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HELLDIVERS™ 2 News

Helldivers 2's next patch will finally bring back the eruptor's shrapnel, but hopefully without causing an explosion in accidental self-insta kills

Arrowhead added a couple of extra bullet points to the list of changes we know are coming as part of Helldivers 2's big patch tomorrow over the weekend. The big one? The eruptor's finally getting its shrapnel back, and hopefully in a form that should make you less likely to accidentally do yourself in when you fire it.

That's just one of the little snippets of the notes for Patch 01.001.007 Arrowhead's shared, as it continues to build to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later. If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, the railgun, and rocket-toting enemies.

Arrowhead's latest update note reveals centred around the eruptor and the arc thrower. Starting off with the former, as you might remember, it was all the talk back in late April/early May due to the shrapnel from it being the cause of lots of players accidentally killing themselves. The shrapnel was removed from the gun, but the buffs Arrowhead gave it in an effort to make up for this didn't do the trick in many players' eyes.

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"They blow their load all over me, then I can move out" - Helldivers 2's next patch will make it easier to take on rocket-toting bots and gunships

We already know Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the weapons you can wield as a diver, but Arrowhead's also taking on the task of makinbg certain enemies easier to fight. With that in mind, rocket devastators and gunships are having some extra limits put on their explosive potential.

The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later.

Arrowhead's latest update note reveal concerns rocket-toting foes, which have been the subject of some criticism from players, especially while excessive ragdolling has been another issue on the docket. Basically, a couple of measures are being brought in to make it a bit easier to take on these foes that're capable of dishing out enough explosive fire to even pin down a force as well-equipped as the Helldivers.

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Helldivers 2 players seem pretty cool with Arrowhead sticking stratagems in a Warbond for the first time, provided plenty of free firepower keeps coming

Yesterday, Helldivers 2 developer Arrowhead revealed the next Warbond that'll be arriving in the game, Chemical Agents, which is set to kick up a stink when it drops on September 19.

Part of this latest Warbond are a couple of stratagem variants - the TX-41 Sterilizer and the AX/TX-13 'Guard Dog' Dog Breath - with this being the first time Arrowhead's elected to include some in a Warbond, rather than offering the usual couple of new primary weapons. How are players feeling about it? Well, pretty ok, it seems.

As we reported yesterday, Arrowhead acknowledged this change in the blog detailing Chemical Agents by writing: "Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy."

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Helldivers 2's next Warbond, Chemical Agents, will let you douse bugs in noxious gas as "galactic pest control" and comes with a fart emote

Helldivers 2 developer Arrowhead has revealed the next Warbond that'll be arriving in the game. It's called Chemical Agents, and will live up to that name by letting you douse enemies in horrible gas and unleash some similarly toxic odours on your teammates through a fart emote.

The news of this Warbond comes as studio is building to the deployment of Patch 01.001.007 on September 17, which thus far looks to be bringing a heap of buffs in an attempt to get the game's community back into their happy zone, following recent criticism over nerfs. Here's hoping the follow-up to the Freedom's Flame Warbond passes that same smell test.

As outlined in the PS blog post announcing it, Chemical Agents is set to drop on September 19, and offers a bunch of gear themed around the kind of stuff you might don if you were trying to rid the entire galaxy of bacteria using everything you keep in the cupboard under your kitchen sink.

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The Chemical Agents Warbond is coming to Helldivers 2!

Helldivers, when you’re on the warfront, emptying magazines into hordes of Terminids, do you ever feel like you’re a space bug exterminator? I know I do and that’s why I’m really excited to tell you about our next Warbond*: Chemical Agents! This one has some seriously deadly toys.

The Helldivers are getting toxic.

I’ll start with everyone’s favorite part of a Warbond: the offensive gear. The first thing a Terminid exterminator needs is a good, high-pressure sprayer. The TX-41 Sterilizer is the tool of the trade, ready to spray down the threat with chemical gas.

A literal spray and pray with the TX-41 Sterilizer.

And in case the bugs got behind you, don’t worry–your gassy little pal the AX/TX-13 “Guard Dog” Dog Breath won’t let them get the drop on you before it hoses them down with its corrosive gas sprayer. If there’s still some standing after the stratagems are done, hit ‘em with the G-4 Gas grenade. Cover the whole area in a cloud of noxious fumes, Helldiver!

The AX/TX-13 “Guard Dog” Dog Breath gassed up and ready to go.

Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy.

Breathe easy in the AF-02 Haz-Master armor.

Now let’s talk drip. The exterminators of Super Earth have access to some killer threads in Chemical Agents. Firstly, these armors have the Advanced Filtration passive, which gives the player resistance to the gas clouds they’ll be generating with their new toys, including the toxic cloud put off by the Orbital Gas Strike stratagem. The AF-50 Noxious Ranger is a lightweight armor, best paired with the Standard of Safe Distance cape. If you really want to go full on with your protective gear, you’ve got the medium AF-02 Haz-Master and the matching Patient Zero’s Remembrance cape. Each set also has a coordinating player card to match the capes.

The AF-50 Noxious Ranger can survive in the fumes.

Our players have been asking for more emotes, and the ones included with Chemical Agents are some of our best yet. Want to know how to tell a joke in Helldivers 2 with your microphone off? Use the co-emote “Natural Gas Extraction” of course. See if you can convince your whole squad to pull your finger. And once you all get back to your ship, they can express their disgust with the “Ew” victory pose.

I said pull my finger, Helldiver!

We’re adding another set of patterns for your Hellpods, Pelican-1, and exosuit in Mustard–not the kind that goes on a hot dog either–this is the deadly kind. If at any point your squad wanders into your toxic cloud, you can use the new utility P-11 Stim Pistol to give them a minor heal from a safe distance.

The friendliest of friendly fire: the P-11 Stim Pistol.

Finally, if you want to really lean into the role, Chemical Agents includes a new player title–Expert Exterminator. 

That’s everything, Helldivers. This could be a whole new theme for your squad as the galaxy’s elite peacekeepers and pest destroyers. Gas up for Chemical Agents, releasing September 19th!