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HELLDIVERS™ 2 News

Helldivers 2 dev acknowledges huge new update "didn't hit our target"

With players feeling underwhelmed at some of the changes made in its massive new Escalation of Freedom update, Helldivers 2's game director has apologized to the community and acknowledged that there are "fundamental inconsistencies" in its current approach to balancing the shooter. Arrowhead has also now laid out a 60-day plan to improve the game and overhaul some of its practices.


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A message to the community from our game director

Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days:
  • Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance.
  • Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things)
  • Rework gameplay to prevent excessive ragdolling
  • Re-think our design approach to primary weapons and create a plan for making combat more engaging
  • Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized.
  • Improve game performance (frame rate is a focus)
  • Rework Chargers

Additionally, from a bigger picture perspective we will be:
  • Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority.
  • Post regular player surveys to gather more insights and feedback from the community.
  • Improve our process for patch/release notes - providing more context and reasoning behind changes.
  • More blog posts and streams where we expand on these topics for those interested.
  • We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.


Mikael E
Game Director & Arrowhead Game Studios

Helldivers 2 players continue to call Arrowhead's bluff by letting the bots advance, but they're still seemingly on track in the current MO

In what’s turning into a rather remarkable protest, Helldivers 2 players are continuing to let the game’s Automatons get closer and closer to Super Earth in the game’s galactic war. It seems part of the fun folks are having at this point is trying to imagine how Arrowhead and game master J.O.E.L might react if indeed the fighting does reach the divers’ home planet.

As we reported yesterday, the inclusion of some nerfs to fire damage in the Escalation of Freedom update’s changes well and the resulting discourse as to whether Arrowhead’s going in the right direction when it comes to its tweaks is what’s triggered this rebellion o sorts from players. I say rebellion of sorts, because it looks like the community’s still on course to complete the game’s latest Major Order.

As of writing, despite the fact the bot front isn’t too far from Super Earth, with the planet Curia currently being the closest world to Super Earth that’s seemingly been all but abandoned to the automatons’ metal mitts, the current Major Order is still looking on track to succeed.

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Patch 01.001.003

Hot fix incoming from High Command

[h3]Overview[/h3]
  • Performance
  • Crash Fixes
  • General Weapon and stratagem fixes
  • Social menu
  • Miscellaneous fixes


[h3]Fixes[/h3]
Crash Fixes
  • Fixed crash that would occur when you or another player selects a new weapon while on the ship.
  • Fixed crash when booting the game after saved monitor was disconnected.
General Weapon and Stratagem Fixes
  • Thermite grenades no longer make the orbital cannon objective incompletable.
  • Mines can now be shot and blown up while near a dangerous object.
  • Fixed a bug where flamethrower weapons bounce off energy shields, making them useless when firing within shield generator relay domes.
Social Menu Fixes
  • Even more social menu fixes
Miscellaneous Fixes
  • General performance improvements. Some pertaining to fighting large swarms of bots.
  • Fix bug where "Evacuate High-Value Assets" mission stops working then the host leaves.
  • Fixed infinitely loading thumbnails on low Texture Quality setting.


[h3]Known Issues[/h3]
  • Game may display an infinite loading screen if a player disconnects during the deployment cutscene.
  • Players may not receive Friend Requests sent from another platform.
  • "Invite only" games created by a friend can still be seen on the Galactic War map but cannot be joined.
  • “Conduct Geological Survey” mission may become incompletable if a player calls in “Seismic Probe” and immediately leaves the game or disconnects.
  • Bile Titan sometimes does not take damage to the head.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Most weapons shoot below the crosshair when aiming down the sights..
  • Chain-link fences block flamethrowers’ fire.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • “Guard Dog Rover” does not overheat when firing continuously.
  • Players are able to pick up empty expendable weapons like EAT-17 or MLS-4X
  • Reinforcement may not be available for players who join a game in progress.
  • Wrong decal displayed for the B-27 Fortified commando. We have a fix and plant to implement it soon
  • Service Technician on the ship cannot be interacted with - they complained they were bothered too much and could not do their work efficiently