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HELLDIVERS™ 2 News

Helldivers 2 community at risk of fracturing over plan to choose a meme-fueled assault over current objectives

Remember Malevelon Creek? Well, if you weren’t there, man, it’s a planet that Helldivers 2 players tragically lost following some fighting so intense it spawned a litany of memes. Now, inspired by those gags, some folks are trying to incite another mass assault of it, but their serious peers reckon doing so could end up negatively impacting the current war effort.

Yup, the community’s at odds over a potentially disastrous return to the world that some folks just can’t stop thinking about - mainly because they can’t stop making Vietnam war-based jokes. If nothing else, it’s a pretty interesting case of meme evolution, with the Malevelon Creek gags that helped bring players together now fuelling a bit of rift between a few of the hardcore roleplayers and the wider group of pragmatists.

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Helldivers 2 patch makes the toughest Terminids less frequent and easier to kill on higher difficulties


The latest Helldivers 2 PC patch makes life a bit easier for players fighting the Terminids, aka monstrous hellbugs, on difficulty level 7 or higher, with tweaks to spawn rates for Chargers and Bile Titans, while increasing the spawn rates of certain other, less heavily armoured Terminids to fill the gap. The developers have also lowered the health of the Charger’s head, allowing for instant takedowns with a Recoilless Rifle or EAT-17, without (in theory) entirely doing away with the community’s treasured "leg meta", which sees players blasting the juggernaut’s limbs to sabotage it.


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Helldivers 2 doesn't really have "stealth gameplay" - "it's just that everything just has to make sense"



I've written a bit about playing Helldivers 2 as a solo diver, noting that Arrowhead's frenetic shooter holds up surprisingly well when you rudely insist on treating it like an open world stealth sim, a la Metal Gear Solid V. The developers have weighed in on this front, commenting that strictly speaking, Helldivers 2 doesn't support stealth at all. It's just designed in an "agnostic", systems-first way and this in itself makes stealth a possibility. It's also a quiet attempt to capture something of the intricacy of a full-blown military simulator, while still being a very "arcadey" game at heart, which owes a little to Arrowhead's own collective time in the military.


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Fret not patriots, the latest Helldivers 2 patch has nerfed chargers and bile titans

A new Helldivers 2 patch has been implemented into the game which nerfs heavy enemies, with an emphasis on Terminids like Chargers and Bile Titans. This includes spawn rates at difficulty seven and higher, as well as the chances of charger and bile titan spawn spikes - which had been resulting in multiple foes attacking all at once and overwhelming players.

The patch notes make clear that this isn't strictly a difficulty decrease, as these changes in enemy distribution will result in other enemy types coming in higher numbers. So while you may not see three chargers rushing you at once, expect to see other bugs and robots take their place.

It's also now easier to take down chargers in particular. In the patch notes, the devs make note of the community's efforts to tackle these enemies by focusing the backs of their legs with certain heavy weapons. This was a slightly tricky - if effective - way of taking them out quickly, but the team at Arrowhead have made adjustments, stating: "spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation".

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