1. Pavlov VR
  2. News

Pavlov VR News

Update 29 Beta

Notice: Steam VR beta branch is causing memory leak issues and crashing. If you are experiencing performance issues, ensure your runtime is not using the SteamVR beta.


Blood, sweat, and many, many tears went into Pavlov's development in 2022. Finally, after several engine upgrade iterations, we are ready to show you all a peak into Update 29.

This update brings forth the Unreal 5.1 upgrade and our conversion to the OpenXR standard to future-proof Pavlov for the years to come. This update comes with several overhauls, bug fixes, and new features.

[h3]Join us in the Steam Beta[/h3]
Here is how to access the beta on Steam:
  • Right-click Pavlov VR in Steam
  • Go to properties
  • Click Betas Tab
  • Select "beta" from the drop-down

We want your participation to stress test this beta for yourself and provide some feedback! Join our discord!

[h2]Maps[/h2]
We completely overhauled Sand to bring the art direction up to the standards of our other maps. We are also introducing horror versions of Datacenter, Siberia, and Container Yard.

[h2]New characters for Nato and Russians[/h2]
Modern game modes will now utilize a variety of new character models. More characters to come!

[h2]UI Overhauls[/h2]
Various aspects of the UI have been reworked. We're introducing onboarding for new players, loading screen tips, Name tag variations, watch UI, voting, death card, and more!

[h2]Matchmaking[/h2]
We're introducing matchmaking! We currently have casual matchmaking, with ranked matchmaking to be included later.

[h2]Modkit and Retiring Steam Workshop for Mod.io[/h2]
This engine upgrade means custom maps from the previous version of Pavlov VR will not be compatible with this update. Map makers and modders will need to upgrade their content using the new modkit to support the update.

It has also come time to retire the Steam Workshop and move the content delivery network to Mod.io. This migration is necessary to provide a reliable content delivery network independent of Steam.

The modkit beta will be released at a later time soon. Stay tuned on discord!

[h2]New Guns[/h2]
We have added two new weapons, PKM and Skorpion.

[h2]New IK system[/h2]
Pavlov's inverse kinematics are into a new system with more animation blending and the addition of prone! Prone is not available for SnD. Mod creators can also disable prone if they so choose.

[h2]Infection[/h2]
Infection has joined the family of game modes! It's now part of the lobby selection of game modes. A permutation of The Hide where if the monster kills a player, they become infected and turn into a monster on respawn. The round continues until Aurora soldiers survive the match or all have been infected.

[h2]Prop Hunt[/h2]
Now out of beta and supports the following night/day versions of maps:
Bridge, Datacenter, Bunker, Station, Santorini, and Containeryard

Prop Hunt lets players on the 'prop' team explore the map and select a prop or item in the map who will then clone that object. During this time, the hunters are blinded in the pre-round. Props must be clever and find a location on the map to help them hide in plain sight. When the round starts, hunters must find and eliminate all the player props on the map. A hunter trying to shoot a prop that is not a player will see a reduction in health. The round ends when all props are eliminated or the round timer ends.

[h2]TTT[/h2]
TTT has also seen quite a rework, and we're also introducing customization features for community server owners to make their permutations of TTT.

Most importantly, TTT classic is now also in the game.

[h2]Search and Destroy[/h2]
Weapon factioning is now implemented. We have also tweaked some issues with the economy for late joining players and addressing issues with the bonus system.

[h2]Admin Menu for Community Servers[/h2]
The admin menu has returned for community server moderators with new features to help moderate your community live in the game.

[h2]Plans for Update 29 Release[/h2]
The official launch of the next update will come next year as we want to provide ample opportunity for the modding and mapping community to experiment with the modkit and bring their content into 5.1 while addressing issues currently in the beta.

At the same time, we want to monitor feedback and address reported issues from the player base.

