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Pavlov VR News

Update 28 - Hotfix

Core
-Fixed SSL issue with Intel 11 generation and up CPUs from preventing Pavlov launching
-Fixed memory leak issue
-Fixed scoreboard flickering issue

TTT
-Fixed scoreboard buttons and buymenus not updating correctly in TTT

The Hide
-Adjusted monster visibility in all objective phases
-Adjusted monster blade damage to 34 in the first phase

Update 28 - Push

Get back to the battlefield, soldier! A tiger tank pins down your unit, and you've got the ordinance. Get your ass back in formation and link up with your squad, and for Pete's sake, don't drop the damn bazooka in the mud. Point Bravo is under heavy defense, so get moving private. Bring up that TNT while you're at it!

Push is a class-based, progressively changing objective game mode. The respawn locations will focus on the following objectives when the attacking team captures a set of capture points. TNT will be primed and placed on the capture point to trigger a fuse countdown that the defending team will need to defuse in the allotted time. The attacking team will have a limited number of reinforcements and must complete the objectives before the round or tickets run out.

Anti-personnel and anti-vehicle mines have also been added to the game to assist in defensive maneuvers or area denial. Don't stand too close. If an enemy shoots the mine, it will explode.

We have added Push to our official maps: Stalingrad, Santorini, Bridge, Bunker, Container Yard, and Siberia.

[h2]How to access Push[/h2]
At this time, Push will need to be running on a community server. Load up Pavlov and use the server browser filter to search for Push game mode.

Hunting Rifle

We've brought back an older favorite weapon for long-range sharpshooters. The hunting rifle supports a unique feature with rounds stored on a bandolier fastened on the butt of the gun. This new weapon does not have a detachable magazine; thus, rounds are inserted one at a time.

Tiger Tank

The most formidable and feared tank of WWII is now in Pavlov. It features a slightly more heavy armor plating and has slightly more health than the other tanks. Mappers can spawn this vehicle with the Pavlov mod kit.

4x4 Vehicles

To help reinforcements move up the line, we've added the 4x4 Kubelwagen and Willys MB vehicles. It supports a crew of 4 and moves at a much faster speed than the tanks. However, they have very little armor, and the crew is exposed to the open air. Beware of snipers!

Bunker

We're proud to release a new official Search and Destroy map. Set in an abandoned Soviet missile silo, Bunker features a reasonably large layout with several intricate pathways to develop exciting strategies.

Updated scoreboard

We've updated the scoreboard to allow more players to be viewed (up to 32). There's also additional information for Search and Destroy to show team economy and bomb possession.

Mod kit

We've created a customizable addition of Push to our mod kit to allow mappers to create the battle as they see fit. If you are a mapper and are interested in creating content for Push, you can find our mod kit here: https://github.com/vankruptgames/PavlovVR-ModKit

Community created Push maps

We have such an outstanding, dedicated mapping community working on Push maps for months in preparation for today's update. We owe so much to their feedback to help create a robust mod kit. You can find a few of their project below. Many of these contributors have multiple projects, so be sure to check out their other workshop push content!

https://steamcommunity.com/sharedfiles/filedetails/?id=1990337643
https://steamcommunity.com/sharedfiles/filedetails/?id=2658527851
https://steamcommunity.com/sharedfiles/filedetails/?id=2581872627
https://steamcommunity.com/sharedfiles/filedetails/?id=2375131730
https://steamcommunity.com/sharedfiles/filedetails/?id=2642609877
https://steamcommunity.com/sharedfiles/filedetails/?id=2674269829

Next Year

Next year, the update cycle may slow down while we progress to a newer version of unreal engine. This will have an unfortunate side effect of making all current workshop maps incompatible. The engine upgrade is absolutely essential so we can improve performance and update a few of the current systems we want to replace. Upgrading your workshop content is about as simple as drag and drop, but it will be necessary as Unreal Engine does not have the ability to make maps backwards compatible.

