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HELLDIVERS™ 2 News

Patch 01.001.003

Hot fix incoming from High Command

[h3]Overview[/h3]
  • Performance
  • Crash Fixes
  • General Weapon and stratagem fixes
  • Social menu
  • Miscellaneous fixes


[h3]Fixes[/h3]
Crash Fixes
  • Fixed crash that would occur when you or another player selects a new weapon while on the ship.
  • Fixed crash when booting the game after saved monitor was disconnected.
General Weapon and Stratagem Fixes
  • Thermite grenades no longer make the orbital cannon objective incompletable.
  • Mines can now be shot and blown up while near a dangerous object.
  • Fixed a bug where flamethrower weapons bounce off energy shields, making them useless when firing within shield generator relay domes.
Social Menu Fixes
  • Even more social menu fixes
Miscellaneous Fixes
  • General performance improvements. Some pertaining to fighting large swarms of bots.
  • Fix bug where "Evacuate High-Value Assets" mission stops working then the host leaves.
  • Fixed infinitely loading thumbnails on low Texture Quality setting.


[h3]Known Issues[/h3]
  • Game may display an infinite loading screen if a player disconnects during the deployment cutscene.
  • Players may not receive Friend Requests sent from another platform.
  • "Invite only" games created by a friend can still be seen on the Galactic War map but cannot be joined.
  • “Conduct Geological Survey” mission may become incompletable if a player calls in “Seismic Probe” and immediately leaves the game or disconnects.
  • Bile Titan sometimes does not take damage to the head.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Most weapons shoot below the crosshair when aiming down the sights..
  • Chain-link fences block flamethrowers’ fire.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • “Guard Dog Rover” does not overheat when firing continuously.
  • Players are able to pick up empty expendable weapons like EAT-17 or MLS-4X
  • Reinforcement may not be available for players who join a game in progress.
  • Wrong decal displayed for the B-27 Fortified commando. We have a fix and plant to implement it soon
  • Service Technician on the ship cannot be interacted with - they complained they were bothered too much and could not do their work efficiently







Helldivers 2 players are so unhappy with the Escalation of Freedom update, they're doing the unthinkable: letting the Automatons win


Escalation of Freedom, Helldivers 2's latest update, hasn't gone down well with fans, so much so that players are protesting by letting the Automatons win.


Last week, Helldivers 2 developer Arrowhead released one of the game's biggest updates in a while, and quickly players felt unhappy with the nerfs, resulting in the game sliding down to a mixed rating on Steam. Even Arrowhead's CEO says a lot of the devs themselves are unhappy with how things have gone down. And while those Steam reviews are obviously one way players are expressing their frustration, as spotted by GamesRadar, there's another, possibly even more drastic tactic being taken up. Evidenced by a popular post on the game's subreddit, and the unofficial Helldivers 2 galaxy map, many players are simply refusing to take down any Automatons, and now the robot baddies are getting worryingly close to Super Earth.


"Though it takes the last drop of my blood, I will see the galaxy freed once more and if I can not save it from your failure Managed Democracy, then let the galaxy burn!" wrote a user in Reddit, obviously still trying to stay in character as many players have down since the game launched earlier this year. Another user even notes that players refusing to play resulting in the bots in the bots encroachment towards Super Earth is actually quite "realistic" because of the nerfs, saying "Sucky guns and outclassed artilery lose wars! So, we can't defend Super Earth because our enemies have better weapons than us and Super Earth can only produce crap for us to fight with."

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Helldivers 2 CEO is "disappointed" that players hate the new update

The Helldivers 2 Escalation of Freedom update is a double-edged sword. On the one hand, it's Arrowhead's biggest content drop to date, with new enemies, objectives, and difficulty options. On the other, fire damage has been nerfed, enemy time to kill is higher than ever, and the hardest difficulty option is proving unbalanced. Arrowhead's CEO is aware of these concerns, and while they promise fixes are coming, they also express disappointment in how Escalation of Freedom turned out and how players have reacted.


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RELATED LINKS:

New Helldivers 2 nerfs draw most negative Steam reviews since PSN mess

Helldivers 2 Warbond - Freedom's Flame Warbond release date

Best Helldivers 2 armor

It's not just Helldivers 2 players that're disappointed with how the Escalation of Freedom update's played out, Arrowhead's CEO says many devs are too

Helldivers 2 studio Arrowhead’s CEO has revealed that it basically seems like close to no one - players or developers - involved with the game has been left happy following the deployment of the Escalation of Freedom update and the backlash that’s followed.

If you’re out of the loop, the inclusion of some nerfs to fire damage in the update’s changes well and truly reignited the discourse as to whether Arrowhead’s going in the right direction when it comes to its tweaks. Amid all the debate about limiting meta weapons vs just letting people have fun with them, the game’s recent Steam reviews dropped to “mixed” last week, and currently still sit at that mark.

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