[H2]Patch Notes[/h2]

Core Game
-Added new guns (ID: skorpian, pkm)
-Added prone player poses and animations (not available
in SND)
-Added vehicle (ID: motorcycle)
-Added new body IK system
-Added new finger gestures for all controllers when applicable
-Added gun angle adjustment system to shooting range 3rd booth
-Added highlight hip ammo pouches when your hand is near them
-Added new version of Sand
-Added datacenter_night, siberia_night, containeryardnight
-Added vehicle dashboard animations for the ATV, Kubel, Willys
-Added painted variant for willys (id: willys_svt)
-Added new bullet hit reaction animation on players
-Added vote cooldown of 60 seconds to prevent spam voting
Added comfort options for vignette on player movement
-Added new Nato and Russian characters
-Added function to randomize characters on GG, SnD, TDM
-Added trigger discipline hand poses for controllers with capacitive touch
-Added credits
-Added new moderation and sanction system
-Added a new competitive waiting room environment (prevents info leaking to the team)
-Added new breakable glass particles for datacenter, zombie hospital, container yard
-Added EULA on the first launch
-Added new gibs to the headshot effect
-Adjusted smoke effect and added smoke trail when thrown
-Adjusted upside-down vehicles to flip on enter
-Adjusted player height to update occasionally
-Adjusted dollhouse scaling
-Adjusted grenade section of the tutorial
-Adjusted controller forward vector when aiming up
-Adjusted trigger animations on WWII weapons
-Adjusted Ballistics Shield inventory offset
-Adjusted lmga belt replication
-Adjusted optimizations to items and pawns to use parents' bounds rather than recalculate them
-Adjusted ragdoll/dead body optimization
-Adjusted bullet shell collision
-Adjusted grab volume default location to better align with the hand
-Adjusted the m4 and sks stock to animate
-Adjusted flashlight shader
-Adjusted Input bindings now take IsTouchpadInverted into account
-Adjusted guns code to be more optimized
-Adjusted pawn animations to be more optimized
-Adjusted shooting yourself in the head will now pop your helmet on the first shot to prevent it from taking 3-4 bullets with some guns
-Adjusted destruction system in datacenter
-Adjusted vehicle exit location when it can't find a valid place around the vehicle
-Adjusted ar9/ar/m16 charging handle animation
-Adjusted revolver trigger to have a slightly shorter pull (revolver/webley)
-Adjusted blood splat textures for better shot feedback
-Adjusted ragdoll physics
-Adjusted autosniper to use rifle ammo
-Adjusted objective icons and radius shader
-Adjusted tracers and muzzle flash to be more optimized
-Adjusted WWII bolt action animations to be more realistic
-Adjusted prices for SMGs, bizon 1200, akshorty 1600, vector 1550, ar9 1400, p90 1700
-Adjusted autosniper to be automatic, removed red dot/holo attachment, adjusted recoil, magazine to 20+1 from 14+1, price 2600, kill bonus 300, damage 20
-Adjusted vzz kill bonus 200, armor damage 50, helmet damage 50, falloff .75, max falloff 3500
-Fixed controller models when in the menu
-Fixed player desync from the vehicle interior
-Fixed loot spawn proxies not working in specific game modes
-Fixed old trigger animation issue with the hand not placed on the weapon
-Fixed crash due to a bullet being nullptr under some weird circumstances
-Fixed placing an item on the vest triggering an error sound due to it also overlapping a quick slot
-Fixed exploit with players being able to vote kick non-team members
-Fixed item desync where highlight mesh isn't in the same location as the item on the server
-Fixed clients waking vehicles from sleep, causing desync on their end until the vehicle updates on the server
-Fixed tank interior LODs
-Fixed glowing player issue
-Fixed characters being able to extend items too far in hands
-Fixed ammo counter getting covered up by mg42 for lefties
-Fixed exploit allowing hands to go through the floor
-Fixed bunker collision issue
-Fixed out-of-bounds exploit station
-Fixed exploit method on pulling a magazine from a holstered weapon
-Fixed vehicle blocking volumes on Stalingrad
-Fixed decals being improperly applied
-Fixed radio being toggled while killed, causing it to continue sending static
-Fixed players using two active scopes attached to one camera

