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Pavlov VR News

Update 18 - Gun Game, New Weapons & Server Settings




Hello guys!

New weapons

Adding more interesting variety to the game, a fully auto drum shotgun, a revolver and a bullpup rifle with x4 sight (this is a preview of what attachments can feel in the game. Attachment update will arrive later this year)





Gun Game

New game mode, you get assigned a new weapon on every kill, the first one to go through all weapons wins. Difficulty increases as you progress.

There's also deathmatch as a logical addition derived from gun game development.

Server Settings

Have you ever wanted to enforce either, rifles, pistols, knives or grenades only ? Now you can do it in deathmatch/team-deathmatch with the brand new weapon filters.

Match length extension has also been added


Get involved in the development, competitive league and chill at the discord http://discord.gg/pavlov-vr and follow at twitter for updates http://twitter.com/davevillz


Thank you everyone for the support ːsteamhappyː





Patch Notes

0.30.0

- Added gun game mode
- Added deathmatch game mode
- Added 3 new guns
- Added server settings
- Rifles, Handguns, knives & grenades only
- Major recoil and balancing changes
- Added strafe/speed penalties to sniper rifle
- Added Oculus thumbstick deadzone
- Added Oculus missing haptic effects
- Increased kar98 damage
- Removed mag release on AKs

- Fixed sawedoff issues
- Fixed offhand auto-rebuy
- Fixed round begin/end score issues
- Fixed spectator room view
- Fixed floating grenades
- Fixed magazines droping from pouch
- Fixed ak47 sights/zeroing
- Fixed sniper rifle ghost magazine

Update 17 - Quick Slots, New Sprint, Main Hand Reloading & Much More!



Hello guys ːsteamhappyː

Major mechanic change for the Vive

Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.



New Inventory and quick slots

The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily



Native Oculus Support

After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game.

Thank you for all the support ːsteamhappyː

Patch Notes

0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps

Upcoming update is now on open beta, try it out!

Hello guys ːsteamhappyː

I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.

Major mechanic change for the Vive

Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.

This change is gonna be very controversial, however the pros outweights the cons.

New Inventory and quick slots

The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily

Native Oculus Support

After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,


Be aware that only North America servers have been deployed for the beta


Join the discord or forums to discuss this changes! http://discord.pavlov-vr.com

Thank you everyone ːsteamhappyː


Patch Notes

0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps

Upcoming update is now on open beta, try it out!

Hello guys ːsteamhappyː

I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.

Major mechanic change for the Vive

Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.

This change is gonna be very controversial, however the pros outweights the cons.

New Inventory and quick slots

The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily

Native Oculus Support

After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,


Be aware that only North America servers have been deployed for the beta


Join the discord or forums to discuss this changes! http://discord.pavlov-vr.com

Thank you everyone ːsteamhappyː


Patch Notes

0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps

Update 16 - New Weapons, Revamped Main Room & Competitive Mode



Hello guys ːsteamhappyː

Revamped Main Room

The new main room aside from the eye candy and good first impression that was lacking for a long time, there's a new tutorial tool tip system to help new player get the hang of the game quicker.

New Weapons

We finally have a wide selection of heavy weaponry featuring a new light machine gun and a semi-auto shotgun.





There's also a new cheap hunting rifle, for them saving rounds ːsteamhappyː




Competitive Mode

Currently this mode features a brand new spectator room and team only voice chat. In future updates you'll start seeing things like auto-pause on disconnect, ready up mechanic, etc, etc. This is just the beginning of eSports with Pavlov.

Join the community league! (more info on discord http://discord.pavlov-vr.com)

Official Oculus Support

The Oculus implementation is at a point where im comfortable to mark it as compatible in the store page however there's still a few issues that need to get improved and fixed overtime.

Battle Royale

Yep, Pavlov is gonna have it's own battle royale mode next year. This is the reason there hasn't been an update for a while as all the attention has been put into that. If you're interested keep an eye on discord for scheduled play tests.

Experimental Virtual Stock

You can enable it in the settings, hopefully this will lower the gap between players with physical stocks and everyone else. Give it a try, any feedback is appreciated.


Thanks everyone for the patience and support ːsteamhappyː


Patch Notes


0.14.0

- added LMG
- added hunting rifle
- added semi-auto shotgun
- added delay to burst mode
- added experimental virtual stock
- added competive mode
- added tool tip system
- changed S&D loose cash to 1500
- pump shotgun price reduced
- improved oculus support
- revamped the main room

- fixed weapon and scope exploits
- fixed wallpeep exploit
- fixed inconsistent lobby team selection
- fixed magazine insert issues
- fixed oculus firing issue