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Update 27 - The Hide

[h3]Incident Report September 28, 2021:[/h3]

In a covert Spetsnaz operation, the operations staging center for western Europe, Site-30 has been raided.

Several terabytes of data were stolen from Site-30 servers. Much of which consisted of weapon development research, government covert operation briefings, metallurgy test results, and the release of a high importance object. While awaiting Level 5 clearance for transfer to Site-19, AO-186-6 "The Hide" was knowingly released by the operatives, presumably to take the asset themselves. However, they were then promptly eviscerated by AO-186-6.

Site security has since regained control of the facility, AO-186-6 escaped the premises.

The assert requires immediate recollection. Termination orders are pending.


Aurora Soldier

Once your squad has infiltrated the AO, ROE is weapons-free. The target must be eliminated by any means, bagged, then extracted to point KILO. Contain the asset at all costs. Work as a team with the tools at your disposal to accomplish the mission. The Hide is hard to spot and must be kept away from feeding on corpses.

[h3]Trip Alarm With a Surprise[/h3]
Protect and secure an area with this sophisticated trip alarm. The laser beam has the ability to relay back to the device a nominal DNA sequence, or an abnormal one. It will signal when a fellow squad member passes when the beam is broken. However if a non-friendly breaks the beam, a different alarm will sound alerting your team of the location of a non-friendly. Also it contains a minor explosive device that will detonate.


[h3]Tranquilizer[/h3]
An XG-505 non-lethal dart will disorient the asset and obscure its vision without destroying them.


[h3]Aurora flashbang[/h3]
Overwhelm the senses of the monster by forcing them to cry out in pain which reveals their location if deployed close enough. The wavelength emitted by the grenade is blocked by Aurora Operative visors.


[h3]Adrenaline shot[/h3]
Shove this auto-injector in your intramuscular tissue for an instant temporary speed boost and 15% damage resistance to protect yourself under extreme duress.


[h3]Bandage kit[/h3]
Recover health instantly by ripping the perforated easy-tear package and applying it with your trigger button.


The Monster

You're not meant to be caged up. You cannot be captured or killed. You regain health by feeding on the flesh of the dead. Blades have been fused with the bones of your forearms. You have also been granted a wonderful ability to see through walls and in the dark. Not only that, the lab has granted you the strength to leap far higher than any human and grab onto any vertical surface. You've also have the ability to refract light around your skin by regulating your body temperature, this makes your body and pants extremely hard to see with the naked eye.

[h3]Smoke grenade[/h3]
Use this screening device to assist in stalking your prey. Despite the ability of your skin to use adaptive camouflage, you can further introduce confusion when trying to attack an entire squad of highly alert soldiers.

[h3]Fragmentation grenade[/h3]
Dispatch damage to a group of enemies with a stolen Aurora fragmentation grenade.


Night Maps

Due to the tone of this additional game mode, It was important that the proper atmosphere is in place for the environment it should be played in. As a result, we have created night versions of our official maps for Stalingrad, Sand, Santorini, Station, and Industry. Not only will it be fun gameplay for The Hide but with the addition of flashlight attachments, we hope it will but a fun alternative take on deathmatch.

New buy menu

We have updated our buy menu, but we're not finished yet. We wanted to get the buy menu in the hands of players now so they can access all the new items such as the canted sight, laser, flashlight, new modern weapons, and more. At a later time, we're going to hand the keys to the community to let them edit the buy menu themselves for their custom game mods with JavaScript.

Improved first-person vests

The first-person vests have been visually overhauled. Your vest will match the character skin that you are using. The color and detail are also much more present!

Visual Damage feedback

When you are now damaged, the edges of your vision will provide a damage indicator.

$10,000 Map Contest
Our good frozen friends at Arctic VR are hosting a map designing contest aimed at the Search and Destroy game mode and we are happy to sponsor the winners totaling up to $10k in cash prizes!

This contest is free and open to enter for everyone and specifically for Pavlov Shack version of Pavlov for mobile VR. The submission is now open and closes on January 1st 11:59 PM Easter Standard Time.

More information and rules can be found on the website: https://www.arctic-vr.com/quest-for-content

[h2]Happy Halloween from your friends at Vankrupt! [/h2]

Patch Notes

Core
-Added new game mode: The Hide
-Added new first-person vests
-Added new dark versions of maps: station_night, sand_night, stalingrad_night, industry_night)
-Added new painkiller model
-Added visual damage feedback/indicator
-Added bayonets to tanktdm and koth
-Added temporary Halloween themed item swaps
-Adjusted tiger liveries
-Adjusted AR style charging handles so that they aren't as linear
-Adjusted splash screens to fix border issue for Oculus headsets
-Adjusted Pak system for faster validation (future updating)
-Adjusted flashlight shader
-Fixed exploit abusing playspace to clip ceiling and floor with head
-Fixed M1 Garand ping not playing sometimes
-Fixed menu walking exploit
-Fixed slapping bolt removing 2 rounds
-Fixed for guns triggering filter out sound
-Fixed being able to see through the scope while flashed
-Fixed inventory not rotating when trying to start sprinting
-Fixed issue with error sound incorrectly triggering with gun handling