We also plan to faction Search and Destroy so that each attacking/defending team will have different access to weapons. Your feedback is important so please let us know how you feel about the factioned weapons when we ship future betas. The best way to provide feedback to us is through our discord.


Patch Notes

Core
-Added new scoreboard
-Added new game mode Push
-Added new map: bunker
-Added Tiger tank (ID: tiger)
-Added ww2 kbar knife (ID: ww2knife)
-Added the kubelwagen and Willys MD (ID: kubel, willys)
-Added the hunting rifle (ID: hunting)
-Added the hunting rifle to the tdm, dm, and snd buy wheel
-Added new shot sounds for all WWII weapons
-Added new MG42 handling sounds
-Added button eject to the sks
-Added modern syringe (ID: syringe and ww2syringe)
-Added modern new medkit model (ID: medkit and ww2medkit)
-Added ability to release ar style bolts by slapping the side of the gun (ar/m16/ar9)
-Added new post-death final bullet angle effect ("Kill Cam")
-Purchased genetically modified chicken from santa
-Adjusted golden deagle model
-Adjusted wheeled vehicles to eject players if they're upside down for too long
-Adjusted blood spatter for performance
-Adjusted tank crosshairs to be more visible
-Adjusted suppressor/grenade when in inventory to prevent phallic look ;)
-Adjusted kill feed to have SND bomb show the planting player as the killer
-Adjusted the tank tdm/WWII tdm buy wheel to be faction based like koth
-Adjusted rockets to not restore in your loadout in TDM/TankTDM
-Adjusted prop placement in the warehouse and other various areas in Industry
-Adjusted core optimizations to allow more players in servers
-Adjusted snd buy menu to replace kar98 with hunting rifle
-Adjusted several "cheeky peeks" in Industry
-Fixed leeenfield scope crosshairs to be more centered
-Fixed ballistics shield, medkit, and ammo kit dropping on ground when purchased
-Fixed for bolt slap guns not playing bolt release sound if tapped to release rather than slapped
-Fixed ammo counter showing up inverted under certain circumstances
-Fixed for bolt action guns playing load sound more than once if moving the hand away while reloading
-Fixed bar/bren/ak47/ak12/galul/ar9/bizon/akshorty not playing manual cocking sounds if chambering more than one round at a time
-Fixed tank mg not killing AI
-Fixed firing the taser first causes all bullet tracers to be blue
-Fixed hands above head issue with 3rd person players
-Fixed issue w/ player teleporting under the floor when leaving the main menu from dollhouse mode after being respawned
-Removed ar rail covers
-Removed the kar98 in the modern shooting range

SND
-Added limit of 1 per round to kevlar helmet + armor to prevent accidental buys
-Adjusted economy so your cash can't go negative

The Hide
-Added Cloak Disrupter objective system
-Added new hidden soldier lines for objective complete/monster angry/placing trip mine variations
-Adjusted capture time to be increased
-Adjusted voice over priorities when objectives complete
-Adjusted objective markers
-Adjusted trip mine laser effect to interrupt the beam on players
-Fixed disruption effect not ending on death
-Removed time bonuses when all objectives are completed

TTT
-Adjusted Assassin role to receive a free knife
-Adjusted Lone Wolf's role icon to be shown to dead players
-Adjusted Jester and lone Wolf selection percentages to 30%
-Adjusted the Golden gun so Innocents could kill the Jester without penalty
-Adjusted SilentCet9 damage values
-Adjusted Nameplate and player-manager optimizations
-Fixed players not getting special role equipment after suiciding in the preround

Infection (Community server only)
-Added buy menu
-Added attachment mode
-Added throwing knives and smoke grenades to infected buy menu
-Adjusted Player collisions to no longer spawn on infected players
-Adjusted money to be set 800$ every new round.
-Adjusted reward to 300$ per kill.
-Fixed first monster issues
-Fixed player collisions not being cleaned up
-Fixed UI first monster issue.
-Fixed anti-personnel mine in infection

