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Update 33 (December 2025) - Japan, Stats, Co-op Killhouse

[p]Hey Folks, [/p][p][/p][p]Update 33 is here! Let's go over what's included in this update. [/p][p][/p][h2]Stats[/h2][p][/p][p]Stats are finally here! Track your kills, accuracy, kill/death ratios, Push & SND objectives and more. Put the scrub accusations to the test and let the numbers do the talking. [/p][p][/p][h2]Weapon Camos[/h2][p][/p][p]We're giving out weapon skins, but you're going to have to work for them. Rack up kills and headshots to unlock camo cosmetics for your gun and knife. Each respective weapon will have 10 tiers of unlocks each with a total of 20 unlocks per weapon. [/p][p] [/p][h2]Japan[/h2][p][/p][p]This is the first Search and Destroy map we involved the community from it's most early inception. We posted the greybox design as a mod and gathered feedback from both casual and hardcore SND players. Set in a winter downtown location in Japan, this beautiful cityscape hosts the latest scrimmage between RUS and NATO forces set just after dawn. Just don't eat the yellow snow. [/p][p][/p][h2]Co-op Killhouse
[/h2][p]5 players and 5 lanes in the bottom of a stone quarry. [/p][p][/p][p]In this new approach to a killhouse course, we've created a multiplayer version where you and 4 other friends can work together to achieve the best score and put your names on the global leader board. Want to play casually? Flip the switch to randomize the lanes. The target distribution and leaderboards will change seasonally over time, keeping the killhouse fresh. [/p][p][/p][h2]Carnival Rework[/h2][p][/p][p]We've decided to alter Carnival to improve the pacing of the map by making the rotations shorter through mid and by altering pathways for bombsite A.[/p][p][/p][p][/p][h3]Happy Holidays from Vankrupt Games! ːlunar2019piginablanketː[/h3][p][/p][h3]Patchnotes[/h3][p]Core[/p][p]-Added new maps: japan, killhouse_quarry[/p][p]-Added new co-op gamemode: kh[/p][p]-Added general player and individual weapon stats[/p][p]-Added camo unlock system for weapons[/p][p]-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)[/p][p]-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)[/p][p]-Added blocked off gap underneath van in A long in autumn[/p][p]-Added throwing knife kill icon[/p][p]-Increased max players for co-op lobbies to 5[/p][p]-Adjusted visual fidelity of oilrig, plaza_central[/p][p]-Adjusted bomb out-of-bounds return logic[/p][p]-Adjusted zombie coop team kill kick logic[/p][p]-Adjusted plaza_central material instanced parent mask[/p][p]-Adjusted plaza_central bot pathing[/p][p]-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling[/p][p]-Adjusted oilrig railing plates to add gaps for player visibility,[/p][p]-Adjusted oilrig player visibility lighting[/p][p]-Adjusted hospital player collision [/p][p]-Adjusted bullet penetration on internal railings in various santorini buildings[/p][p]-Fixed lighting issue on bridge[/p][p]-Fixed autumn bullet penetration issue with doors in A long[/p][p]-Fixed climbable stepladder in harbor[/p][p]-Fixed climbable chair in santorini[/p][p]-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration[/p][p]-Fixed hide/infection breaking monster assignment[/p][p]-Fixed a santorini exploit[/p][p]-Fixed out of bounds exploit in plaza central
-Fixed being unable to rejoin a pin locked crossplay lobby [/p][p]-Fixed culling issue in plaza_cental[/p][p]-Fixed collision and bullet penetration issue with A-frames on autumn[/p][p]-Fixed a walkable barrier in industry[/p][p]-Fixed a pixel walk in santorini mid[/p][p]-Fixed a pixel walk in oilrig jump down[/p][p]-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival[/p][p]-Fixed an area player can get stuck in bunker[/p][p]-Fixed exploits player can x-ray map in autumn, harbor, industry[/p][p]
[/p][p]SND [/p][p]-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online[/p][p]-Adjusted smoke buy limit to 1 per player per round
[/p][p]Carnival rework[/p][p]-B site reworked to be more open. Removed a lot of bad sight lines[/p][p]-Connected middle to B long [/p][p]-Added cover on the entry route to B from defender spawn[/p][p]-Moved spawn points forward to allow for faster gameplay[/p][p]-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders[/p][p]-Door to A main permanently open[/p][p]-Blocked off cat tunnel as an entry point to A[/p][p]-Opened up red door as an entry point to A[/p][p]-Closed off red container on A to limit hiding spots.[/p][p]-Brightened up A site [/p][p]-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle[/p][p]-Closed off secondary route on long B, simplifying the way attacking B works[/p][p][/p][p]Modkit[/p][p]-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances[/p][p] [/p][h3]Balance Table Changes[/h3][p]
Kill Bonus / Price
[/p][p]-57 Kill Bonus 300 -> 400[/p][p]-mp5 Price 1600->1400, Kill Bonus 400->600[/p][p]-vanas Kill Bonus 200->300[/p][p]-kross Kill Bonus 100 ->600[/p][p]-ar9 Price 1400->1500[/p][p]-p90 Kill Bonus 300->400[/p][p]-vzz Kill Bonus 200->300[/p][p]-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600[/p][p]-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600[/p][p]-autosniper Kill Bonus 100->300[/p][p]-scur Kill Bonus 100->300[/p][p]-sks Kill Bonus 100->300[/p][p]-lmga Kill Bonus 100 ->300[/p][p]-pkm Kill Bonus 100 -> 300[/p][p][/p][p]Damage[/p][p]-vanas Falloff multiplier .75 -> .85[/p][p]-vanas Falloff distance 10-35M -> 25-50M[/p][p]-revolver Damage 50 -> 55, Armor Penetration 100 -> 95[/p][p]-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)[/p][p]-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)[/p][p]-sawedoff Falloff multiplier .33 -> .34 [/p][p]-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m[/p][p]-shotgun falloff multiplier .67 -> .9[/p][p]-ak12 Helmet Bleed 74->75[/p][p]-kross falloff multiplier .8 -> .85[/p][p]-vzz Falloff multiplier .8->.85[/p][p][/p][p]Other[/p][p]-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)[/p]