KOTH
-Added gradient to the cap zone

TTT
-Added UI for Teleporter and DNA scanner
-Added 10% damage resistance to all players
-Added special roles: Jester, Glitch, Assassin, Sheriff, Tank
-Added rcon commands for community server owners (Commands: tttflushkarma, tttsetkarma, tttsetrole, tttsetrole, tttendround, tttpausetimer, TTTAlwaysEnableSkinMenu)
-Adjusted TTT armor system
-Added DNA revamp
-Added textures for Discombobulator grenade
-Adjusted TTT C4, leaves DNA when armed
-Adjusted TTT C4 long time blast radius (increased)
-Added covert body searching
-Adjusted Silent Cet 9 magazine ammo to 12
-Adjusted TTT Knife stab sound range (decreased)
-Adjusted TTT Medkit to WW2 Medkit
-Adjusted Mercenary and Survivalist special roles (Survivalist is no longer a guaranteed special role)
-Adjusted Several backend improvements to TTTv2
-Fixed round waiting issue
-Fixed Newton Launcher not shooting players in the correct direction


Update 26 - Hotfix 3

This hotfix is addressing more instances of crashing for some users related to Visual Studio Redistributable. If you are still having issues after applying the patch, please let us know in the Steam forums.

You can join our Discord and our #PC-Troubleshooting channel.

Patch Notes

- Added newest Visual Studio Redistributable to install script
(manually install with: https://aka.ms/vs/16/release/vc_redist.x64.exe)
- Fixed muffled sounds

Update 26 - Hotfix 2

This hotfix is addressing various instances of crashing for some users. If you are still having issues after applying the patch, Please let us know in the Steam forums.

You can join our Discord and our #PC-Troubleshooting channel. We have some pinned fixes for some rare issues such as Dynamic Link Library (v8_libplatform.dll) not able to be located.

Patch Notes

-Adjusted audio mix to address loudness and prevent clipping
-Adjusted sounds handling sounds for, m1garand, leeenfield, g43, revolver
-Adjusted anti-jiggle to address playspacing abuse
-Fixed guns not being cocked if they’re locked open and tapped to close
-Fixed a few instances of crashes related to VoiceCapture, Steam phonon audio

Update 26 - Industry

Industry


Set in the headquarters of the Infinitum Military Solutions, this ruthless PMC never would have guessed the fight would be brought onto their home turf. This security firm has a mission statement to bring protection to those who need it most. Still, their history directly opposes these core values, resulting in the inevitable conflict brought to their corporate offices.

This map design originated directly from the Pavlov community. It was such a fan favorite we decided to partner with the original map designer, Voxie, to remake a map with a high amount of detail. This map features various environments with SnD at the forefront of the design with a finely tuned layout to ensure this map will withstand the test of time.

Updated modern player models


We have updated our NATO and Russian player models for Pavlov. This comes with several benefits. Not only are the teams now more distinguishable, but we have also improved performance with them. We were able to make them look better, while also reducing the number of draw calls needed to render them on screen.

New weapon sounds

Our sound design team has remastered all of the current weapons sounds in an effort to provide more heavy impact and dialed up the effects of outdoor reverb.

New explosion effects


We've added new effects to the frag grenade and SnD bomb. We've also wholly refactored the flashbang effect to address some of the issues with low-light environments. We also believe we have helped simulate the feeling of discombobulation with these new flashbang effects.

Utility buy limits to Search and Destroy

After receiving feedback from players, we have decided to add buy limits to the utility. You can now only purchase a single frag at a time in pre-round. This is an effort to reduce grenade spam. Additionally there are limits to 2 smokes, 2 flashbangs, and only one pair of pliers.

Pavlov TV Returns!


We have brought back our casting application for casting Search and Destroy matches. This can be used by changing the launch parameters for the game. It will open to a keyboard and mouse interface that can be controlled with various key binds to change the perspectives of the spectator camera. You can find the full guide on our wiki.

Revamped modern shooting range


We've rebuilt the shooting range. Not only have we designated the doors to lead to other offline areas, but it's also optimized it for better performance.

Bolt slap mechanics


We've added bolt slap mechanics! Now when you have a bolt locked back on specific weapons, you can swing your hand on top of the bolt to cycle it forward. There's no need to use the trigger button. This mechanic provides absolutely no tactical benefit; however, you will look really cool when doing it.

Trench Gun

After many requests from the community, we have added the Trench Gun! This shotgun packs a powerful punch sure to stir up the guts of your enemy if they're too close for comfort.