Core UI
-Added onboarding UI
-Added Admin menu for community server moderators
-Added new splash screens
-Added new voting UI for end match and player kick
-Added new loading screen tips
-Added new killfeed UI, also now highlights your kills
-Added haptic intensity slider to settings
-Added new name tag style and name tag variations (can be changed in settings)
-Added Infection and Prophunt to lobby drop-down
-Added OutOfBounds death icon
-Added new death card UI
-Added new tooltips
-Added new headshot killfeed icon
-Added new friends/player management
-Added notification system
-Added new watch UI
-Added UI depth transparency
-Added scroll bars to necessary UI elements
-Added "Get Ready" UI with freeze time to DM, TDM, and GunGame before the round begins.
-Adjusted Ammocounter infinite ammo to "inf"
-Adjusted autosniper killfeed icon to remove the scope
-Adjusted post-match to allow extra time to display the score in community servers
-Adjusted post-death information to determine the length in meters
-Adjusted vote menu to notify players the other team is voting or if you need to open the menu to vote
-Adjusted nametags and scoreboard to scale player names according to character count
-Adjusted how profile pictures are pulled, fixing an issue with dark contrast
-Fixed icon getting culled in push/koth

Audio
-Added new grab sounds
-Added audio reverb volumes to all maps
-Added new audio occlusion system
-Added modern medkit sounds
-Added VO reverb for monster and Aurora soldiers
-Added new environment audio to all base maps
-Added audio easter egg to Santorini
-Added kill volume death sounds to Bridge and Station
-Added vehicle impact sounds
-Added low ammo-suppressed audio effect
-Added new audio stingers for round start/end and match start/end for all game modes
-Added vehicle impact sounds
-Adjusted handling sounds for guns
-Adjusted weapon drop floor impact sounds based on weight
-Adjusted rocket launcher sounds to be beefed up
-Adjusted revive gasp and healing audio
-Adjusted audio system to prevent clipping/distortion
-Adjusted all modern weapon audio for interactions, firing, and suppressed guns
-Adjusted footstep sounds
-Adjusted water material footstep sounds
-Adjusted landing sounds from a player dropping down from heights
-Adjusted vest inventory interaction audio
-Adjusted sound voice priority changes to prevent clipping
-Adjusted SMG suppression curve
-Adjusted flash bang not to give hit feedback to the thrower

GunGame
-Added new kill ping and notification sound that plays when the knife is reached in gun game

Zombies
-Added the skorpion to the zombie table
-Adjusted Zombie footstep sounds
-Fixed zombies being silent behind players

Search and Destroy
-Added weapon factioning
-Adjusted animation to defuse clippers
-Adjusted SND for total loss bonus for players that join mid-game
-Fixed SnD pistol round loss bonus. On join, the player should get 2200$ when the pistol round is lost.
-Fixed SnD 900$ cash bonus
-Fixed SnD bomb not highlighting when hidden by bodies
-Fixed random death on round start in a few rare instances
-Removed bonus for planting + attacking team all dead on round end when the round is lost
-Removed proximity chat and global chat with spectating players when comp mode is enabled


TTT
-Added new roles: Zombie, Hypnotist, Soulmate.
-Added damage reflection for Jester's role when they shoot an Innocent
-Added a vast amount of community server customization via JSON files.
-Added new nametag
-Added new TTT watch UI
-Added player role icons above player heads
-Added Assassin icon for TTT UI
-Added end screen context when round end called by RCON
-Added teleport visual effect
-Added disguiser arm UI
-Added TTT Karma Infraction mechanic
-Added MassRDMThreshold var for TTT Community servers
-Added TTT Classic (RCON: tttclassic)
-Added 30% chance to receive grenade on spawn
-Adjusted TTT Karma unique ID to now use Platform ID.
-Adjusted role color to reflect in corpse scan UI
-Adjusted detective kross fire rate from 1200 to 1000.
-Adjusted Jester role with major overhaul
-Adjusted corpse information UI
-Adjusted Lone Wolf role to now purchase all gadgets
-Adjusted flare gun to give 5 extra ammo
-Adjusted psychopath role threshold to 10+ players instead of 11+
-Adjusted Lone Wolf role is to no longer be capped to 1 per round
-Adjusted monocular to be purchasable by traitor team
-Adjusted role selection algorithm
-Adjusted reward system
-Adjusted Lone Wolf role to no longer purchase ballistics shield, antitank, golden gun, detective gun
-Adjusted Lone Wolf role to 30% chance in a match of all games when there are 10 players or more
-Adjusted detectivesmg, Added .75 falloff, Max 2000 fall-off distance
-Fixed suicide bombing and traitor trades cause the innocents to win instead of the traitors.
-Fixed for TTT End Screen UI not updating
-Fixed invalid dead info on jester backfire kill
-Fixed other detective roles not receiving additional karma loss for RDM.
-Fixed Flaregun giving sniper ammo exploit
-Fixed traitor percentages in TTT
-Fixed players seeing every role when suicide just before the round starts
-Fixed problems with karma and solo teams
-Removed Survivalist and Glitch role
-Removed autosniper from loadouts
-Removed bayonets receiving decals
-Removed decals on vehicle-destroyed mesh

