Инсайдер: Следующий Xbox сделает сильный уклон в сторону Windows

Xbox следующего поколения предложит несколько значимых изменений по сравнению со своими предшественниками.
Xbox следующего поколения предложит несколько значимых изменений по сравнению со своими предшественниками.
Helldivers 2 developer Arrowhead says it is looking into ways to mitigate lobby hosts unfairly kicking you mid-game. With the host having all the power, you can easily lose loads of progress and rewards that aren't given out until you extract if the lobby owner decides to kick you early for whatever reason. Here's hoping we'll soon see this problem creep up less and less, then.
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Helldivers 2 still has a problem with players getting kicked out of missions by griefers, but Arrowhead has at least promised a solution is on the way.
In this day and age, it's pretty necessary to allow lobby leaders in games to kick players out of a squad if they're causing trouble. After all, if someone is just taking the mick, harassing other players, or anything similar, it can really ruin the experience of playing. It could especially cause problems in a game like Helldivers 2 which features friendly fire - just imagine if players could come in and kill other players without consequences. But, Helldivers 2 actually has a different problem that comes from the ability to kick other players out - one that sees lobby leaders kicking others out right before a mission ends so they can't benefit from the results.
Right now, there's no solution to this problem, but as spotted by VG.com, over in the official Helldivers 2 Discord, a spark of hope has at least been offered. After one member of the server asked if players could "keep 50 percent of the samples collected if [they] get kicked by an arsehole lobby leader when the dropship has been called" community manager Twinbeard shared that Arrowhead is "actually working on a solution to mitigate problems with, well, 'getting kicked by an arsehole lobby leader' as someone once eloquently put it. No ETA on that, but it's coming."
When it comes to bang for your buck, the 500kg bomb is the best Helldivers 2 stratagem. Precise. Big explosion. Fast call in time. If you get it in just the right spot, the Eagle stratagem is absolutely devastating. It doesn't have the widest radius, but that just means you can bask in the glow of bug guts to your heart's content. So why is it sometimes tricky? Well, the boss behind Helldivers 2 has now explained it, but I still have questions.
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If you've been a bit frustrated with the state of Helldivers 2 and are looking for reasons to jump back into the Galactic War - well, Arrowhead's here to provide 'em. The latest Major Order will reward a new mech if completed, and the studio's been taking community pitches for a new stratagem.
In case you missed it, Arrowhead's Johan Pilestedt recently stepped aside as CEO, in order to focus more heavily on helping oversee Helldivers 2's development. While the wider effects of this will likely take a little while to come to fruition, that hasn't stopped the developer from getting off to a quick start - he's already asked the community for some stratagem ideas they'd like to see become a thing.
Before we get to that, though let's start with this latest Major Order. The task is to liberate one planet - Varylia 5 - something players have already gotten around 30% of the way through as of writing. The reward would be "the dual-autocannon EXO-49 Emancipator exosuit", a mech that'll be possible to produce if an automaton "Petafactory" on the planet can be secured for Super Earth.