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HELLDIVERS™ 2 News

Helldivers 2's latest update comes under fire for ricochet changes, as players can't stop shooting themselves

Hello. Helldivers 2 gots a rather beefy new patch yesterday, and now people can't seem to stop finding ways to accidentally defeat themselves in battle. What's to blame for this sudden rise in rather hilarious mistakes? Well, a change to how bullet ricochets work seems to be drawing the majority of the ire.

Yup, while there's some of the usual unhappiness about the nerfs that came as part of the patch's array of balancing changes to weapons, which were admittedly outnumbered - or at least equaled - by the amount of buffs on offer, the big backlash this time is related to what bullets do after they leave your gun. That being, in a lot of these recent cases, casually pinging straight back into the body of the helldiver that fired them.

So, as a bit of context, one of the changes Patch 01.000.300 enacted is this: "Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them." The idea behind looks just to be focing folks to be a bit more disciplined with their fire, since they'll now be at risk of the consequnces.

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Helldivers 2's latest update comes under fire for ricochet changes, as players can't stop shooting themselves

Hello. Helldivers 2 gots a rather beefy new patch yesterday, and now people can't seem to stop finding ways to accidentally defeat themselves in battle. What's to blame for this sudden rise in rather hilarious mistakes? Well, a change to how bullet ricochets work seems to be drawing the majority of the ire.

Yup, while there's some of the usual unhappiness about the nerfs that came as part of the patch's array of balancing changes to weapons, which were admittedly outnumbered - or at least equaled - by the amount of buffs on offer, the big backlash this time is related to what bullets do after they leave your gun. That being, in a lot of these recent cases, casually pinging straight back into the body of the helldiver that fired them.

So, as a bit of context, one of the changes Patch 01.000.300 enacted is this: "Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them." The idea behind looks just to be focing folks to be a bit more disciplined with their fire, since they'll now be at risk of the consequnces.

Read more

Helldivers 2's big choice operation canceled by a huge swarm of bugs

You may recall that last week, Helldivers 2 high command issued a new major order, Operation Legitimate Undertaking, which had players choose between two planets to liberate from the malevolent robots. Well, that operation has now been gloriously canceled, because it turns out the Terminid Control System deployed to keep the bugs at bay last month must be gloriously shut down.


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RELATED LINKS:

Helldivers 2's most broken weapon finally getting the fix it deserves

Helldivers 2 patch 01.000.300 makes some massive changes to ammo

Helldivers 2's stratagem gamble is one Arrowhead hopes will pay off

Helldivers 2 patch 01.000.300 makes some massive changes to ammo

The Helldivers 2 ammo economy is undergoing a big change in developer Arrowhead's newest update, as it drops patch 01.000.300. While fully exhausting your magazines on the higher difficulties is something everyone should be aware of, exactly how we engage with our ammo counts is about to shift. On top of this change, you can now expect balancing adjustments to weapons, stratagems, and enemies across the board.


Read the rest of the story...


RELATED LINKS:

Helldivers 2's big choice operation canceled by a huge swarm of bugs

Helldivers 2's stratagem gamble is one Arrowhead hopes will pay off

New Helldivers 2 major order forces players to make a difficult choice