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HELLDIVERS™ 2 News

As another Helldivers 2 MO comes down to the wire, Arrowhead's finally shown us its mysterious game master, and it seems like he can use The Force

As they do pretty regularly, the Helldivers 2 community's managed to leave coming out on top in the latest Major Order to a big last minute push - which may or may not succeed in time. In a move that probably hasn't helped this heroic mass charge come together, Arrowhead's now finally decided to put out a video showing us its mysterious game master Joel, oh sorry, J.O.E.L.

First, how's the MO going as of writing? Well, Super Earth forces have managed to wrestle control of four out ouf the five planets they need to grab in order to take back the momentum from the Automatons and their new orbital cannons. Wasat, Vega Bay, Varylia 5, and Ustotu are all in Super Earth's mitts, leaving just Wezen.

The problem? Well, Wezen currently sits at only 25.82% liberation percentage, and there's just under 7 and a half hours left on the MO clock. At the current pace, Wezen will fall, but only once that deadline's passed. So, unless the big final push some of the players on Reddit who haven't already given up are trying to spur into action gains some serious steam over the next few hours, an L could be on the cards this time around.

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Community Update: July 2024

Welcome to another community update for the month of July! We’re back again to give you an update on the Galactic War happenings, some of our favorite moments, and a development spotlight for Helldivers 2!

The War Report
Our last war update took us through the destruction of Meridia. After that, the Helldivers turned their attention to the Automatons and Database One – a stronghold of bot information, hidden deep in Automaton territory on the planet Wasat and protected by super strong encryption. With the help of complementary FX-12 Shield Generator Relays (thanks to our Ministry of Defense!), our troops successfully captured Database One, extracted the info, and liberated Wasat from the Automaton forces.

But then the Automatons did the unthinkable. They came after two of our greatest resources: raw ingredients used to create the MD-17 Anti-Tank Mines and the precious children of Super Citizen Anne’s Hospital for Very Sick Children on Vernen Wells. Due to the unfortunate timing of these distress calls, our Helldivers were forced to make a choice – save the mines, or save the children. The Helldivers wisely chose the children.



The Ministries of Truth, Defense, Humanity, Expansion, Science, Unity, and Prosperity have authorized us to thank our Helldivers for their decision to rescue the children of Super Citizen Anne’s. We are proud of our soldiers, diving and fighting for all those little lives on Vernen Wells.

The victory was sweet, but the war continued on the Terminid front. The Supercolony might be gone, but Terminid population levels were still too high, particularly in the Mirin and Draco sectors. The Ministry of Defense granted Helldivers the temporary use of the Hive Breaker Drill (modified from the Tectonic Drill) to successfully destroy underground Terminid nurseries, eliminating the vile bugs before they matured into full grown terrors.

The Helldivers continued to jump back and forth, agilely holding the Automaton front and the Terminid front as both made advances. In the Xzar sector, Automaton forces were attempting to reactivate their defunct factories and reclaim territory, but the Helldivers held their ground and prevented another bot uprising, assisted by a short-term authorization for use of the AC-8 Autocannon.

After the victory on Mirin and Draco, the Terminids spread their vile legions to Falstaff and Jin Xi, both sectors reserved by the Ministry of Expansion’s colonization efforts, and the Helldivers were once again called in to reduce their numbers.

The Automatons rose up while Helldivers were distracted and mounted an attack on X-45, the site of the Advanced Weapons Lab from the First Galactic War, to steal plans for a powerful interplanetary battle station. But the Helldivers again emerged victorious, holding X-45, securing the battle station plans, and gaining access to the MLS-4X Commando stratagem.

An opportunity to test the Helldivers’ ever-expanding arsenal arrived in the form of an order to kill one hundred million Terminids. For our troops, this was child’s play, with the Helldivers completing the major order well ahead of schedule.

The War Table
Game Master Joel and the community team have really only one major highlight for this month because we’re all still reeling from how it unfolded.

