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HELLDIVERS™ 2 News

Patch 01.000.404

We have a hotfix coming from High Command!

[h2]Overview[/h2]
This hotfix aims to resolve crashes and to reduce the number of people stuck in the hellpod drop-in loading screen.

[h3]Fixes[/h3]
  • Fixed the 'Superior Packing Methodology' ship module upgrade (technically this was fixed on the server side and has been working since July 1st).
  • Fixed crashes and glitches occurring when dropping into a mission.
  • Fixed instances of players becoming stuck in the hellpod loading screen.
  • Fixed a crash that occurs after changing settings (this should be fixed for real this time, the last fix didn’t stick the landing and we have sent the responsible engineer to a Super Earth re-education camp).


[h3]Known Issues[/h3]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Sending friend requests via friend code in game currently does not work
  • Players may be unable to be joined or invited to the game
  • Players added to the Recent Players list will appear in the middle of the list
  • Players may experience delays in Medals and Super Credits payouts
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions
  • Deployed mines may sometimes become invisible (but remain active)
  • Arc weapons sometimes behave inconsistently and sometimes misfire
  • Most weapons shoot below the crosshair when aiming down the sights
  • Stratagem beam might attach itself to an enemy but will deploy to its original location
  • Hand Carts ship module does not reduce Shield Generator Pack's cooldown
  • Bile Titan sometimes does not take damage to the head
  • Players may become stuck in the Loadout when joining a game in progress
  • Reinforcement may not be available for players who join a game in progress
  • Planet liberation reaches 100 % at the end of every Defend mission
  • Raise Flag of Super Earth objective does not show a progress bar
  • Mission count in the Career tab is being reset to zero after every game restart
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design
  • Personal orders may not display correctly. (Kill 5!)


We have also activated new ship modules, Helldivers. Get in there and upgrade those super destroyers!

VG Insights: В 2024 году половина купленных игр в Steam будут кооперативными

Разработчики видеоигр разрабатывают все больше кооперативных проектов. Об этом говорится в отчете VG Insights.

Oh boy, Helldivers 2's latest Major Order might lead to Super Earth getting its mitts on a "powerful interplanetary battle station"

Wake up, folks who might've thought Helldivers 2 could do with a bit of a shot in the arm Galactic War-wise! A fresh Major Order's just dropped and it looks like it could lead to Super Earth getting its hands on "a powerful interplanetary battle station" down the line.

Aside from that bit of nice child saving and some tree climbing it's been in bit quiet for Super Earth on the war from since the Meridia black hole became a thing. However, following some recent chatter about the need for Arrowhead to potentially spice things up, that's exactly what it looks like is happening.

"The planet X-45 is home to a lost Advanced Weapons Lab from the First Galactic War, buried underneath rubble and abandoned due to dangerously high radiation levels across the planet," this fresh MO reads, "The Lab was working on development of a powerful interplanetary battle station. Now, with radiation levels abated to completely safe levels, excavation and recovery of the Lab's work can begin, which would allow the eventual construction of this battle station."

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Helldivers 2 might be getting a fresh hotfix with more performance fixes this week, but 'no sulking if there isn't one'

Helldivers 2 might be getting a fresh hotfix containing more performance fixes this week, as Arrowhead sticks to its current focus of rectifying as many issues as possible before thinking about going hard with any big content additions.

There's been a bit of debate recently as to whether the studio shouls stick steadfastly to its current plan of being fix-first and taking a little longer to polish additions. However, from what I've seen most folks seem to agree that making sure it's as issue-free as possible is still worth keeping a priority to some degree.

With plenty of problems still being cited by players on social media, folks have been keen to learn when Arrowhead's next hotfix will be dropping, and the good news is it looks like it could be as early as this week. This is according to comments from both the studio's current CEO Shams Jorjani and one of its community manager, though they have both emphasised that the timing isn't locked in for certain yet.

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As Helldivers 2 Steam struggles continue dev hints big weapon change

Helldivers 2 is missing one crucial detail from the original: multiple weapon loadouts. Whether you're coming up against bugs or bots, easily having a loadout to equip is something many of us want, and Arrowhead has heard our cries. This doesn't mean the feature will definitely be added, but amid declining Steam player numbers I'm holding out hope.


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