Balance Table
-ppsh price reduced to $1750
-ppsh nerfed with damage falloff
-kross kill bonus nerfed to $100
-kross damage nerfed to 17 dmg
-mosin, springfield, kar98, leeenfield damage buffed to 80

Verbose Logging (Community Servers)
-Timestamp when match states change (this will allow them to calculate or display times for matches)
-Player stats now show teamid + playername
-End stats show if it was a team-based mode, teams scores if its team-based mode
-Map label + game mode label
-SND bomb will now show the planting player as the killer

RCON
-Added GiveAll rcon command
-Added ShowNametags True/False

Update 27 - Hotfix 2

This hotfix addresses minor bugs with the Buy Menu, TTT, and The Hide

Patch Notes
-Fixed WW2TDM player skins
-Fixed adrenaline shot player speed
-Fixed issues with buy menu being unable to close
-Added infection mode (for community servers only)
-Updated various buy menu icons
-Updated WW2TDM to use faction based buy wheel (similar to KOTH)
-Updated TTT jester role will be assigned less frequently
-Updated TTT jester can no longer hold grenades or knives
-Reduced the frequency of the aurora soldiers bandage voice line

Update 27 - Hotfix 1

This hotfix addresses minor bugs with Search and Destroy, TTT, and The Hide.

Patch Notes
-Fixed issues with tank jitter while driving
-Fixed role selection issue in TTT
-Fixed SND buy menu being unable to purchase items
-Fixed floating spawn locations in station
-Fixed trip alarm buy icon
-Fixed aurora soldier voice line
-added tanks to Stalingrad night (WW2TDM/KOTH)

Update 27 - The Hide

[h3]Incident Report September 28, 2021:[/h3]

In a covert Spetsnaz operation, the operations staging center for western Europe, Site-30 has been raided.

Several terabytes of data were stolen from Site-30 servers. Much of which consisted of weapon development research, government covert operation briefings, metallurgy test results, and the release of a high importance object. While awaiting Level 5 clearance for transfer to Site-19, AO-186-6 "The Hide" was knowingly released by the operatives, presumably to take the asset themselves. However, they were then promptly eviscerated by AO-186-6.

Site security has since regained control of the facility, AO-186-6 escaped the premises.

The assert requires immediate recollection. Termination orders are pending.


Aurora Soldier

Once your squad has infiltrated the AO, ROE is weapons-free. The target must be eliminated by any means, bagged, then extracted to point KILO. Contain the asset at all costs. Work as a team with the tools at your disposal to accomplish the mission. The Hide is hard to spot and must be kept away from feeding on corpses.

[h3]Trip Alarm With a Surprise[/h3]
Protect and secure an area with this sophisticated trip alarm. The laser beam has the ability to relay back to the device a nominal DNA sequence, or an abnormal one. It will signal when a fellow squad member passes when the beam is broken. However if a non-friendly breaks the beam, a different alarm will sound alerting your team of the location of a non-friendly. Also it contains a minor explosive device that will detonate.


[h3]Tranquilizer[/h3]
An XG-505 non-lethal dart will disorient the asset and obscure its vision without destroying them.


[h3]Aurora flashbang[/h3]
Overwhelm the senses of the monster by forcing them to cry out in pain which reveals their location if deployed close enough. The wavelength emitted by the grenade is blocked by Aurora Operative visors.


[h3]Adrenaline shot[/h3]
Shove this auto-injector in your intramuscular tissue for an instant temporary speed boost and 15% damage resistance to protect yourself under extreme duress.


[h3]Bandage kit[/h3]
Recover health instantly by ripping the perforated easy-tear package and applying it with your trigger button.


The Monster

You're not meant to be caged up. You cannot be captured or killed. You regain health by feeding on the flesh of the dead. Blades have been fused with the bones of your forearms. You have also been granted a wonderful ability to see through walls and in the dark. Not only that, the lab has granted you the strength to leap far higher than any human and grab onto any vertical surface. You've also have the ability to refract light around your skin by regulating your body temperature, this makes your body and pants extremely hard to see with the naked eye.