Update 32 (February 2025) - Plaza Central

Hey Folks!

First update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever! Here's what's in the update:

[h2]Content Mods in lobbies[/h2]

Previously, content mod dependencies could only be loaded in lobbies if the parent Map or Game mode called for them. Today, that changes with the ability to load content mods lobbies decoupled from maps or game modes. You can load up to 10 content mods at a time now and mix your own sets of weapon packs or gameplay modifications.


[h2]Plaza Central[/h2]

All scheduled trains have been canceled due to violent outbreaks in this modernized plaza. The public square's German chief architect, Patrick Würm, is quite displeased to see his most renowned work used for a military skirmish. The building was not designed for this purpose.

[h2]Additional Cosmetics [/h2]

The store is stocked with new cosmetics! We've added a Deathbloom collection and introduced an animated 8-bit pixel bundle. You'll also find standalone Rose, Alien, Comic-pop cosmetics, and a Foxtrot charm.

[h2]Minor Weapon Balance Update[/h2]
Based on feedback from the community, we've made adjustments to the weapon balance to give more attention to weapons that are typically overlooked during the Search and Destroy purchase phase. Please see the patch notes below for more details.

Patch notes
Core
-Added new map: plazacentral
-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm
-Added ability to select up to 10 content mods in lobbies
-Adjusted hand poses on some of the custom knives
-Adjusted lobby mod download UI to add more context to mods being downloaded
-Adjusted fire rate of the autoshotgun (increased)
-Adjusted the rails on the sks and scur to help with putting scopes back
-Adjusted charm on ppbizon
-Fixed audio position of smoke grenades when in they’re in a final resting place
-Fixed exploit related to vehicle exiting
-Fixed Pistol laser not using the correct lens
-Fixed issue with motorcycle tire alignment
-Fixed pre-clipping SnD bomb grief
-Fixed skinned knives not showing in OITC
-Fixed an exploit that would make a weapon invisible
-Fixed explosion fx missing on direct player hit with a rocket
-Fixed out-of-bounds exploit in carnival
-Fixed crate gap in Pinehill
-Fixed floating SnD bomb spots in autumn
-Fixed various LODs and minor lighting issues in various maps
-Fixed flashlight and laser collision issues on stalingradnight
-Fixed penetration issue with planters in datacenter
-Fixed landscape warping issues in stalingradnight
-Fixed Anticheat affecting newer CPUs

