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HELLDIVERS™ 2 News

UPDATE: With Super Earth on the line, Helldivers 2's developed a glitch that's stopping speedy-inputting players' stratagems from working, but Arrowhead says it'll be fixed "ASAP"

UPDATE (30/05/25, 10:30 AM BST): Arrowhead community manager Miitchimus has just announced via the Helldivers 2 Discord server that Arrowhead has issued an "emergency hotfix" to curb this issue with "fast input of stratagem commands not working correctly".

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"This is the endgame" Helldivers 2's battle for Super Earth has entered its "final phase", with agonising failure triggering an "all-out assault" on the final four cities

Time must fly when you're having fun. Or at least when you're defending Super Earth from a huge Illuminate invasion. Helldivers 2's latest major order is the "final phase" of the battle for the divers' home planet that's been raging since the Heart of Democracy update dropped on May 20.

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Patch 01.003.003

Freedoms Greetings Helldivers! Release Captain Carlberg here bringing you the latest updates from the Heart of Democracy.

Overview
  • Bug fixes
  • Stability
  • Crash Fixes
  • Reinforced Epaullettes passive adjustment

[h2]Armor Passive Change[/h2]
After hard fought battles on super earth our Masters of Ceremony have become more grizzled and stronger. With their limbs not suffering any breakages, Helldivers adorned with these armors are finding themselves able to reload faster and punch harder.

We have been monitoring your feedback in regards to armors and their passives. We have made some adjustments to the Masters of Ceremony armors, adding 2 extra perks:
  • Increased Reload Speed of primary weapons by 30%
  • Increased Melee Damage by 50%

We will monitor sentiment around this and assess going forward
[h2]Fixes[/h2]
Crash Fixes, Hangs and Soft-locks:
  • Fix a crash caused by browsing and interacting with the weapon customization menu too quickly
  • Fixed crash that could occur when exiting a 'Take down overship' mission after joining mid session
  • Fixed crash that could occur when joining an ongoing 'Repel invasion fleet' mission
  • Fix for another crash that could occur in "Repel invasion fleet" mission
  • Fix for crash related to audio
  • Fixed crash that could occur when dropping into a game that is transitioning back to ship
Enemies:
  • Leviathans no longer targets power generators in defense missions
  • Fixed an issue with enemy pathing on the military uplink objective
Weapons and Stratagems
  • Fix weapons not reloading after switching equipment while holding an active stratagem ball
  • Fixed ship damage to shields held by traitors
Miscellaneous Fixes
  • Improved stability on city-missions featuring a Leviathan
  • Fixed players sometimes disconnecting when multiple Leviathans were present in the mission
  • Fixed issue where due to illuminate interference, time was offset incorrectly on Super Earth clocks
  • Fixed an issue with friendly & enemy pathing around the Shuttlebay location
  • Helldivers should no longer be branded traitors from civilians willingly stepping on mines

Eagleopolis has fallen despite Helldivers 2 players slapping up 2.5 billion squids for an opening victory in the battle for Super Earth, leaving six Mega Cities to defend

Do you want the good news or the bad news first? Well, good news, Helldivers 2 managed to win the first major order of the battle for Super Earth by slaughtering over two billion Illuminate. The bad news? It's not stopped Eagleopolis from falling.

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