Push
-Adjusted scoreboard to label tickets
-Adjusted Stalingrad vehicle spawns for push
-Fixed out-of-bound revive exploit
-Fixed push markers overlapping hand/gun
-Fixed push siren audio cutting out

Infection
-Added new music and stingers
-Fixed teamkilling, putting players on infected teams.
-Fixed hunters not getting points on a kill
-Removed knife from buy menu in Infection
-Removed RPG back blast damage in prop hunt
-Removed infection monster helmet pop

Gun Game
-Adjusted Gun Game match end podium UI

KOTH
-Fixed bots not receiving guns in KOTH

The Hide
-Added heavy resupply crate.
-Adjusted Hide monster to pick up weapons again. Added error sound when attempting to shoot guns as the monster
-Fixed Teamkills and Suicides registering as kills in The Hide scoreboard
-Fixed last man check.
-Fixed monster aura transferring to aurora player next round
-Fixed votekick exploit against monster
-Removed custom grip sequence for HDN Monster.

Prop Hunt
-Added Prop Hunt to bridge, datacenter, datacenter_night, bunker, station, station_night, santorini, santorini_night, containeryard containeryard_night
-Added prop players being assigned a prop on spawn
-Added Sounds for prop hunt death
-Added elimination announcement audio
-Added prop hunt to Datacenter, Bunker, Industry
-Added new blinding effect for hunter round start
-Added new scoreboard UI
-Added community server JSON support to PropHunt
-Added smooth turn rate reduction when precision moving as a prop
-Added prop ability to lock in place while touching a wall.
-Added a short delay on beginning play for setting hunters invulnerable to bullets.
-Adjusted PropHunt Hunters not to take damage from rockets
-Adjusted hunter team to ignore bullets
-Adjusted prop size required to make hands invisible.
-Adjusted prop hunt player sizing and offsets
-Added game mode sound cues added for the round win
-Scaled capsule radius to fit minimum XY dimension of prop

Hunt
-Added the skorpion to Hunt
-Adjusted mines to be cleaned up between successful waves

RCON
-added pause match RCON command for SND (PauseMatch 60 pauses the match for 60 seconds at the next round start)
-Alphabetized RCON help command
-Fixed AddMod command (requires map rotate)
-Added new commands: AddMapRotation*, RemoveMapRotation*, ShowNametags*, SetMaxPlayers*, EnableCompMode*, SetTimeLimit*, SetBalanceTableURL*, EnableVerboseLogging*, EnableWhitelist*, UpdateServerName*, InspectTeam, InspectAll, TTTFlushKarma, TTTSetKarma, TTTSetRole, TTTEndRound, TTTPauseTimer, TTTAlwaysEnableSkinMenu, TTTGiveCredits, Teleport, ShutdownServer

*RCON command will edit the config file.