[h3]Smoke grenade[/h3]
Use this screening device to assist in stalking your prey. Despite the ability of your skin to use adaptive camouflage, you can further introduce confusion when trying to attack an entire squad of highly alert soldiers.

[h3]Fragmentation grenade[/h3]
Dispatch damage to a group of enemies with a stolen Aurora fragmentation grenade.


Night Maps

Due to the tone of this additional game mode, It was important that the proper atmosphere is in place for the environment it should be played in. As a result, we have created night versions of our official maps for Stalingrad, Sand, Santorini, Station, and Industry. Not only will it be fun gameplay for The Hide but with the addition of flashlight attachments, we hope it will but a fun alternative take on deathmatch.

New buy menu

We have updated our buy menu, but we're not finished yet. We wanted to get the buy menu in the hands of players now so they can access all the new items such as the canted sight, laser, flashlight, new modern weapons, and more. At a later time, we're going to hand the keys to the community to let them edit the buy menu themselves for their custom game mods with JavaScript.

Improved first-person vests

The first-person vests have been visually overhauled. Your vest will match the character skin that you are using. The color and detail are also much more present!

Visual Damage feedback

When you are now damaged, the edges of your vision will provide a damage indicator.

$10,000 Map Contest
Our good frozen friends at Arctic VR are hosting a map designing contest aimed at the Search and Destroy game mode and we are happy to sponsor the winners totaling up to $10k in cash prizes!

This contest is free and open to enter for everyone and specifically for Pavlov Shack version of Pavlov for mobile VR. The submission is now open and closes on January 1st 11:59 PM Easter Standard Time.

More information and rules can be found on the website: https://www.arctic-vr.com/quest-for-content

[h2]Happy Halloween from your friends at Vankrupt! [/h2]

Patch Notes

Core
-Added new game mode: The Hide
-Added new first-person vests
-Added new dark versions of maps: station_night, sand_night, stalingrad_night, industry_night)
-Added new painkiller model
-Added visual damage feedback/indicator
-Added bayonets to tanktdm and koth
-Added temporary Halloween themed item swaps
-Adjusted tiger liveries
-Adjusted AR style charging handles so that they aren't as linear
-Adjusted splash screens to fix border issue for Oculus headsets
-Adjusted Pak system for faster validation (future updating)
-Adjusted flashlight shader
-Fixed exploit abusing playspace to clip ceiling and floor with head
-Fixed M1 Garand ping not playing sometimes
-Fixed menu walking exploit
-Fixed slapping bolt removing 2 rounds
-Fixed for guns triggering filter out sound
-Fixed being able to see through the scope while flashed
-Fixed inventory not rotating when trying to start sprinting
-Fixed issue with error sound incorrectly triggering with gun handling

KOTH
-Added gradient to the cap zone

TTT
-Added UI for Teleporter and DNA scanner
-Added 10% damage resistance to all players
-Added special roles: Jester, Glitch, Assassin, Sheriff, Tank
-Added rcon commands for community server owners (Commands: tttflushkarma, tttsetkarma, tttsetrole, tttsetrole, tttendround, tttpausetimer, TTTAlwaysEnableSkinMenu)
-Adjusted TTT armor system
-Added DNA revamp
-Added textures for Discombobulator grenade
-Adjusted TTT C4, leaves DNA when armed
-Adjusted TTT C4 long time blast radius (increased)
-Added covert body searching
-Adjusted Silent Cet 9 magazine ammo to 12
-Adjusted TTT Knife stab sound range (decreased)
-Adjusted TTT Medkit to WW2 Medkit
-Adjusted Mercenary and Survivalist special roles (Survivalist is no longer a guaranteed special role)
-Adjusted Several backend improvements to TTTv2
-Fixed round waiting issue
-Fixed Newton Launcher not shooting players in the correct direction