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HELLDIVERS™ 2 News

Helldivers 2's latest Major Order has the Automatons coming for Malevelon Creek, and naturally it's already reignited the real war

Helldivers 2's just gotten a fresh Major Order and everyone who's not busy chilling in the trees on Garcrux is already all over it. The problem - that Automatons are coming for Malevelon Creek. The other problem - there's a bit of disconnect between hardcores and casuals when it comes to plans that might stop them.

Having saved some human kids, you'll be glad to hear that the allure of a fresh biome didn't stop the helldiver masses from killing enough Terminid kids to succeed in the last MO. Now though, the issue of getting everyone on the same page is rearing its head again, in a slightly more familiar form.

Informing folks that the last order had resulted in "an elevated (but completely unharmful!) degree of Terminid spores having been measured around the most heavily hit planets", something I'm sure won't come back to bite Super Earth in the future, community manager Twinbeard relayed this new one in the following terms.

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Uh oh, Helldivers 2's latest Major Order might come a cropper at the last minute, because people are too busy climbing trees

Helldivers 2 latest Major Order was looking pretty well sewn up in favour of Super Earth yesterday, with just a couple of planets left holding out, but with their libreration well within reach. Unfortunately for the current objective sticklers, Arrowhead's now provided folks with the option to explore a planet with a fresh biome instead - and a lot of them are taking it.

To be fair, given how busy they've been saving kids and reporting bugs recently, can you blame folks for wanting to take some time away from the front lines and enjoy some fresh scenery? Especially since - and this might be the trump card - you can fulfil that dream you had as a kid to climb up big trees.

Yup, you heard me, folks dropping onto Garcrux - the fresh planet with a jungle-inspired landscape that matches the vibe of the gear added in the last warbond - have discovered that you can get launched up onto the branches of the world's trademark trees. How? Well, not by climbing in the traditional sense, but by picking the right moment to hop atop a freshly dropped pod as it opens.

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Sorry, long-suffering Helldivers 2 spear lovers, after being briefly fixed, it's now causing crashes

Look, make sure you've got some tissues ready before you read this. Helldivers 2's poor spear. Up until the game's most recent updates, the aiming on it was broken, and a loyal legion who love stabbing stuff spent ages praying and badgering Arrowhead to fix it for them. The developer did. But now the poor spear's back in the doghouse.

If you're out of the loop, Arrowhead's been busy working on a bunch of issues that've popped up since the game's most recent patch, including enemy spawn rates and ship modules that aren't doing what they say on the tin. The spear, sadly, is the latest addition to that list.

What's up with it this time? Well, something a bit differennt to the aiming issues that afflicted it before - it's now been linked to some crashes folks have been getting.

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Helldivers 2's devs are looking into enemy spawn rates and making superior packing work as intended again

While Helldivers 2's last big patch has gone down pretty well, it also seems to have created a fresh set of issues for Arrowhead to investigate. To its credit, the studio is now looking into two of the biggest problems players are currently reporting, though the list does look to be getting longer day by day.

If you're out of the loop, one of the things some folks have been reporting as they've gone about saving and then killing kids is that the changes the patch made to how enemies spawn - by lessening the amount of heavy units that get flung at people in favour of more small foes - have actually made things more difficult. Arrowhead's now confirmed it is looking into that, but the situation apparently isn't as straighforward as it might seem.

In a post on the game's Discord server, community manager Twinbeard has shared an update on the studio's efforts to investigate those reports that the tweaks haven't made for less folks getting helplessly pinned down at higher difficulties. "For those of you who are asking about patrols/enemy presence, this is an intricate one," he wrote, "Instead of me trying to get into the nitty gritty details, probably failing miserably, I think we should try to supply a proper explanation on how it works, what we've changed and how we want it to play in regards to enemy presence overall."

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Helldivers 2 dev provides an update on the big spawn problem

Arrowhead is aware of the Helldivers 2 spawn problems players have been reporting since the last big patch, but says the team needs more time to "monitor and evaluate" the situation. The team clarifies that it brought patrol spawns back to earlier levels with the last patch while making some "slight tweaks," which may be the underlying issue.


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