Balance Table
-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15
-Reduced price of scur to 2600
-Increased kross damage to 20, lowered price to $1400
-Increased m9 armor damage to 40
-Increased revolver armor damage to 50
-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8

The Hide
-Adjusted to increase music intensity on the last objective

Audio
-Fixed Tank side gunner audio cutting off
-Fixed issue with match ending music restarting on gunfire

SnD
-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)
-Fixed controller inversing left/right handed mesh under SND reset RCON command
-Fixed an issue with the knife not registering hits after the bomb gets planted

UI
-Fixed issues with notification icon selection being unreliable

Competitive room
-Fixed strange lighting issue around tool box

PavTV
-Fixed PAVTV not showing values properly
-Fixed only saved flag not working as intended
-Fixed Bomb plant spot disappearing after the end of the round
-Fixed the cancel button not working as intended
-Fixed Live flag not updating correctly
-Fixed Pavlov TV not gracefully ending replays when the SnD match completes
-Fixed issue with timeline bar extending beyond display bounds
-Fixed overlapping text in the search box
-Fixed manually typing numbers for camera settings not working as intended
-Fixed issue with rotated SnD server showing old matches as live

Pavlov TV API
-Fixed /Killfeed breaking when viewer moves in the timeline
-Fixed /PlayersPos reporting incorrect bomb state
-Fixed /MatchEvents issue rounded with floor()
-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.
-Added avatar URL when player is referred, (shack: shackname, steam: steamid,
-Added replayid of currently playing to match status

Update 31 - Hotfix

Some minor fixes for the last update. Based on feedback from community server owners we have added an option to force mandatory VOIP capture for replays to help with moderation. The server information tab in the community server browser will disclose if VOIP capture is forced on a server.

Patchnotes
Core
-Adjusted EULA
-Adjusted oilrig scissorlift to allow penetration to match original map
-Fixed OG containers not showing up
-Fixed a SKS skin having an issue with magazine
-Fixed an out of bounds exploit in Siberia

The Hide
-Fixed The Hide Free Roam mode not working
-Increased The Hide grenade % to 0.45
-Reduced gas grenade damage taken for the monster
-Prevented gas grenade pin being pulled before the round starts

Community Servers
-Added VOIP Capture options for Pavlov TV: PavTVVOIPMode=1

0 = no voip recorded
1 = voip recorded if users opt in (default)
2 = force enable voip capture for replays

Pavlov TV
-Adjusted lobby broadcasting to limit live matches to Push and SnD (we are going to adjust this overtime once we can gather more analytics)
-Minor adjustments to UI Sounds
-Adjusted the quit button to make it clear as to what it does

Update 31 - Pavlov TV, New Maps, Weapon Cosmetics

Hey Folks!

We're bringing 2024 to a close with a December update. This comes with an official Shack map pack, new cosmetics system, and a completely overhauled Pavlov TV.

Weapon Cosmetics


We have finally brought a cosmetics system to Pavlov. These cosmetics are purchased through Jared Coins. Jared coin packs can be purchased through the Steam store page for Pavlov. Once you have purchased a coin pack, you can then navigate to the customize button in the main menu to purchase new cosmetics, or manage your inventory of your owned cosmetics.

Knife cosmetics are custom meshes with many of them having custom kill notification sounds!

New Maps


We have brought over 6 Pavlov Shack maps to the official map selection for Steam
and PSVR2 versions of Pavlov. This also includes the newest community favorite edition, Oilrig!

Pavlov TV

[previewyoutube][/previewyoutube]

We have overhauled Pavlov TV with many new features. Working closely with select community members to bring desired features that both the competitive community and modding community have been looking for! The user interface has been completely reworked to fit the current design language of Pavlov.

We have also expanded Pavlov TV's scope beyond streaming competitive matches, adding new content creation and film-making features.

