1. HELLDIVERS™ 2
  2. News

HELLDIVERS™ 2 News

Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an "unprecedented assault" of bug fascism

Helldivers 2 developers Arrowhead have unleashed the latest twist in the game's Galactic War, with urban battles against the Terminids now on the cards. Rather than defending cities on Super Earth, this time the task is swatting bug invasions of population centres across multiple planets.


A tough assignment, but to be fair, successfully protecting their home planet against the still-at-large Illuminate should have given players plenty experience of street fighting (not the Ryu and Chun-Li kind).


Read more

Patch 01.003.101

[p]Salutations Helldivers![/p][p]Another Tuesday another transmission from Super Earth High Command. Without further ado please pay attention to the following message.[/p][p][/p]
Overview
  • [p]Stealth Detection Update[/p]
  • [p]Crash Fixes[/p]
  • [p]Balancing[/p]
  • [p]Mission fixes[/p]
  • [p]Miscellaneous fixes[/p]
[h2]Balancing[/h2][p][/p][h3]General[/h3][p]The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades”[/p][p]Primary weapons[/p][p]R-2 Amendment[/p]
  • [p]Increased ergonomics from 35 to 50[/p]
[p]
[/p][p]Sidearms[/p][p]P-2 Peacemaker[/p]
  • [p]Increased starting magazines from 4 to 5[/p]
  • [p]Increased max spare magazines from 6 to 8[/p]
  • [p]Increased damage from 75 to 85[/p]
  • [p]Increased durable damage from 15 to 25[/p]
[p]
[/p][p]Armor Passives[/p][p]Integrated Explosives[/p]
  • [p]Now also increases initial inventory and holding capacity of grenades by +2[/p]
[p]Unflinching[/p][p]This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presence[/p]
  • [p]Now also increases armor rating by 25[/p]
  • [p]Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles[/p]
[p]
[/p][h3]Enemies[/h3][p]General[/p][p]Stealth Detection Update:[/p][p]Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.[/p]
  • [p]Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay[/p]
[p]
[/p][p]As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance[/p][p]
[/p][h3]Objectives[/h3][p]Take Down Overship[/p]
  • [p]The Planetary Defense Cannon now causes an appropriate amount of damage when shooting at Leviathans[/p]
[h3]Illuminate[/h3][p]Harvester[/p]
  • [p]Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head[/p]
[p]Overseers[/p]
  • [p]Reduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missions[/p]
  • [p]Overseers can now occasionally spawn from landed dropships at outposts, adding variety to their battlefield presence[/p]
[p]Leviathan[/p]
  • [p]Projectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impact, while preventing instant destruction of Exosuits and FRVs[/p]
  • [p]Explosion damage and radius from turret shots have been increased to maintain lethality through area denial[/p]
[h3]Automatons[/h3][p]Factory Strider[/p]
  • [p]Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs[/p]
[h2]Fixes[/h2][p]Crash Fixes, Hangs and Soft-locks:[/p]
  • [p]Fixed a crash that could happen after any player disconnects[/p]
  • [p]Fixed some crashes that were caused by browsing different weapon attachments[/p]
[p]
[/p][p]Weapons and Stratagems[/p]
  • [p]Fixed RS-422 Railgun scope's screen not displaying the heat level correctly[/p]
  • [p]Entrenchment tool's stamina cost now properly matches other melee weapons[/p]
  • [p]Fixed an issue where melee attacks inside shield relays were not registering properly[/p]
[p]
[/p][p]Enemies[/p]
  • [p]Fixed two cases where the Stingray enemy would appear to stop or teleport on death[/p]
[p]Missions[/p]
  • [p]Fixed an issue with the 'Take Down Overship' mission where the Overship explosion did not always trigger for client players[/p]
  • [p]Fixed a rare issue in 'Take Down Overship' where the Overship could get destroyed and not trigger the objective completion[/p]
  • [p][/p]
  • [p]Fixed an issue with the 'Deploy Seismic Probe' mission that could make it incompletable if you completed a Lidar side objective while a seismic probe had been called down[/p]
  • [p]Fixed an issue with the drill not falling correctly for clients on the 'Nuke Nursery' mission[/p]
  • [p]Fixed an issue with super samples failing to spawn in cities[/p]
[p]Miscellaneous Fixes[/p]
  • [p]Fixed a bug that was causing Helldivers to slide while using the Lockstep march emote[/p]
  • [p]Fixed an issue with friendly & enemy pathing around the Shuttlebay location[/p]
  • [p]Fix a bug that was causing the Helldiver to hold pickups as weapons when switching between weapons right after picking up an item[/p]
  • [p]Fixed missing attachments for SEAF soldiers[/p]
  • [p]Game will now show error message if resources cannot be loaded correctly[/p]
  • [p]Fixed a flickering issue that sometimes would occur in the loadout menu's Helldiver previews[/p]
  • [p]Fixed jitter while interacting with the Armory[/p]