Verbose Logging for Community Servers
-Fixed All stats dump from verbose logging not resetting
-Adjusted verbose logging to instead create a stat file per each match; the file name will be Stats_DATE-TIME
-Adjusted logging methods; it will now create a file in Saved/Stats folder called Stats.log (legacy still supported)


Pav TV
-Adjusted top score toggle to also toggle side nametags
-Fixed SnD bomb showing as a knife for player inventories
-Fixed toggle top score
-Fixed hide nametags not working
-Fixed time selection bar not working
-Fixed F3 set camera location
-Fixed PavTV movement
-Fixed PavTV Spectator not being able to XRay
-Fixed hand animations and location for both hands in 1st person
-Fixed "L" bind blanking screen
-Fixed competitive mode sorting
-Fixed utility not despawning between rounds

Update 28 - Hotfix 2

This hotfix addresses some of the issues related to steam profile pictures, and the arm kill feed being forced on. Additionally, after feedback of performance issues with servers with too many players, we are playing a cap at 24 players for community servers.

This may be the last update that we are going to ship on Unreal Engine version 4.21.2 while we continue our efforts to upgrading to Pavlov 4.27. Our update cycle may slow down as a result, but this doesn't mean we are finished with Pavlov VR quite yet. However, there may be a loss of workshop content if it is not updated by the authors. We are going to release a beta modkit for the new engine well before we intend to update Pavlov to give the map authors ample time to test and update their maps to the new engine in preparation.

Core
-Added Snow thin physical material to modkit, snow thick will no longer have penetration by default
-Added new damage mats/ destroyed model to the willys
-Added animations to the willys/kubel pedals and shifters
-Added soviet variant of the willys (ID: willys_svt)
-Adjusted tank fuel gauges to reflect tank health
-Adjusted killfeed logic so when a cooked grenade is picked up and tossed it will switch the damage dealer to the last person to throw it
-Adjusted buy menu to disable in SND whenever the bomb is planted
-Adjusted Slot 11 to be on chest on 3rd person
-Adjusted vehicle despawning, if the vehicle hasn't been occupied since it spawned it will destroy in a less explosive manner
-Adjustments to zombie balance table to add new guns
-Adjusted the 3rd person pawn vehicle location to look better
-Adjusted push grace period sound to not play unless the grace period is longer than 14 seconds
-Adjusted max players on community servers to 24
-Fixed willys/kubel speedometer rolling over
-Fixed tiger gauges not being animated
-Fixed armkill feed always being enabled
-Fixed vehicle braking causing vehicles to shift down to first gear
-Fixed for vehicle bumper killing players as they exit the vehicle while its moving
-Fixed bomb carrier detection in scoreboard
-Fixed tank and kill confirm beep not being affected by master volume
-Fixed bullet holes drawing on the water physmat
-Fixed sks playing mag eject sound if the bolt was already locked
-Fixed a few penetration issues on Santorini
-Fixed floating signs, lighting adjustments in missle silo, and adjusted global volumetric importance volumes in Bunker
-Replaced the kar 98 with the hunting rifle in HUNT

Push
-Added overtime logic so that attackers cant run out of tickets if the last bomb of a set is armed
-Adjusted revive logic so that a player will receive ammo for one of their guns (weapon in players hand takes priority)
-Fixed edge case where a bomb would blow up at the same time the round ends and cause the game to end
-Fixed locker meshes show items they shouldn't (luger if sidearm was set to "none")
-Fixed push bomb killing players if in a vehicle seat that cant take damage (tanks)
-Exposed locker refresh time to the modkit

Prophunt
-Added points for taunting
-Added new taunts
-Fixed taunt spam exploit

TTTv2
-Fixed scoreboard not validating correctly as the round starts, causing issues with Jester

Update 28 - Hotfix

Core
-Fixed SSL issue with Intel 11 generation and up CPUs from preventing Pavlov launching
-Fixed memory leak issue
-Fixed scoreboard flickering issue

TTT
-Fixed scoreboard buttons and buymenus not updating correctly in TTT

The Hide
-Adjusted monster visibility in all objective phases
-Adjusted monster blade damage to 34 in the first phase

Update 28 - Push

Get back to the battlefield, soldier! A tiger tank pins down your unit, and you've got the ordinance. Get your ass back in formation and link up with your squad, and for Pete's sake, don't drop the damn bazooka in the mud. Point Bravo is under heavy defense, so get moving private. Bring up that TNT while you're at it!

