1. Pavlov VR
  2. News

Pavlov VR News

Update 14 - More weapons, Voting & Muting!



Hello guys!

Voting

The awaited voting system is here, in this first implementation you can vote to kick and vote to return to the lobby. This is an extensible system so more types of votes should get added during early-access.

Non-Intrusive voting notification
The voting notification as shown in the thumbnail above is placed away from your aiming view in like a wing-mirror thing. To properly see it you have to turn only your head.

To vote just open the menu (menu + trigger).

Muting

Very straight forward, you get a list of players where you can toggle the mute status on and off. Muted players are saved in your local Pavlov configuration.

More Weapons

The weapons that didn't made it in the last patch, a cheap sawed off shotgun and a new default 9mm pistol. A couple more will come in the mid term.

We are growing, new servers!

More servers have been deployed in Europe and US (west coast) to aid in keeping game-play smooth during peak times.

Join the discord! We have leagues and cookies! ːsteamhappyː

Thanks for your patience

Patch Notes


0.12.0

- Added vote system
- Added mute system
- Added new hand gun
- Added sawedoff shotgun
- Burst & Full-Auto handgun improvement
- Weapon tweaks
- Added server messages
- Reduced armor by 25%

- Fixed radio not working for the 5th player
- Fixed team-selection constrained to 4 players
- Fixed lobby bugging out on failure to download custom map
- Fixed kill impulse not applying online
- Fixed over-powerfull helmet
- Fixed headshot sound occlusion detection

Update 13 - New weapons, Smoke & flash grenades, New hands



Hello

Community League

Looking for a challenge? Join the league! More info in discord.

Infamous swapping hands bug

Is gone, your hands will get automatically oriented if they're not already (helpful for the touch). For Vive players this feature is disable by default, You can also swap them manually from the settings.

New weapons, smoke and flash grenades

Filling the blanks in the smg pistol and grenade categories. There's also a couple of weapons revamped (AK and shotgun). More weapons are coming in the next patch.

New hands and wrist watch "HUD"

The hands have been revamped and a wrist watch has been added, it shows your health, armor and helmet status, magazine count is not functional yet. Hit the comments bellow and let me know what you think about it ːsteamhappyː

Workshop and post-processing

As of this update, post processing has been disabled by default, you can override this in the settings if you wish to.

The motive behind this is mere consistency, some of the techniques used in several workshop maps, darken models and UI to an undesirable degree.

Sorry if this causes you a inconvenience.

Moderation Update (Muting, Kicking, Forgive/Punish, etc, etc)

This update was meant to be released in May however, due to fatigue i had to take a short break and work on something less demanding. This will come for sure in the next update in early August.


Many thanks for the support guys!


Patch Notes


0.11.0

- Added smoke and flash grenades
- Added new hand and watch
- Added new weapons
- Added bullet penetration
- Revamped shotgun and ak
- New physical surfaces
- Added persistent bullet holes
- Added round-length ragdolls in S&D
- Accuracy & TTK tweaks

- Disabled friendly fire during freeze time
- Fixed several S&D bugs
- Fixed fire mode on oculus
- Fixed swaped hands
- Enforcing no post processing

Update 13 - New weapons, Smoke & flash grenades, New hands



Hello

Community League

Looking for a challenge? Join the league! More info in discord.

Infamous swapping hands bug

Is gone, your hands will get automatically oriented if they're not already (helpful for the touch). For Vive players this feature is disable by default, You can also swap them manually from the settings.

New weapons, smoke and flash grenades

Filling the blanks in the smg pistol and grenade categories. There's also a couple of weapons revamped (AK and shotgun). More weapons are coming in the next patch.

New hands and wrist watch "HUD"

The hands have been revamped and a wrist watch has been added, it shows your health, armor and helmet status, magazine count is not functional yet. Hit the comments bellow and let me know what you think about it ːsteamhappyː

Workshop and post-processing

As of this update, post processing has been disabled by default, you can override this in the settings if you wish to.

The motive behind this is mere consistency, some of the techniques used in several workshop maps, darken models and UI to an undesirable degree.

Sorry if this causes you a inconvenience.

Moderation Update (Muting, Kicking, Forgive/Punish, etc, etc)

This update was meant to be released in May however, due to fatigue i had to take a short break and work on something less demanding. This will come for sure in the next update in early August.


Many thanks for the support guys!


Patch Notes


0.11.0

- Added smoke and flash grenades
- Added new hand and watch
- Added new weapons
- Added bullet penetration
- Revamped shotgun and ak
- New physical surfaces
- Added persistent bullet holes
- Added round-length ragdolls in S&D
- Accuracy & TTK tweaks

- Disabled friendly fire during freeze time
- Fixed several S&D bugs
- Fixed fire mode on oculus
- Fixed swaped hands
- Enforcing no post processing

Update 12 - New Map, Workshop (Custom Maps) 5vs5!



Hello!

Major update is finally here!

New Map

First Search and destroy map is fully added, there's been some major changes for balancing reasons. I hope you enjoy this as much as i did making it!

Workshop (Custom Maps)

Aside from the new map i've worked really hard on getting custom map support as early as possible. The reception has been overwhelming and there's already maps ready to download and play. ːsteamhappyː i'm so grateful to have such dedicated community members. Many thanks to you guys!

If you're interested in making custom maps, take a look here http://wiki.pavlov-vr.com/index.php/Getting_Started also join discord if you're having issues.

5vs5

For a better S&D experience player cap has been increased to 10 players per server. It's fun, i'll leave it like that ːsteamhappyː

New Servers

I've migrated to another provider, please let me know how this servers feel like or/and if you're having issues connecting, lagging, etc, etc.



Patch Notes


0.10.0

- 5vs5
- New map
- Added workshop (custom maps)
- Ping display
- New Dedicated Servers

Update 11 - Oculus Goodies, bug fixes and improvements

Hello! ːsteamhappyː

Oculus

In this update Oculus is getting some needed attention from bug fixes to needed basic features like thumbstick snap turn.

Thumbstick snap turn can be activated in the settings (not available for the vive)

Cooking grenades can be done with the trigger!

Be aware that im developing for Oculus pretty much blind as i don't own the hardware yet, so any feedback is appreciated!

Auto ungrip

This is a basic implementation of what would be a series of input customization, in the mean time this seem to be the most seeked feature to add

Final SNDMap testing week

Last chance to give feedback! does it seem balanced? is it too big, too small? does it need more cover spots? etc, etc your opinion it's important!

Pimping process will begin soon (modeling and texturing).


Patch Notes

0.9.7
- fixed bugged lose-streak cash in S&D
- fixed several play space exploits
- fixed ammo pouch getting in the way
- fixed footsteps
- fixed inconsistent winning condition in S&D

- added ghost voice chat
- added smooth two hand grip
- added auto weapon ungrip
- added snap turn for oculus
- grenades can now be cooked with trigger (oculus)
- disabled bomb xray on defending team
- map improvements