Historical Scopes


Fleshing out the WWII content further, we're also added historical scopes for all the bolt action rifles. Each featuring its own unique model and reticle to lend more ability to the bolt actions and create more viable use on the battlefield. By default, these weapons will automatically come with a bolt action rifle. However, they can be removed by the player. If you are making a custom game mode, you can additionally spawn the rifles without the attachments.

New kill house season

Kill house stats are being reset for a new season. Stake your claim on a world record run with your favorite weapon, or join the mixed category for some extra spice!

Plans for the Future of Pavlov VR

Pavlov is moving towards a faction-based weapon set, according to each team. This will effectively limit the weapons available to you. One team will have the AK available, and the other will have M4, and so on. Some weapons will be shared between teams, of course, such as the Deagle. This future change will be part of the buy menu revamping efforts.

We're also introducing more game modes such as Push, and If you would like to help us test these new game modes in the Steam Betas we update regularly, we would love your feedback!

Here is how to access the beta on Steam:
  • Right click Pavlov VR in Steam
  • Go to properties
  • Click Betas Tab
  • Select "beta-" from the drop down


For a list of the patch notes, please check out our #pc-beta-feedback channel on our Discord server!

Patch Notes

-Added new russian & nato character models
-Added tiger tank (ID: tiger)
-Added police skin (ID: cop)
-Added new modern shooting range
-Added new map: Industry
-Added new scope effects
-Added environmental sounds to both shooting ranges
-Added sounds for knife twirling in air
-Added new sounds for painkillers and being revived
-Added new on screen healing effect
-Added player acceleration strafing to address jiggle peaking
-Added function to address Oculus Quest controllers duplicating a trigger press
-Added canted red dot (ID: canted_reddot)
-Added red dot for pistols (ID: reddot_pistol)
-Added bayonets to historical weapons (ID: bayonet_kar98, bayonet_springfield, bayonet_mosin, bayonet_leeenfield, bayonet_m1garand, bayonet_trenchgun)
-Added 0.3 burst delay to sock
-Added new flashbang FX, when looking away from the flash it will be less intense
-Added trenchgun, sks, akshorty, new kar98 model (ID: trenchgun, sks, akshorty, kar98)
-Added SnD explosion effects
-Added new explosion effect to frag grenade
-Added kill feed icon for SND bomb, akshorty
-Added new bullet decals for player bullet hits
-Added new reload mechanics to sawed off
-Added mute microphone checkbox to settings
-Added new asynchronous loading system to improve core game performance
-Added ability to attach laser to m9, de, and revolver
-Added ability to attach laser/flashlight to p90 and pump shotgun
-Added new server browser filters for TTT and OITC
-Added loading splash screen
-Added scopes to WWII bolt action rifles
-Added remastered weapon sounds
-Added environment sounds to station
-Added modkit setting to adjust if enemies can be revived by the syringe or not
-Added animation the bottom feed door on the autoshotgun and pumpshotgun
-Added magazine optimizations
-Added bayonet as knife replacement in WW2 GunGame
-Added SnD buy limits: 1 frag grenade, 2 smokes and flashes, 1 plier
-Added plier haptics that builds up while squeezing + increased the cut time by .1s
-Added hand penetration mechanic so headshots are no longer blocked by hands
-Adjusted net code to prevent high ping player advantage (competitive only)
-Added a rail to the uzi for the flashlight
-Added function to community servers so that if no players are in the match during SND start it will wait up to an additional 60 seconds for players to join
-Added a shell mesh to the uzi so you can tell if its loaded or not
-Added UI prompt for community server connections and download
-Added the ability to cancel map join on workshop download mid progress (will not join left server when map finishes download)
-Added M'Kay slap mechanics to mp5, smg, autosniper, and aug
-Added bVerboseLogging server config var to now log killed/killedby/headshots/SND bomb Plants/Defuse/Explosions/Teamswitching/Teamkills/Roundstatechanges
-Added bCompetitive option to game.ini default value is false, will allow community servers to run competitive SND
-Added basic stat tracking for community servers; it will dump to logs at match end
(kills, assists, deaths, headshots, bombs planted, bombs defused, chickens killed etc)
-Added SetPin rcon command (if no pin is passed in it will unlock the server)
-Added function prevent server moderators from being vote kicked
-Added a 10% chance for the luger to spawn with the black widow skin
-Added arrows to the map browser UI
-Adjusted mag slap mechanic to be more forgiving
-Adjusted gun ids (galul, scur, vzz)
