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HELLDIVERS™ 2 News

Don't worry, even Helldivers 2 developer Arrowhead's CEO has joined the campaign against patching out its lifesaving mid-air salutes

While there's still very much an MO to be getting on with in Helldivers 2 - in fact, the latest one is set to end in just over an hour's time as of writing - one discovery has been attracting a lot of attention in the community over the past day or so. It's the lifesaving mid-fall emote, and even Arrowhead's CEO thinks it's cool.

As we reported yesterday, while the ability to emote while flying through the air has been a known thing in the game for a few months, the fact that making your diver go rigid by adopting a pose like doing a salute or offering a hug can seemigly decrease the amount of fall damage you take by a significant amount wasn't.

Naturally, because this is such a funny way to avoid having your ragdolling soldier die when they splat back onto the surface, players on Reddit have urged Arrowhead not to patch it out of the game in a future update, even if it is technically an example of a system not doing what it should.

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Helldivers 2 players have finally found an in-game quirk they don't want Arrowhead to patch out - lifesaving mid-air salutes and hugs

You won't believe this, but there's one bug in Helldivers 2 that players aren't planning on spending hours asking Arrowhead to fix, as has been the case a lot over the past few months. What makes this one different? Well, it's funny, basically.

Yup, unlike with the spear's troubles, or the Superior Packing Methodology not doing what it was supposed to, or the various performance issues folks have reported, this little quirk is getting off lightly. I suppose you will do if you give folks something to meme about that isn't just the fact they don't want some anti-tank mines they feared Arrowhead would sneakily give them the other day.

While it's been known for at least a couple of months now that helldivers who get launched up into the sky can emote in mid-air - dropping a salute or offering a hug when they should be ragdolling, players have recently discovered that doing so is seemingly a pretty reliable method of decreasing the amount of damage you take from falls.

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Helldivers 2 players might be getting some fresh weaponry from the first game soon, cue a bunch of memes about anti-tank mines

The Major Order that Helldivers 2 have been plugging away at for the past couple of days is definitely proving to be an interesting one. The latest development in it seems to hint at some fresh weaponry from the first Helldivers potentially being incoming.

If you're out of the loop, the MO has tasked folks with holding on to the planet X-45, so the ruins of a "lost Advanced Weapons Lab from the First Galactic War", which was "working on development of a powerful interplanetary battle station" prior to it falling into disrepair, can be excavated. As you can imagine, that's gotten the ol' divers pretty interested.

As they work on doing just that, players have gotten a fresh strategic update, which reads as follows: "The first layer of rubble covering the advanced weapons lab on X-45 has been cleared. Initial reports show show the facility remains largely intact.

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Patch 01.000.404

We have a hotfix coming from High Command!

[h2]Overview[/h2]
This hotfix aims to resolve crashes and to reduce the number of people stuck in the hellpod drop-in loading screen.

[h3]Fixes[/h3]
  • Fixed the 'Superior Packing Methodology' ship module upgrade (technically this was fixed on the server side and has been working since July 1st).
  • Fixed crashes and glitches occurring when dropping into a mission.
  • Fixed instances of players becoming stuck in the hellpod loading screen.
  • Fixed a crash that occurs after changing settings (this should be fixed for real this time, the last fix didn’t stick the landing and we have sent the responsible engineer to a Super Earth re-education camp).


[h3]Known Issues[/h3]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Sending friend requests via friend code in game currently does not work
  • Players may be unable to be joined or invited to the game
  • Players added to the Recent Players list will appear in the middle of the list
  • Players may experience delays in Medals and Super Credits payouts
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions
  • Deployed mines may sometimes become invisible (but remain active)
  • Arc weapons sometimes behave inconsistently and sometimes misfire
  • Most weapons shoot below the crosshair when aiming down the sights
  • Stratagem beam might attach itself to an enemy but will deploy to its original location
  • Hand Carts ship module does not reduce Shield Generator Pack's cooldown
  • Bile Titan sometimes does not take damage to the head
  • Players may become stuck in the Loadout when joining a game in progress
  • Reinforcement may not be available for players who join a game in progress
  • Planet liberation reaches 100 % at the end of every Defend mission
  • Raise Flag of Super Earth objective does not show a progress bar
  • Mission count in the Career tab is being reset to zero after every game restart
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design
  • Personal orders may not display correctly. (Kill 5!)


We have also activated new ship modules, Helldivers. Get in there and upgrade those super destroyers!

VG Insights: В 2024 году половина купленных игр в Steam будут кооперативными

Разработчики видеоигр разрабатывают все больше кооперативных проектов. Об этом говорится в отчете VG Insights.