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HELLDIVERS™ 2 News

Helldivers 2's most broken weapon finally getting the fix it deserves

Since launch, the Helldivers 2 Spear support stratagem has been broken. The anti-tank missile launcher should help you take out Bile Titans, Automaton Fabricators, and other large enemies, but the haphazard lock-on feature, lack of ammo, and inconsistent damage output make it one stratagem you currently don't want to waste the valuable 9,000 Requisition Slips on. That, however, is all about to change.


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RELATED LINKS:

Helldivers 2 dev debunks ricochet damage, but there's another problem

Helldivers 2's big choice operation canceled by a huge swarm of bugs

Helldivers 2 patch 01.000.300 makes some massive changes to ammo

Helldivers 2's latest update comes under fire for ricochet changes, as players can't stop shooting themselves

Hello. Helldivers 2 gots a rather beefy new patch yesterday, and now people can't seem to stop finding ways to accidentally defeat themselves in battle. What's to blame for this sudden rise in rather hilarious mistakes? Well, a change to how bullet ricochets work seems to be drawing the majority of the ire.

Yup, while there's some of the usual unhappiness about the nerfs that came as part of the patch's array of balancing changes to weapons, which were admittedly outnumbered - or at least equaled - by the amount of buffs on offer, the big backlash this time is related to what bullets do after they leave your gun. That being, in a lot of these recent cases, casually pinging straight back into the body of the helldiver that fired them.

So, as a bit of context, one of the changes Patch 01.000.300 enacted is this: "Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them." The idea behind looks just to be focing folks to be a bit more disciplined with their fire, since they'll now be at risk of the consequnces.

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Helldivers 2's latest update comes under fire for ricochet changes, as players can't stop shooting themselves

Hello. Helldivers 2 gots a rather beefy new patch yesterday, and now people can't seem to stop finding ways to accidentally defeat themselves in battle. What's to blame for this sudden rise in rather hilarious mistakes? Well, a change to how bullet ricochets work seems to be drawing the majority of the ire.

Yup, while there's some of the usual unhappiness about the nerfs that came as part of the patch's array of balancing changes to weapons, which were admittedly outnumbered - or at least equaled - by the amount of buffs on offer, the big backlash this time is related to what bullets do after they leave your gun. That being, in a lot of these recent cases, casually pinging straight back into the body of the helldiver that fired them.

So, as a bit of context, one of the changes Patch 01.000.300 enacted is this: "Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them." The idea behind looks just to be focing folks to be a bit more disciplined with their fire, since they'll now be at risk of the consequnces.

Read more

Helldivers 2's big choice operation canceled by a huge swarm of bugs

You may recall that last week, Helldivers 2 high command issued a new major order, Operation Legitimate Undertaking, which had players choose between two planets to liberate from the malevolent robots. Well, that operation has now been gloriously canceled, because it turns out the Terminid Control System deployed to keep the bugs at bay last month must be gloriously shut down.


Read the rest of the story...


RELATED LINKS:

Helldivers 2's most broken weapon finally getting the fix it deserves

Helldivers 2 patch 01.000.300 makes some massive changes to ammo

Helldivers 2's stratagem gamble is one Arrowhead hopes will pay off