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HELLDIVERS™ 2 News

Wondering why Helldivers 2's Slugger got nerfed? Apparently it's because the shotgun accidentally ended up as "the best sniper rifle out there"

Another day, another Helldivers 2 patch amid the ongoing discourse surrounding yesterday’s Helldivers 2 patch, since the latter introduced a fresh set of balancing changes that - oh boy - affected some weapons. Thankfully, one of Arrowhead’s devs has provided a bit more context on the reasons why one gun was nerfed.

These latest changes to the strengths of armaments, enemies and missions are the first major ones to hit the game since its first set caused plenty of rather unpleasant exchanges between upset community members and developers early last month. Surely there’s been no discourse this time though, right, given some brand new guns were added to the game’s arsenal just last week for folks to try out? You wish, buddy.

The main point of contention some players have with patch 01.000.200’s changes concerns the SG-8S Slugger shotgun, which had become a favourite in a similar manner to the railgun ahead of that last balancing patch. Though, as Arrowhead senior game designer Alex Kravchenko has explained to players on the game’s Discord server, the reason behind the Slugger nerf isn’t just that it was getting too popular.

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PATCH 01.000.201

Good day!
Hot Fix for a crash introduced in yesterdays rollout!
Carry on liberating soldiers.

Fixes
  • Fix for a common crash which occurred when accessing the Acquisitions menu


Known Issues (Unchanged from patch 1.000.200)
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade
  • Various issues involving friend invites and cross-play:
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters.
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Arrowhead Game Studios: Helldivers может стать одной из крупнейших франшиз PlayStation

Helldivers 2 оказалась неожиданным хитом, что стало сюрпризом даже для самих разработчиков.

New Helldivers 2 patch gets rid of the most annoying way to die

Are you being one shotted by Shrieker corpses while trying to carry out your valiant quest for managed democracy? Well, fear these new flying foes no more: the new Helldivers 2 update nerfs the crush damage from Shrieker corpses, as well as providing some much-needed adjustments to the ever-frustrating retrieve essential personnel missions.


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Helldivers 2’s latest patch adds blizzards and sandstorms, rebalances bunker and personnel missions

So, how was everyone’s long weekend? I don’t want to alarm anyone, but I think I may have even sensed the fading ghost of an immeasurably whisper-thin ray of sunshine at one point. Enough! Says a new patch for co-op shooter Helldivers 2. You know who else enjoys basking in the pleasant glow of mildly enjoyable weather when there’s freedoms that need fighting for? Bug sympathisers, that’s who. As such, the developers have gone and added new planetary hazards in the form of blizzards and sandstorms, alongside the usual balance tweaks.


Alongside these reminders that the war for democracy is never comfortable, the efficiently-named Patch 01.000.200 also includes a host of tweaks. Notable among these are balancing changes to the mission type ‘Retrieve Essential Personnel’, which now sounds more manageable. Enemy spawn points have been placed further away from the objective, “to give players a fairer chance of defending the location.” Additionally, fewer civilians are needed to beat the mission on higher difficulties.


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