-Adjusted Gungame to include new weapons and remove Kar98
-Adjusted character model to correct rig and reduce draw calls
-Adjusted the charging handle linear ranges for the: cet9, 57, m9, de, sock, luger, tokarev, 1911
-Adjusted the charging handle linear ranges and chamber meshes for the: kross, scur, vzz, galul
-Adjusted bar bipod to be folded up
-Adjusted weapon slides and bolts so they cannot be gripped while firing
-Adjusted deagle to increase reloading speed slightly
-Adjusted pipe attachment to player models to the bottom jaw
-Adjusted smg shell ejection socket
-Adjusted bolt for awp and anti-tank rifle to be more forgiving on fully latched and unlatched state
-Adjusted pump shotguns reloading linear rail (should require more actuation)
-Adjusted shooting range to improve performance
-Adjusted tutorial lighting
-Adjusted bots will no longer eject shells out of their guns in offline mode
-Adjusted rl_rpg offhand grip to correct spot
-Adjusted repairtrool to allow on the hip slots
-Adjusted the autoshotgun stock interact box to the rear of the weapon where the stock hinges
-Adjusted the lmga mesh so that the bullets don’t show up weirdly in the shooting range (loot proxy)
-Adjusted loading hand pose on all shell loading shotguns
-Adjusted vanas with lowered RPM, boosted horizontal recoil, increased price to 2300, 50 killbonus
-Adjusted ak12 with price increase, damage increase to 25, helmet bleed to 74
-Adjusted awp with damage increase to 100, armordamage 50, armorpen 65
-Adjusted P90 with recoil reduction, lowered the price to 1900
-Adjusted sock price to 650
-Adjusted ak12 and uzi magazine socket
-Adjusted rifle laser/flashlight attach distance (increased)
-Adjusted zombies bullet hit shader
-Adjusted the autoshotgun stock interact box to the rear of the weapon where the stock hinges
-Adjusted rocket ammo drop sound
-Adjusted guns to play cocking sounds when manually chambering rounds
-Adjusted limited ammo mode rocket launchers to have reserve ammo of 1 instead of 3
-Adjusted anti-tampering vendor to EAC
-Adjusted flashlight so it can be turned on while in hand
-Adjusted pills will now only dispense if theyre near + above your head
-Adjusted optimizations to KOTH
-Fixed hand on slide or bolt stating gripped when main hand lets go of the weapon
-Fixed delay on flashlight/laser
-Fixed KOTH icon disappearing
-Fixed not being able to pick up grenades on the ground even though they’re highlighted
-Fixed a rare issue with the repairtool
-Fixed issue with tank damage
-Fixed newton launcher recentering players in vehicles
-Fixed unkillable ghost via vehicles
-Fixed backward ak12 on the weapon rack
-Fixed lootcrate issue with attachments
-Fixed assorted issues w/ attachment states
-Fixed LMGA belt on the weapon rack
-Fixed m16/m4/ar9 charging handle teleporting
-Fixed kar98 scope attach distance
-Fixed p90 charging reciprocating when firing
-Fixed bar selector switch being backward
-Fixed stick grenades playing ignite sound more than once when non-owner pulls the string
-Fixed SND bomb was able to be clipped when not planted
-Fixed shooting range door handle grip position
-Fixed pipe placement for updated character models, attached to lower jaw
-Fixed bar fire rate switch issue while holding the trigger
-Fixed killhouse door handle
-Fixed ping rollover issue on the player scoreboard
-Fixed lootcrate issue with attachments
-Fixed unkillable ghost via vehicles
-Fixed mp5 laser attachment issue
-Fixed stick grenades playing ignite sound more than once when non-owner pulls the string
-Fixed ATV + Truck from being able to be walked on
-Fixed the autoshotgun loading bounds
-Fixed hand staying gripped on charging handle when gun is dropped
-Fixed various gun desync bugs
-Fixed culling issue in Santorini
-Fixed being unable to grab the charging handle if you died while last holding it
-Fixed the autosniper charging handle rotation
-Fixed scur charging handle animation
-Fixed ammo counter will be red when there is no bullet in the chamber
-Fixed guns playing sound for attachment removal if the mode is disabled
-Fixed invulnerable players not being affected by kill volumes getting into unplayable areas
-Removed kar98 from modern GunGame
-Removed bolt release binding from mp5, smg, autosniper, and aug
-Exposed vehicle despawn time to spawners + modkit

TTT
-Added telefrag kill icon
-Added sks to TTT loadouts
-Adjusted TTT pointer hand to always be your dominant hand
-Adjusted TTTv2 ammo system to Limited Special
-Adjusted Silent Cet 9 magazine ammo to 8 bullets
-Adjusted detective role to use cop skin w/ detective hat
-Adjusted TTT skin changer portraits for NATO and Russian
-Removed rockets from TTT

Pavlov VR Scheduled Maintenance

Starting around 11:00 PM-3:00 AM PST on Tuesday, April 13th Pavlov VR will be down for maintenance and multiplayer will not be accessible.

We hope to return service a soon as possible.