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HELLDIVERS™ 2 News

Helldivers 2 multi-planet liberation isn't working as intended yet

The Helldivers 2 galactic war system is supposed to have the successful liberation of certain planets directly impact the status of others, according to Arrowhead Game Studios. This system currently doesn't work outright in the live game, but it turns out that Arrowhead will still honor it under what the team is calling the "Martale gambit," where the liberation of said planet will end the defense event of an adjoining one.


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Helldivers 2 players have managed to kill two billion Terminids so quickly that people are, er, actually trying to do maths

Good news, people who aren't fans of creepy-crawlies. Helldivers 2's latest Major Order tasked players with casually wiping out two billion Terminids, and in less than 24 hours, intergalctic pest control has prevailed. It's done so in such concerningly rapid fashion, in fact, that some people have actually felt the need to do maths.

Equipped with armour sets that definitely should have the intended passives now and crews that can pack boxes faster than anyone ever has before, the forces of Super Earth have seemigly taken bug killing to new levels. Almost bizzarely high levels.

As Arrowhead's now confirmed via a tweet, which is a slightly more subdued follow-up to several posts and reddit threads which can't quite seem to agree on whether this took around 12 hours or something closer to 14, the bugs are now ticked off as being dead. So, that's two billion bugs "dead in less than a day", since the Major Order only arrived yesterday afternoon, in what Arrowhead's calling an "inspiring display of pre-emptive self-defence".

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Chill out, Helldivers 2 players calling for fixes over new stuff, Arrowhead's "figuring it out" and plans to do a better job of delivering both

Hey you. Have you been moaning about a need for more bug fixes to arrive for Helldivers 2 recently? Well, if you've been one of the vocal folks calling for Arrowhead to stop putting out new content until it's tended to all of the lingering issues, that isn't going to happen. Though, the studio's CEO has pledged that it's aiming to get better at juggling the two.

If you're out of the loop, while the Democratic Detonation Warbond has recently arrived in-game, along with some fresh ship module upgrades, there have still been plenty of bugs and issues doing the rounds as folks have been trying to enjoy their new stuff. From fire damage being a bit too, er, damaging, to one of the latest armour sets having originally shipped with the wrong passive, Arrowhead's been managing to whack some of the issues, but, for better or worse, that hasn't stopped some players getting frustrated.

Casually popping up in a Reddit thread (thanks, GamesRadar) about the reaction to the reaction to Arrowhead's recent work on the game, CEO Johan Pilestedt unsurprisingly ruled out the suggestion some vocal critics among the playerbase have been making - that the studio should temporarily shift focus solely to fixing the list of issues currently on its plate, before it puts out more new warbonds and updates.

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Helldivers 2 dev explains outstanding bugs as it works on new Warbonds

Helldivers 2 developer Arrowhead has outlined how it attempts to balance monthly live service drops of Warbonds alongside the ongoing bug fixes a game like this needs, saying it's "difficult to maintain our cadence" due to things like the relatively small size of the team.


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Helldivers 2 update finally fixes that big Warbond error

The Helldivers 2 update 01.000.203 is finally here, as Arrowhead fixes the Warbond error that was giving unlockable armor the wrong passive skill. Among many other fixes and some ongoing known issues, you can now dive into the Democratic Detonation Warbond as it was originally intended.


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