Push is a class-based, progressively changing objective game mode. The respawn locations will focus on the following objectives when the attacking team captures a set of capture points. TNT will be primed and placed on the capture point to trigger a fuse countdown that the defending team will need to defuse in the allotted time. The attacking team will have a limited number of reinforcements and must complete the objectives before the round or tickets run out.

Anti-personnel and anti-vehicle mines have also been added to the game to assist in defensive maneuvers or area denial. Don't stand too close. If an enemy shoots the mine, it will explode.

We have added Push to our official maps: Stalingrad, Santorini, Bridge, Bunker, Container Yard, and Siberia.

[h2]How to access Push[/h2]
At this time, Push will need to be running on a community server. Load up Pavlov and use the server browser filter to search for Push game mode.

Hunting Rifle

We've brought back an older favorite weapon for long-range sharpshooters. The hunting rifle supports a unique feature with rounds stored on a bandolier fastened on the butt of the gun. This new weapon does not have a detachable magazine; thus, rounds are inserted one at a time.

Tiger Tank

The most formidable and feared tank of WWII is now in Pavlov. It features a slightly more heavy armor plating and has slightly more health than the other tanks. Mappers can spawn this vehicle with the Pavlov mod kit.

4x4 Vehicles

To help reinforcements move up the line, we've added the 4x4 Kubelwagen and Willys MB vehicles. It supports a crew of 4 and moves at a much faster speed than the tanks. However, they have very little armor, and the crew is exposed to the open air. Beware of snipers!

Bunker

We're proud to release a new official Search and Destroy map. Set in an abandoned Soviet missile silo, Bunker features a reasonably large layout with several intricate pathways to develop exciting strategies.

Updated scoreboard

We've updated the scoreboard to allow more players to be viewed (up to 32). There's also additional information for Search and Destroy to show team economy and bomb possession.

Mod kit

We've created a customizable addition of Push to our mod kit to allow mappers to create the battle as they see fit. If you are a mapper and are interested in creating content for Push, you can find our mod kit here: https://github.com/vankruptgames/PavlovVR-ModKit

Community created Push maps

We have such an outstanding, dedicated mapping community working on Push maps for months in preparation for today's update. We owe so much to their feedback to help create a robust mod kit. You can find a few of their project below. Many of these contributors have multiple projects, so be sure to check out their other workshop push content!

https://steamcommunity.com/sharedfiles/filedetails/?id=1990337643
https://steamcommunity.com/sharedfiles/filedetails/?id=2658527851
https://steamcommunity.com/sharedfiles/filedetails/?id=2581872627
https://steamcommunity.com/sharedfiles/filedetails/?id=2375131730
https://steamcommunity.com/sharedfiles/filedetails/?id=2642609877
https://steamcommunity.com/sharedfiles/filedetails/?id=2674269829

Next Year

Next year, the update cycle may slow down while we progress to a newer version of unreal engine. This will have an unfortunate side effect of making all current workshop maps incompatible. The engine upgrade is absolutely essential so we can improve performance and update a few of the current systems we want to replace. Upgrading your workshop content is about as simple as drag and drop, but it will be necessary as Unreal Engine does not have the ability to make maps backwards compatible.

We also plan to faction Search and Destroy so that each attacking/defending team will have different access to weapons. Your feedback is important so please let us know how you feel about the factioned weapons when we ship future betas. The best way to provide feedback to us is through our discord.