Solving the Trolley Problem
Helldivers proved us wrong in the most wonderful way possible when they chose to save the children of Super Citizen Anne’s instead of saving the raw materials to make Anti-Tank Mines. Some did it for laughs, of course, but regardless it was inspiring to watch the community come together to do something wholesome. As a result, our Supreme Leader and Chief Creative Officer, Johan Pilestedt, donated $4,311 to Save The Children to make your in-game kindness a reality.


Game Master Joel’s office wall with a new addition from the children of Super Citizen Anne’s.

In truth, I think we thought players would pick the mines. We’re well aware of the in-joke that not picking the mines has created (as in, “it’s funnier to keep missing them”), but this seemed like an easy victory to grant the community the missing stratagem.

Instead, this was one of those truly incredible moments where the community surprised and delighted us. It felt like the perfect moment for us to live up to your grand example.

We’re also grateful for the continued donations made to Save The Children, again showing us that you go above and beyond as a community. You are truly amazing, Helldivers.

Research & Development
Developer Spotlight: Vidar Rapp
One of the things we’d like to tackle in this section of our updates is introducing our community to our developers, and showcasing their talents and creations.

For this month, we talked with one of our character artists, Vidar Rapp!

Q: Tell us a little bit about yourself and what you do for Arrowhead Game Studios.
A: I'm a Character Artist here at Arrowhead. I've been in the games industry for almost 20 years, starting out at Avalanche Studios back in 2005 and spending my longest stretch working for MachineGames on the Wolfenstein reboot. I joined Arrowhead rather recently, a few months ahead of launch! It's been quite a ride and I'm very excited about all the things we'll be bringing players to enjoy and encounter in the game. When I'm not working on cool art for Helldivers 2, I enjoy cooking, making traditional art, painting sneakers and hanging out with my family & friends!

Q: What’s your favorite thing you’ve contributed to Helldivers 2?
A: My favorite thing I've worked on isn't yet released live, but of the things that are out there in the galaxy, I think the Factory Striders were my favorite contribution as it was one of the first full units I got to tackle since coming aboard. Going online and seeing the first reactions to them from streamers and fans alike was very satisfying!


Vidar’s Factory Strider

Q: That’s quite the tease! Can you tell us anything about what you’re working on right now?
A: I'm currently working on a planetary modifier that will see new lethal variants of some of our existing bugs spawn. I'm pleased with how they are turning out and I think they will present a unique challenge for the Helldivers. Another enemy I've worked on is the Impaler, which I will not say more about at this point - though returning Helldivers will recall this name with a certain amount of trepidation.

Check out Vidar’s art portfolio here. https://www.artstation.com/vidarrapp
The Mess Hall
And finally, we would like to introduce our long-awaited community team section!
The first order of business is to highlight a few of the incredible fan creations we’ve seen. We are continually amazed by our community’s creativity and talent across so many different mediums. Keep it coming!

First up, we have this stunning piece by LevaSoj which was shared with us in Discord:

@LevaSoj / @levasoj_

Next we have these three stellar pencil sketches from WisdomThumbs, also on Discord:


Finally, check out this incredible Airsoft Liberator build by Shirley Productions!


We’re excited to shine a spotlight on your creations. If we want to feature you, we will reach out via DM, so be on the lookout, artists!

That’s a wrap for this month, Helldivers, but we’ll be back with more from the front lines in August!

Helldivers 2 CEO takes on 'humble nerd' form to ask Super Earth's 'digital gold' hoarders for pitches about fitting resources into long-term progression

Helldivers 2 developer Arrowhead's made a point of taking on plenty of player feedback in recent months, whether it be about bugs that need fixing, or improvements the community would like to see. The latest instance of this has been instigated by CEO Shams Jorjani, who's taken to Reddit with the aim of getting some pitches as to how folks would like to see resorces be better tied into progression.

In a post on the game's subreddit (thanks, GamesRadar), Jorjani — going by his wonderful username BigKahuna_AGS — outlined that with permission from the game's designers, he's seeking some player feedback. The issue at hand? How the resources earned by completing missions — medals, samples, requisition slips and the like — can feed into long-term progression.

