixes[/h2]
  • Fixed crash when a player leaves while ragdolling and throwing grenades
  • Fixed potential crash when hotjoining illuminate missions
  • Fixed crash when large amounts of destruction is taking place
  • Fix for crash when reloading a shotgun and entering the FRV MG
  • Fixed some potential crashes on joining or leaving other player's ship"
  • Fixed crash that could occur on certain explosions
  • Fixed potential crash when calling vehicle stratagems
  • Fixed crash that could happen when fighting in a colony map.

[h2]Known Issues[/h2]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Top Priority:
  • Players are unable to emote when flying through the air
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Matchmaking improvements to reduce wait time during peak hour
Medium Priority:
  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks
  • Players can get stuck on Pelican-1’s ramp during extraction
  • High damage weapons will not detonate Hellbombs already present on the map
  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit
  • Players who use the “this is democracy” emote on their ship might unintentionally send their fellow Helldivers on unplanned spacewalks


End of Transmission

Helldivers 2 is back on form as major update surges to a seven-month high

Spreading managed democracy has never been as much fun as it is in Helldivers 2, and it just got popular again. After rising to become one of 2024's biggest hits, the fantastic co-op game slowly started to drop back down the Steam charts as newer games arrived. That was further exacerbated by some discontent with the game's balance and the kerfuffle around PlayStation Network account linking. Developer Arrowhead has worked hard to bring the game back to greatness, however, and now the arrival of its long-awaited third faction is propelling Helldivers 2 back into the stratosphere once more.


Read the rest of the story...


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