Patch Notes

Core
-Added new scoreboard
-Added new game mode Push
-Added new map: bunker
-Added Tiger tank (ID: tiger)
-Added ww2 kbar knife (ID: ww2knife)
-Added the kubelwagen and Willys MD (ID: kubel, willys)
-Added the hunting rifle (ID: hunting)
-Added the hunting rifle to the tdm, dm, and snd buy wheel
-Added new shot sounds for all WWII weapons
-Added new MG42 handling sounds
-Added button eject to the sks
-Added modern syringe (ID: syringe and ww2syringe)
-Added modern new medkit model (ID: medkit and ww2medkit)
-Added ability to release ar style bolts by slapping the side of the gun (ar/m16/ar9)
-Added new post-death final bullet angle effect ("Kill Cam")
-Purchased genetically modified chicken from santa
-Adjusted golden deagle model
-Adjusted wheeled vehicles to eject players if they're upside down for too long
-Adjusted blood spatter for performance
-Adjusted tank crosshairs to be more visible
-Adjusted suppressor/grenade when in inventory to prevent phallic look ;)
-Adjusted kill feed to have SND bomb show the planting player as the killer
-Adjusted the tank tdm/WWII tdm buy wheel to be faction based like koth
-Adjusted rockets to not restore in your loadout in TDM/TankTDM
-Adjusted prop placement in the warehouse and other various areas in Industry
-Adjusted core optimizations to allow more players in servers
-Adjusted snd buy menu to replace kar98 with hunting rifle
-Adjusted several "cheeky peeks" in Industry
-Fixed leeenfield scope crosshairs to be more centered
-Fixed ballistics shield, medkit, and ammo kit dropping on ground when purchased
-Fixed for bolt slap guns not playing bolt release sound if tapped to release rather than slapped
-Fixed ammo counter showing up inverted under certain circumstances
-Fixed for bolt action guns playing load sound more than once if moving the hand away while reloading
-Fixed bar/bren/ak47/ak12/galul/ar9/bizon/akshorty not playing manual cocking sounds if chambering more than one round at a time
-Fixed tank mg not killing AI
-Fixed firing the taser first causes all bullet tracers to be blue
-Fixed hands above head issue with 3rd person players
-Fixed issue w/ player teleporting under the floor when leaving the main menu from dollhouse mode after being respawned
-Removed ar rail covers
-Removed the kar98 in the modern shooting range

SND
-Added limit of 1 per round to kevlar helmet + armor to prevent accidental buys
-Adjusted economy so your cash can't go negative

The Hide
-Added Cloak Disrupter objective system
-Added new hidden soldier lines for objective complete/monster angry/placing trip mine variations
-Adjusted capture time to be increased
-Adjusted voice over priorities when objectives complete
-Adjusted objective markers
-Adjusted trip mine laser effect to interrupt the beam on players
-Fixed disruption effect not ending on death
-Removed time bonuses when all objectives are completed

TTT
-Adjusted Assassin role to receive a free knife
-Adjusted Lone Wolf's role icon to be shown to dead players
-Adjusted Jester and lone Wolf selection percentages to 30%
-Adjusted the Golden gun so Innocents could kill the Jester without penalty
-Adjusted SilentCet9 damage values
-Adjusted Nameplate and player-manager optimizations
-Fixed players not getting special role equipment after suiciding in the preround

Infection (Community server only)
-Added buy menu
-Added attachment mode
-Added throwing knives and smoke grenades to infected buy menu
-Adjusted Player collisions to no longer spawn on infected players
-Adjusted money to be set 800$ every new round.
-Adjusted reward to 300$ per kill.
-Fixed first monster issues
-Fixed player collisions not being cleaned up
-Fixed UI first monster issue.
-Fixed anti-personnel mine in infection

Balance Table
-ppsh price reduced to $1750
-ppsh nerfed with damage falloff
-kross kill bonus nerfed to $100
-kross damage nerfed to 17 dmg
-mosin, springfield, kar98, leeenfield damage buffed to 80

Verbose Logging (Community Servers)
-Timestamp when match states change (this will allow them to calculate or display times for matches)
-Player stats now show teamid + playername
-End stats show if it was a team-based mode, teams scores if its team-based mode
-Map label + game mode label
-SND bomb will now show the planting player as the killer

RCON
-Added GiveAll rcon command
-Added ShowNametags True/False

Update 27 - Hotfix 2

This hotfix addresses minor bugs with the Buy Menu, TTT, and The Hide

Patch Notes
-Fixed WW2TDM player skins
-Fixed adrenaline shot player speed
-Fixed issues with buy menu being unable to close
-Added infection mode (for community servers only)
-Updated various buy menu icons
-Updated WW2TDM to use faction based buy wheel (similar to KOTH)
-Updated TTT jester role will be assigned less frequently
-Updated TTT jester can no longer hold grenades or knives
-Reduced the frequency of the aurora soldiers bandage voice line