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HELLDIVERS™ 2 News

UPDATE: Wahey, Helldivers 2's latest patch takes aim at "excessive ragdolling", ineffective flamethrowers, and inescapable tentacles

UPDATE (21/08/24, 12:55 PM BST): Arrowhead has just issued another patch for Helldivers 2, this time aiming to rectify just one issue: "a common crash that occurs when killing the Impaler inside a Stronghold". "This patch is an emergency hot fix addressing the Impaler crash. We deemed it worth bringing this one crash fix in now in an attempt to minimize the crashes during the weekend. Thank you for your understanding," the studio wrote.

Good news, people who’ve been unhappy about the state of Helldivers 2 since the deployment of the Escalation of Freedom update, there’s a fresh patch out and it very much looks to be the first step on Arrowhead’s road to addressing all of the complaints.

If you’re out of the loop, the studio’s previously outlined a 60-day plan of changes to help get the game back where it thinks the majority of players want it to be, and at a glance, this update is definitely a step in the right direction.

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PATCH 01.001.004

Auspicious day fellow citizens!
Another hot fix rolling out this fine Tuesday.

Overview
  • Crash Fixes
  • Weapon & Stratagem fixes
  • Fixes to the Impaler & explosion radius
  • Soft lock fix

[h2]Fixes[/h2]
Crash Fixes
  • Fixed a crash when dropping into a game joined by invite while previously hosting.
  • Fixed a crash that would occur after being kick for being AFK
  • Fixed a crash that could happen when dropping down into a mission.
  • Fixed crash that could occur if shutting down the game during boot.
General Weapon and Stratagem fixes:
  • Fixed an issue where flamethrower particles would ignore enemies.
  • Mines can now be shot and blown up while near a dangerous object.
Enemy fixes:
  • Reduced the explosion radius of Tentacles Stabbing ability and Light Rockets. This should alleviate the excessive ragdolling caused by the Impaler and Automaton enemies using light rockets. We are still working on improving the ragdoll behavior overall.
  • Fixed a bug where the Impaler's tentacles could chase you indefinitely in some cases.
Miscellaneous fixes:
  • Fixed an issue that could cause soft-lock during drop-in after the host left.

[h2]Known Issues[/h2]
  • Players may not receive Friend Requests sent from another platform.
  • "Invite only" games created by a friend can still be seen on the Galactic War map but cannot be joined.
  • “Conduct Geological Survey” mission may become incompletable if a player calls in “Seismic Probe” and immediately leaves the game or disconnects.
  • Bile Titan sometimes does not take damage to the head.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Chain-link fences block flamethrowers’ fire.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • “Guard Dog Rover” does not overheat when firing continuously.
  • Players are able to pick up empty expendable weapons like EAT-17 or MLS-4X.
  • Reinforcement may not be available for players who join a game in progress.
  • Service Technician on the ship cannot be interacted with - they complained they were bothered too much and could not do their work efficiently.


End of transmission
Release Captain Carlberg out

Bad news, Helldivers 2 rebels who were hoping to see what'd happen if the bots reached Super Earth, your dreams look to have been scuppered for now

If you were one of the Helldivers 2 players who’d been hoping they’d get to see what Arrowhead had in store if the Automatons were to reach Super Earth, I’m afraid you might want to sit down. Thanks to the latest Major Order, it seems you’re no longer likely to succeed in letting the bots barge down the front door of the divers home planet.

That’s right, the whole player-driven protest movement against balancing changes which had set its sights on letting the baddies reach Super Earth, and had morphed into a bit of a roleplaying movement in properly Helldivers fashion, has run into a roadblock - people who just want to kill things and aren’t averse to obeying orders.

Late last week, speculation had been rife among those intent on calling Arrowhead’s bluff galactic war-wise that the studio wouldn’t have new worldspaces and assets ready to go if the conflict were to reach Super Earth. Enter a new MO over the weekend, which has already seen a key planet that’d fallen into bot hands be retaken by the Helldivers.

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Helldivers 2 cheaters might want to check on their pet fish, because Arrowhead has a humorously brutal punishment for those that hack the game


It turns out some Helldivers 2 players cheated in order to help complete the latest Major Order, and as a result their, uh, pet fish have been killed.


Helldivers 2 isn't exactly the hardest game in the world, but it's not like there isn't a good challenge to it either. Even still, as with any online game, there are some that just want to circumvent that challenge altogether, and as shared on the Helldivers 2 subreddit, an in-game message from Arrowhead notes that there were some cheaters, albeit this was delivered in-world as always. "Super Earth High Command has detected a large batch of counterfeit samples within the delivery of the last Major Order," reads the message.


"As is customary, Medals have been awarded to all Helldivers who honorably performed their duties, and the ones submitting false samples have had their pet fish summarily executed. Laboratories all across Super Earth space are attempting to filter out the false samples, but the expected scientific advances to combat the spread of the gloom have decreased significantly. As a result of this, worlds near the gloom have begun resettlement protocols."

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Helldivers 2 players hellbent on seeing Super Earth fall have turned their movement into rebel faction roleplay, and some want Arrowhead to make it an actual thing

Helldivers 2 is and has always been one big parody of itself narrative wise, with Arrowhead playing into the absurdity that comes with all of its Starship Troopers-esque declarations of patriotic fervour. The game’s community has bought into this in pretty hilarious roleplaying style plenty of times, but its latest instance might be the most unexpected yet.

First of all, you’ve no doubt heard about the whole backlash that’s been going on to some of the the Escalation of Freedom update’s balancing changes, which Arrowhead’s now issued a whole plan in response to. Well, that snowballed into an in-game protest from frustrated players attempting to let the Automatons reach Super Earth in the game’s galactic war, and said protest’s now taken on a whole life of its own.

If you head to the Helldivers 2 subreddit today, you’ll likely see a bunch of posts mentioning a group known as the “Chaosdivers”, with this seemingly being the name players have come up with for the movement among them which wants to see Super Earth fall, having lost faith in the original Helldivers’ cause.

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