1. HELLDIVERS™ 2
  2. News

HELLDIVERS™ 2 News

With that big Helldivers 2 patch now imminent, Arrowhead's dropped the bomb, the 500KG's blasts will finally be as powerful as they look

Helldivers 2's much-hyped next patch drops tomorrow, September 17, and Arrowhead's saved something fairly special for the patch note reveal that'll likely round out the list of major changes it's letting us know about ahead of time. You know the 500KG bomb? It sounds like everyone's longstanding gripe with it has been sorted.

If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, a couple of different guns, and rocket-toting enemies.

For ages now, the Eagle 500KG bomb has had a percieved problem which mirrors the slogan of a certain British wood stain, paint and preservative manufacturer. It doesn't quite do what it says on the tin, with the visual explosion it produces being a lot more impressive than the size of the area it actually does damage over.

Read more

Helldivers 2's next patch will finally bring back the eruptor's shrapnel, but hopefully without causing an explosion in accidental self-insta kills

Arrowhead added a couple of extra bullet points to the list of changes we know are coming as part of Helldivers 2's big patch tomorrow over the weekend. The big one? The eruptor's finally getting its shrapnel back, and hopefully in a form that should make you less likely to accidentally do yourself in when you fire it.

That's just one of the little snippets of the notes for Patch 01.001.007 Arrowhead's shared, as it continues to build to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later. If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, the railgun, and rocket-toting enemies.

Arrowhead's latest update note reveals centred around the eruptor and the arc thrower. Starting off with the former, as you might remember, it was all the talk back in late April/early May due to the shrapnel from it being the cause of lots of players accidentally killing themselves. The shrapnel was removed from the gun, but the buffs Arrowhead gave it in an effort to make up for this didn't do the trick in many players' eyes.

Read more

"They blow their load all over me, then I can move out" - Helldivers 2's next patch will make it easier to take on rocket-toting bots and gunships

We already know Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the weapons you can wield as a diver, but Arrowhead's also taking on the task of makinbg certain enemies easier to fight. With that in mind, rocket devastators and gunships are having some extra limits put on their explosive potential.

The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later.

Arrowhead's latest update note reveal concerns rocket-toting foes, which have been the subject of some criticism from players, especially while excessive ragdolling has been another issue on the docket. Basically, a couple of measures are being brought in to make it a bit easier to take on these foes that're capable of dishing out enough explosive fire to even pin down a force as well-equipped as the Helldivers.

Read more

Helldivers 2 players seem pretty cool with Arrowhead sticking stratagems in a Warbond for the first time, provided plenty of free firepower keeps coming

Yesterday, Helldivers 2 developer Arrowhead revealed the next Warbond that'll be arriving in the game, Chemical Agents, which is set to kick up a stink when it drops on September 19.

Part of this latest Warbond are a couple of stratagem variants - the TX-41 Sterilizer and the AX/TX-13 'Guard Dog' Dog Breath - with this being the first time Arrowhead's elected to include some in a Warbond, rather than offering the usual couple of new primary weapons. How are players feeling about it? Well, pretty ok, it seems.

As we reported yesterday, Arrowhead acknowledged this change in the blog detailing Chemical Agents by writing: "Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy."

Read more

Helldivers 2's next Warbond, Chemical Agents, will let you douse bugs in noxious gas as "galactic pest control" and comes with a fart emote

Helldivers 2 developer Arrowhead has revealed the next Warbond that'll be arriving in the game. It's called Chemical Agents, and will live up to that name by letting you douse enemies in horrible gas and unleash some similarly toxic odours on your teammates through a fart emote.

The news of this Warbond comes as studio is building to the deployment of Patch 01.001.007 on September 17, which thus far looks to be bringing a heap of buffs in an attempt to get the game's community back into their happy zone, following recent criticism over nerfs. Here's hoping the follow-up to the Freedom's Flame Warbond passes that same smell test.

As outlined in the PS blog post announcing it, Chemical Agents is set to drop on September 19, and offers a bunch of gear themed around the kind of stuff you might don if you were trying to rid the entire galaxy of bacteria using everything you keep in the cupboard under your kitchen sink.

Read more