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HELLDIVERS™ 2 News

New Helldivers 2 update makes Super Earth flags even more lethal

When fighting against aliens that will stop at nothing to end you, everything should be considered a potential weapon - even flags. And thanks to groundbreaking military research from Arrowhead, the latest Helldivers 2 update has made those portable battle banners even pointier. What does this mean? Well, you can now proudly plant Super Earth's flag directly into your enemies with even more force.


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RELATED LINKS:

One of Helldivers 2's most ludicrous guns yet arrives in new Warbond

Helldivers 2 dev says there are "no plans" for shooter to come to Game Pass

Helldivers 2 and other Sony hits get over 100 Steam region restrictions lifted

Helldivers 2's latest patch lets you impale baddies with flags, as the bots take aim at the Democracy Space Station

Fresh Helldivers 2 patch alert. This one's patch 01.003.200, and it brings the latest in pointy flag tip technology, in addition to another round of weapon balancing. You'll need that flag stabbiness too, as the latest Galactic War twist has seen the Automatons try to wrestle control of Super Earth's space station.


Yep, stop trying to rename a city 'Gun' for five minutes, some stuff's going down in HD2 that you need to be clued in on, even if its just so you can run around the room cheering at how much more effective your Flame Sentry'll now be.


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PATCH 01.003.200

[p]Freedoms greetings Helldivers![/p][p]Release Captain Carlberg coming to you this democratic Tuesday with an update from high command[/p][p][/p]
🌍 Overview
  • [p]Balancing[/p]
  • [p]Mission Fixes[/p]
  • [p]Weapon Fixes[/p]
  • [p]Miscellaneous Fixes[/p]
[p]

[/p]
[h2]⚖️ Balancing[/h2][p]
[/p][h2]General[/h2][h3]Helldiver[/h3]
  • [p]Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec[/p]
  • [p]Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect[/p]
[h3]CQC-1 One True Flag [/h3]
  • [p]Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies—dead or alive—ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy[/p]
[h3]Primary weapons[/h3][p]AR-32 Pacifier[/p]
  • [p]Stun duration increased from 1.5 to 3 sec [/p]
  • [p]Starting magazines increased from 5 to 6[/p]
  • [p]Max amount of magazines increased from 7 to 8[/p]
  • [p]Slight increase in stun value applied to enemies[/p]
[p]
[/p][p]SMG-72 Pummeler[/p]
  • [p]Stun duration increased from 1.5 to 3 sec[/p]
  • [p]Slight increase in stun value applied to enemies[/p]
[p]
[/p][p]ARC-12 Blitzer[/p]
  • [p]Slight increase in stun value applied to enemies[/p]
[p]
[/p][p]R-2124 Constitution[/p]
  • [p]Bayonet stagger strength increased from 20 to 25[/p]
[p]
[/p][p]R-2 Amendment [/p]
  • [p]Bayonet stagger strength increased from 20 to 25[/p]
[p]
[/p][h3]Sidearms[/h3][p]P-92 Warrant[/p]
  • [p]Now also locks-on to Large sized enemies[/p]
[p]
[/p][h3]Throwables[/h3][p]G-109 Urchin[/p]
  • [p]Stagger strength increased from 0 to 50[/p]
  • [p]It now staggers and affects Large sized enemies[/p]
[p]
[/p][p]G-10 Incendiary[/p]
  • [p]The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration[/p]
[p]
[/p][p]G-13 Incendiary impact[/p]
  • [p]The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration[/p]
[p]

[/p][h2]Stratagems[/h2][p]A/FLAM-40 Flame sentry[/p]
  • [p]Fire damage resistance increased from 0 to 95%[/p]
  • [p]Cooldown reduced from 150 to 100 sec[/p]
[p]
[/p][p]GL-52 De-Escalator[/p]
  • [p]Slight increase in stun value applied to enemies[/p]
[h2]Boosters[/h2][p]Firebomb Hellpod[/p]
  • [p]Now affects the Hellpods default explosion as well [/p]
  • [p]Stagger strength decreased from 80 to 15 to prevent ragdolling players[/p]
  • [p]Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion[/p]
[p]Stun Pods[/p]
  • [p]Now affects the Hellpods default explosion as well[/p]
  • [p]Stagger strength decreased from 80 to 15 to prevent ragdolling players[/p]
  • [p]Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion[/p]
[p]
[/p][h2]Enemies[/h2][h3]General[/h3]
  • [p]It’s now easier to put Large to Massive sized enemies on fire[/p]
[h3]Terminids[/h3][p]Warrior [/p]
  • [p]Damage needed to gib Warriors increased from 500 to 750 damage[/p]
  • [p]This is how much damage is needed to explode the body without leaving a corpse behind[/p]
[p]
[/p][h3]Automatons[/h3][p]Scout strider[/p]
  • [p]Legs armor decreased from 3 to 2[/p]
  • [p]Legs durable resistance has been increased[/p]
[h3]Illuminates[/h3][p]Overseer variants[/p]
  • [p]Unarmored Torso healthzone armor decreased from 2 to 1[/p]
[p]
[/p]
🔧 Fixes
[p]Weapons Stratagems & Boosters[/p]
  • [p]Fixed an issue with the R-2124 Constitution playing audio during the wrong instances[/p]
  • [p]Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive[/p]
  • [p]Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool[/p]
[p][/p][p]Enemies[/p]
  • [p]Fixed an issue where status effect damage were attempting to apply more times than intended[/p]
Missions
  • [p]Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives[/p]
  • [p]Fixed an issue with bad enemy pathing on military uplink objectives[/p]
  • [p]Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel objective[/p]
Miscellaneous Fixes
  • [p]Fixed an issue in first person view where some armors resulted in visible obstructions around the shoulder while using a high Field Of View[/p]
  • [p]Fixed an issue during map generation that could result in missing terrain features[/p]
  • [p]Fixed fall animations occasionally playing before victory poses[/p]
  • [p]Extended some fonts to handle Bengali characters in player names[/p]
  • [p]Fixed an error that caused some enemy models to appear in lower quality[/p]
  • [p]Fixed an issue to prevent accidentally triggering jump packs or climbing on supply pods while using the interact button on controller[/p]
  • [p]Fixed an issue where exiting the chat was leaving players unarmed[/p]
  • [p]Fixed an issue with aiming during the draw emote[/p]
  • [p]Fixed issues when exiting First Person View using emotes[/p]
[p][/p][h2]KNOWN ISSUES[/h2]

Helldivers 2 players are pushing to rename one of Super Earth's cities 'Gun'

Gun.


There are a lot of them in Helldivers 2, it being a shooter and all. HD2 players aren't happy for it to end there though.


They've been asked for their input in renaming the single city on Super Earth they've so far succeeded in rebuilding since all of that Illuminate invasion business, and they're voting for Gun.


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One of Helldivers 2's most ludicrous guns yet arrives in new Warbond

There's only one answer when someone asks you: 'Would you like to obliterate some aliens with a seven-barreled volley gun?' And that's 'hell yes.' Helldivers 2 just unveiled its next Warbond, Control Group, that contains some experimental and ludicrous weaponry forged from alien tech. The Warbond, which arrives in Helldivers 2 on Thursday July 17, also contains a new Stratagem that lets 'Divers teleport around the battlefield.


Read the rest of the story...


RELATED LINKS:

Helldivers 2 dev says there are "no plans" for shooter to come to Game Pass

Helldivers 2 and other Sony hits get over 100 Steam region restrictions lifted

Helldivers 2 patch brings back the Terminids alongside a new way to fight them