[h3]Standalone[/h3]
https://store.steampowered.com/app/3245770/Pavlov_TV/

Pavlov TV is now it's own stand alone app that can be downloaded for free on Steam. However, we have retained the existing launch parameters to allow you to run Pavlov TV the same way you have before. You do not need a separate installation of Pavlov TV if you already have the Full VR version installed.

You can find the API documentation on the wiki.

Message of the Day

A message of the day has been added to pop up in the main menu on launch. Once it is dismissed, it will no longer pop up again unless a new MOTD has gone live. This will allow us to highlight community events and mods as well as any free cosmetic events or sale discounts.

Community Server API Keys
If you are not a community server host you can skip this section. In order to prevent abuse, we have re-implemented our server API key system. Server hosts will need to jump in game to grab a code in-game from the General tab in the Settings menu. There is a button to Generate server code button that will create a 6 character code you need to use on https://api-key.vankrupt.net/ to generate the full server API key.

Abuse of Code of Conduct or Terms of Service may result in a ban. If you are a regular player you should not provide this key to a server host under any circumstance as your account will be responsible for the conduct of the server.

Instructions can be found on the wiki.

[h2]Patchnotes[/h2]

Core
-Added new maps
-Added revamped Pavlov TV
-Added cosmetics system and store
-Added option in game settings to capture users VOIP data in PavTV replays (disabled by default, must be enabled prior to recording the replay)
-Added a Message of the Day on start up (Click news button in main menu to restore)
-Added new golden deagle model (OITC and TTT)
-Adjusted collision if you bump into a wall with your muzzle while firing in full auto it will no longer release the trigger
-Adjusted item optimizations
-Adjusted texture memory optimizations
-Fixed an exploit using burst fire in walls
-Fixed 3rd person recoil animations
-Fixed issue w/ guns floating in the center of players
-Fixed bayonet having green dot
-Fixed KOTH soviets getting the incorrect faction grenades

The Hide
-Added new objectives: Conquest Disruptors. 1-3 Disruptor objectives may spawn and can be captured in any order by standing in the capture zone. The Hide Monster can contest or revert the capture of any objective by standing in the capture zone. Once all objectives are captured, the monster will take damage over time.
-Added Gas Grenade (Id: gas). Gas grenades replace smoke grenades in The Hide, they last for 30 seconds and deal damage-over-time while inside the cloud
-Adjusted placing trace range for Aurora Trip Mines so they are less likely to be placed inside walls
-Adjusted bandage healing from 33 to 66
-Adjusted bandage healing duration from instant to 3 healing ticks.
-Adjusted Adrenaline Shot for the monster. Adrenaline shots now give the monster infinite stamina for 7 seconds and remove tranquilizer effects

TTT
-Added PPSH to TTT Loadouts
-Fixed Modded Pistols not being used in loadouts

Modkit
-Added drum magazine variants for modders ppsh_drum, thompson_drum
-Added goldengun and tttgoldengun to loot spawner table
-Added GetVehicleList, GetAvatarSkinList, GetItemList these will include vanilla and modded objects
-Adjusted modded items in the buy menu to display more reliably
-Fixed function for modders to update an items details (damage values, buy price, etc)
-Fixed UpdateEquipment not working for mods

Community Servers
-Added new API Key system
-Added a new server variable bRecordReplayVoip=True
-Added Rcon command to SetReplayMode

RecordReplays=0
0 = Off (default)
1 = Send replay footage to PavTV
2 = Save replay footage on the server

Issues with Meta PC software update v68

Update: Meta has since resolved the issue, please make sure you're on the most up to date version of the Meta software.


Recently Meta pushed an update for their PC client that has broken compatibility with some OpenXR titles. We are in communication with Meta in resolving this issue.

There are some methods players can use to downgrade their versions, but we cannot distribute this software ourselves nor can we recommend downloading older clients from an unverified source.

If you are using a Quest there are alternative streaming methods you can use such as Steam Link, Virtual Desktop, or ALVR. This will require you to change your OpenXR runtime to SteamVR instead of Meta/Oculus.

We appreciate your patience while we work with Meta on resolving this ASAP with an official update.