"Many of us (let's face it, you) have capped out and are sitting on MOUNDS of digital gold (GOLD JERRY, GOLD!) and would like to use said gold patriotically to further the war cause (i.e more fun ways of progression). So I'm here to hear about your best ideas," he wrote.

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Helldivers 2's Freedom’s Flame Warbond deploys soon, and that sound you can hear is Super Earth pyromaniacs blasting The Prodigy

A fresh Warbond is set to arrive in Helldivers 2 soon, and it's got players all hot and bothered. To be fair, with a name like Freedom’s Flame, this shipment of gear was always likely to get the community's napalm aficionados excited — and that's exactly what it's done.

After having its name pop up in some misbehaving PlayStation notifications a couple of weeks ago, the Freedom's Flame Premimum Warbond has now been properly revealed, and will be arriving on August 8, just after the big Escalation of Freedom update.

As you can read in the PlayStation Blog about it, Freedom's Flame contains the usual array of stuff to add to your loudout, this time with the big theme being, well, fire.

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Let the flames of freedom burn bright with new Helldivers 2 Warbond on 8 August.

They say you can’t start a fire without a spark…

Well Helldivers, we’re about to spark a galactic-scale inferno.

Your new Premium Warbond is deploying to all active patriots on 8th August – codename
Freedom’s Flame.*

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Incinerate everything standing in your path with new weaponry almost too hot to handle; survive the heat of battle with lifesaving armour; and burn brightly across the cosmos with fresh emotes, capes, and skins.

Right now, swarms of disgusting bugs and packs of mechanized monstrosities are invading in-nocent worlds.

Stop them… destroy them… cremate them.

Let’s cook, Helldivers. Light it up in the name of liberty!

FIREPOWER

PRIMARY:
SG-451 Cookout

Burn, baby, burn! A pump action shotgun that unleashes a burst of incendiary phosphorus pellets at your helpless enemies.


FLAM-66 Torcher
A lightweight flamethrower shooting pressurized fuel through a nozzle into a roaring, open flame. Sounds safe. It isn’t. Watch where you’re standing.


SECONDARY:
P-72 Crisper

A flamethrower that fits in your pocket for the Helldiver on the go! What will those guys think of next? This lovely compact handgun projects a jet of freedom flames over short distances.

BOOSTER Fiery Drop – Firebomb Hellpods
Scorch the earth (and anything else) below as you touch down with attitude and ignite the drop-site.


ARMOUR I-09 Heatseeker
Proudly display the burnished blood-red plates that were forged in righteous fire, like the heroes they were wrought to protect. A true vision of democracy.

I-102 Draconaught
Ah, there’s nothing quite like those satisfying screeches as the enemies of freedom burn. Enjoy it all in this 14-cm sheathed silica fibre foam armour, with exclusive tube-to-ear feature.


Armour Passive
Inflammable! Enjoy 75% damage resistance to fire as you run head-first into danger like the un-stoppable legend your mum said you’d be.

TITLE Fire Safety Officer
You can now call yourself Fire Safety Officer. Doesn’t come with a certificate.

SKIN Safety Orange
Repaint your Shuttle, Hellpod, and exosuit in striking Safety Orange.


CAPES & CARDS Purifying Eclipse
A heartfelt tribute to the Liberation of Choepessa IV in the First Galactic War, in which so much orbital ordnance was detonated that its sun was occluded by ash for an entire lunar cycle.

The Breach
The final mission of the 361st Freedom’s Flame saw this storied unit deploy into the heart of a Supervolcano in a mission of heroic sacrifice. Triggering a huge eruption, this act of incredible bravery wiped out a massive Terminid swarm.
As documented in the bestselling graphic novel ‘The Breach’ – available at all good book shops on Super Earth.

EMOTES Big Stretch, Deep Reflection, and Thoracic Collision Exultation Manoeuvre Co-emote
If you’re going to win. Win in style.

Freedom’s Flame is rolling out to your Destroyer’s Acquisitions panel on 8th August.

So ramp up the temperature to fry up some tasty justice, served with a side order of delicious grilled democracy.

Tonight we dine – and dive – in hell.

See you planetside.



*Requires base game, paid purchase of Super Credits, and game progression to unlock.