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Helldivers 2 Major Order sparks more Illuminate speculation, may lead to a planet being spaghettified by a black hole

Ok, so Helldivers 2 got a fresh Major Order yesterday, and it looks like it could well kick off the chain of events that leads to the Illuminate finally showing up in game, following plenty of speculation. Or, at least that's what a lot of players think could happen if they manage to let Super Earth's scientists unleash some Dark Fluid on Meridia.

Yeah, it would seem that, following the arrival of the dual-autocannon EXO-49 Emancipator exosuit as a reward for the game's community successfully completing its previous mission directive from Arrowhead, things aren't about to get any less exciting any time soon. Even if none of the interesting stratagem pitches former CEO Johan Pilestedt was soliciting the other day happen to become a reality in the next little bit.

So, what is this latest Major Order? Well, it's about securing three planets - Fenrir 3, Angel's Venture, and Turing - clearing a path so that Super Earth scientists can target the Terminind supercolony on Meridia with some weaponised "Dark Fluid". So far, so quite normal, though as the tweet from Arrowhead that accompanied the order's arrival revealed, this fluid is, er, a bit dangerous, having already caused some scientists to be "spaghettified" by a mini-black hole.

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Helldivers 2 to put a stop to its most frustrating griefing method

Helldivers 2 developer Arrowhead says it is looking into ways to mitigate lobby hosts unfairly kicking you mid-game. With the host having all the power, you can easily lose loads of progress and rewards that aren't given out until you extract if the lobby owner decides to kick you early for whatever reason. Here's hoping we'll soon see this problem creep up less and less, then.


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Getting sick of getting kicked out of a Helldivers 2 session right before a mission ends? Arrowhead is "working on a solution"


Helldivers 2 still has a problem with players getting kicked out of missions by griefers, but Arrowhead has at least promised a solution is on the way.


In this day and age, it's pretty necessary to allow lobby leaders in games to kick players out of a squad if they're causing trouble. After all, if someone is just taking the mick, harassing other players, or anything similar, it can really ruin the experience of playing. It could especially cause problems in a game like Helldivers 2 which features friendly fire - just imagine if players could come in and kill other players without consequences. But, Helldivers 2 actually has a different problem that comes from the ability to kick other players out - one that sees lobby leaders kicking others out right before a mission ends so they can't benefit from the results.


Right now, there's no solution to this problem, but as spotted by VG.com, over in the official Helldivers 2 Discord, a spark of hope has at least been offered. After one member of the server asked if players could "keep 50 percent of the samples collected if [they] get kicked by an arsehole lobby leader when the dropship has been called" community manager Twinbeard shared that Arrowhead is "actually working on a solution to mitigate problems with, well, 'getting kicked by an arsehole lobby leader' as someone once eloquently put it. No ETA on that, but it's coming."

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