Китайцы инвестировали в создателей Helldivers 2 — Tencent купила почти 16% акций Arrowhead Game Studios

Tencent купила почти 16% акций Arrowhead Game Studios, передает шведское издание Dagens Industri. Сделка оценивается в $80 миллионов — она была оформлена еще в прошлом году, но публичной информация стала только сейчас.

Use the full Force of Law in the streets on June 12!

[p]When it comes to Super Earth, you are the law–the final word on freedom and Managed Democracy in our streets. You are the keeper of the peace and the deliverer of justice, but you need to step up your gear before you go out on patrol. That’s why the Ministry of Defense has approved the release of the Force of Law Premium Warbond1 on June 12![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]First, let’s talk gear. The AR-32 Pacifier, a large capacity assault rifle, is the last word in defense against enemies roaming the colonies. Combine it with the new G-109 Urchin stun grenade, which attaches to the perp and dispenses electrical pulses until they’re incapacitated, and you can handle any size squid assembly.[/p][p][/p][p][/p][p][/p][p]But hold on–you’re still going to need some backup, diver. We can’t think of a better companion than the AX/ARC-3 “Guard Dog” K-9. Loyal to its core, the arc-powered K-9 will get between you and any threat to your authority. Just be wary of the occasional (accidental) friendly bite.[/p][p][/p][p][/p][p]We’re also including access to the GL-52 De-Escalator support weapon, a grenade launcher that fires high-powered arc grenades. The negotiations will be short and shocking when you call this one in.[/p][p][/p][p][/p][p]This isn’t an undercover job, either, so you need to get some gear that lets citizens, SEAF, and squids alike know you’re on the beat. Nothing inspires a sense of safety and obedience quite like the sight of a Helldiver wearing the BP-20 Correct Officer medium armor, with its protective padding and roomy pouches.[/p][p][/p][p]But maybe you want to be first on the scene, which means you need something lightweight. In that case, try the BP-32 Jackboot, a light armor packing fewer pouches, but more panache with an official-looking tailored jacket and sturdy pauldrons.[/p][p][/p][p][/p][p]Both armors come with the Ballistic Padding passive that grants the wearer higher resistance to chest damage, explosive damage, and all damage from bleeding. These armors also pair well with either the Miranda’s Legacy or the Mother Eagle’s Wings capes, and their matching player cards, in coordinating blue and gold color schemes.[/p][p][/p][p][/p][p]Force of Law also includes new patterns! Watch them scatter when your paddy wagon, the FRV, rolls down the street with the True Blue pattern, also available for your Exosuits and Hellpods. Speaking of Hellpods, be sure to equip the new booster–Stun Pods–which hotwires your drops to shock nearby suspects into a stupor.[/p][p][/p][p][/p][p]We haven’t forgotten the emotes, either. This Warbond comes with three hand signal emotes for Hold, Silence, and Group Up. Even if the mic is off, you can still organize your unit.[/p][p]And lastly, you’ve got the gun, but now you need the badge. You’ll be able to equip the Extra Judicial title, reserved only for those who protect and serve the citizens of Super Earth.[/p][p][/p][p]Be on the lookout, Helldivers: Force of Law is coming June 12! This Managed Democracy isn’t gonna enforce itself.[/p][p][/p][p][/p][p]Requires base game, paid purchase of Super Credits, and game progression to unlock.[/p]

Helldivers 2's battle for Super Earth makes Chinese news following the successful and slightly review bomby defense of Equality-On-Sea

The battle for Super Earth that kicked off with Helldivers 2's Heart of Democracy update concluded last week, with players managing to fend off an Illuminate invasion of their home planet. One of the two cities that ended up holding out against the hostile squids was Equality-On-Sea, located in the in-game map's version of China, and it's led the shooter to make a local news report in the country.

Read more