Spring Tournament - 2020
The following rules are the same as they've always been for dev-run tournaments, and you can skip down to the REWARDS section if you're fully aware of how our king-of-the-hill tournaments traditionally run.
From one second into the beginning of the tournament month, through to Midnight on the last day of the tournament month, any member of any alliance in occupation of these squares receives credit for holding the square. Occupation credit and details will be shown on the ingame tournament pages, as usual.
Credit is based on the length of occupation of each square. Time occupied by an alliance on each square counts towards the Alliance total.
This credit is on an alliance basis - individual players cannot receive rewards from participating in these tournaments.
You are not allowed to leave your alliance, or be kicked from your alliance _while you have any armies present_ on one of the Tournament Squares.
All NAPs, Confeds etc are suspended for the duration of this tournament for any military interaction on the Tournament Squares. The Peace of the Camp rule *will not work* on these Tournament Squares.
The alliance that holds each individual regional square for the longest period of time during the tournament month is declared the Regional Winning Alliance for the tournament.
All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.
All tournament activity will be summarised on the tournament pages ingame, as usual.
[h3]THE REWARDS[/h3]
The First, Second and Third Global Winning Alliances will receive a medal customised for their level of victory (Gold, Silver and Bronze respectively), as well as the Season and Year of victory embedded into the medal design.

However, the really serious reward here is for each Regional Winning Alliance.
[h3]INTRODUCING REGIONAL TOTEMS[/h3]
Each Regional Winning Alliance will get to choose a REGIONAL TOTEM - an incredibly powerful and valuable landmark that will operate until a later winner chooses to change it.
Once chosen, each region's totem provides an effect on ALL CITIES located in the entire region, until replaced.
Please note that - once chosen - the totem CANNOT BE CHANGED UNDER ANY CIRCUMSTANCES until the next regional winner of the next tournament chooses to change it.
[h3]THE REGIONAL TOTEMS & BONUSES[/h3]
So, to summarize... as the Regional Winner of any one of these tournaments, you can set (or remove) an additional bonus that applies to **all** cities in the entire region you won. That's pretty powerful!
From one second into the beginning of the tournament month, through to Midnight on the last day of the tournament month, any member of any alliance in occupation of these squares receives credit for holding the square. Occupation credit and details will be shown on the ingame tournament pages, as usual.
Credit is based on the length of occupation of each square. Time occupied by an alliance on each square counts towards the Alliance total.
This credit is on an alliance basis - individual players cannot receive rewards from participating in these tournaments.
You are not allowed to leave your alliance, or be kicked from your alliance _while you have any armies present_ on one of the Tournament Squares.
All NAPs, Confeds etc are suspended for the duration of this tournament for any military interaction on the Tournament Squares. The Peace of the Camp rule *will not work* on these Tournament Squares.
The alliance that holds each individual regional square for the longest period of time during the tournament month is declared the Regional Winning Alliance for the tournament.
All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.
All tournament activity will be summarised on the tournament pages ingame, as usual.
[h3]THE REWARDS[/h3]
The First, Second and Third Global Winning Alliances will receive a medal customised for their level of victory (Gold, Silver and Bronze respectively), as well as the Season and Year of victory embedded into the medal design.

However, the really serious reward here is for each Regional Winning Alliance.
[h3]INTRODUCING REGIONAL TOTEMS[/h3]
Each Regional Winning Alliance will get to choose a REGIONAL TOTEM - an incredibly powerful and valuable landmark that will operate until a later winner chooses to change it.
Once chosen, each region's totem provides an effect on ALL CITIES located in the entire region, until replaced.
Please note that - once chosen - the totem CANNOT BE CHANGED UNDER ANY CIRCUMSTANCES until the next regional winner of the next tournament chooses to change it.
[h3]THE REGIONAL TOTEMS & BONUSES[/h3]
Totem
Name
Bonus

Verdant Growth
+10% Wood

Earth's Marrow
+10% Clay

Ferric Flow
+10% Iron

Heart of Stone
+10% Stone

Cornucopia
+5% Food

Inactive Totem
No bonuses
So, to summarize... as the Regional Winner of any one of these tournaments, you can set (or remove) an additional bonus that applies to **all** cities in the entire region you won. That's pretty powerful!