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HELLDIVERS™ 2 News

Freeze, Helldivers 2's next Warbond is dropping soon, and the new guns and gear in it look pretty cool

Guess what? Helldivers 2's next Warbond has just been revealed, and you'll probably be a big fan of it if you like getting into snowball fights or have ever fantasised about being in a battle on Star Wars' Hoth. Seriously, it's even called Polar Patriots.

Yup, following two patches this week, you're getting more Helldivers 2 things, because multiplayer video games are physically incapable of standing still. How does this Warbond follow-up last month's Democratic Detonation drop, you ask? Well, by making you look like you could survive living in a fridge.

As outlined in the PlayStation blog about it, as well as the trailer you can watch below, this new Warbond's called Polar Patriots, and it's set to drop on May 9.

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Thrill and chill with the new HELLDIVERS 2 Warbond

[previewyoutube][/previewyoutube]
Valiant warriors of justice… a deep freeze is coming to the galaxy. Super Earth leaders are deploying the next Premium Warbond on 9 May to all fearless frontline forces, codename Polar Patriots.*

Overflowing with all-new gear, this package of petrified pandemonium features weapons, armor, capes and emotes. So stay frosty in the roaring heat of battle as you ice the malignant enemies of freedom.


It’s time to thrill and chill, Helldivers!

[h2]Firepower[/h2]


AR-61 Tenderizer
A real tentacle-tearer. This high calibre assault rifle has awesome stopping power but limited magazine size, so make each shot count. Unpatriotic “banter” shots are not advisable.

SMG-72 Pummeler
A slower rate of fire than your other SMGs but these concussive rounds will leave your enemies dazed, confused, and still very ugly. Good things come to Helldivers who wait.

PLAS-101 Purifier
Set the trap. Hold the trigger. Let them charge at you. Smile. They’re getting closer. Smile again. Closer. Smile. Closer. Smile. Closer… and release the trigger.
S.P.L.A.T.
The longer you can hold your nerve, and the trigger, the bigger the damage.

[h2]Secondary weapons / Utility Booster[/h2]


G-13 Incendiary Impact
Don’t waste time reading the instructions, lob it at the enemy and run. This thing detonates on impact and ignites the area in white phosphorus, so make sure you – and your allies – are not standing around having a chat.

P-113 Verdict
The guys in R&D love this one. Gas-operated, semi-automatic, and chambers the largest centrefire cartridge of any lunpistol of its kind. “Rapid Deliberation”, they call it. Quick-draw to look cool in front of your squad.

Motivational Shocks
Literally shocks Helldivers back into action after being hit and slowed by sneaky, unjust attacks like the revolting bug acid vomit. Won’t help you much with area effects like EMS strikes, though.

[h2]Armour[/h2]


CW-36 Winter Warrior
Blend into snowy environments with perfect camouflage. The enemy will never see you coming, until it’s far too late. Ah the sweet smell of stealth. Passive boost – Serve-assisted.

CW-22 Kodiak
Thoroughly pressure-tested by patriotic volunteers as part of the Test Subjects for Super Earth Citizen Advancement Programme. Their sacrifice shall not be forgotten. Passive boost – Fortified.

CW-4 Arctic Ranger
Features a nifty utility belt boasting handy pockets that can be filled with any number of things – pocket knives, mementoes, interesting rocks, Terminid tentacles, bits of bots, etc.

[h2]Capes[/h2]

Dissident's Nightmare
Scientifically proven to be “terrifying” to dissent-afflicted citizens during extensive testing in Patriotic Rehabilitation Centres.

Pinions of Everlasting Glory
All but ensures ascension to the immortal ranks of those enshrined in the Super Earth Digital Archive of Valorous Acts.

Order of the Venerated Ballot
Adorned with the insignia of the Order of the Venerated Ballot – a Ministry-sanctioned Patriot's Club for citizens pledging to preserve the sanctity of voting.

And, of course, the new emotes! We know our brave, heroic soldiers like to bust out a new move right in the middle of ferocious battles – no matter the deadly risk – so rock out with Mime Instrumentation, request incoming patriotic chat with Call the Helldivers, and search for new voters with Distribute Ballots.

Polar Patriots is rolling out to your Destroyer’s Acquisitions panel on May 9.

Keep your cool, drop the temperature and drop some ice cold justice out there, Helldivers! See you planetside.

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Helldivers 2's latest hotfix is just a little fella, but it should get rid of some new-ish issues and crashes

Hello there. Helldivers 2's last big patch only dropped on Monday - bringing with it a huge host of changes - and there's already another one out. Thankfully, this hotfix is just a little fella designed to sort out some of the performance issues and crashes that've cropped up since its hefty predecessor was deployed.

If you're out of the loop, Monday's patch featured a pretty extensive array of balancing changes to 24 weapons and stratagems, as well as tweaks to some enemies. Though, it has also caused some unintended consequences, such as an uptick in self-killings and the gremlins this hotfix aims to, er, fix.

If you read the notes for Patch 1.000.301, you won't be at it long. There are four main things it mentions rectifying, with these all being crashes and performance issues that've cropped up since Patch 01.000.300 dropped.

Read more

Helldivers 2's latest hotfix is just a little fella, but it should get rid of some new-ish issues and crashes

Hello there. Helldivers 2's last big patch only dropped on Monday - bringing with it a huge host of changes - and there's already another one out. Thankfully, this hotfix is just a little fella designed to sort out some of the performance issues and crashes that've cropped up since its hefty predecessor was deployed.

If you're out of the loop, Monday's patch featured a pretty extensive array of balancing changes to 24 weapons and stratagems, as well as tweaks to some enemies. Though, it has also caused some unintended consequences, such as an uptick in self-killings and the gremlins this hotfix aims to, er, fix.

If you read the notes for Patch 1.000.301, you won't be at it long. There are four main things it mentions rectifying, with these all being crashes and performance issues that've cropped up since Patch 01.000.300 dropped.

Read more

Patch 1.000.301

Auspicious day all Helldivers out there.
Small patch rolling out before the weekend!

Overview

For this patch, we have addressed some crashes as well as performance improvements following the decline from the last patch:
  • Performance improvements
  • Crash fixes

[h2]Fixes[/h2]
  • Fix for a crash that could occur during the post mission end screen
  • Fix for crash which could occur when destroying automaton tanks.

[h2]Known Issues [Unchanged since patch 1.000.300][/h2]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.


Release Captain Carlberg signing off