Precious Palaces Community Voting Results & Main Prize Update
Today, we're revealing the results of the Precious Palaces Official Map Contest 2021 community vote, and providing an update about the main prize winners that will be revealed soon.
[h2]🗳️ Community Voting Results[/h2]
Following the deadline of the Precious Palaces contest, we tasked our community to cast votes for their favourite maps. Votes were split into three categories and the winner of each category with the most votes will receive a bonus prize of 10 crystallized moonlight, as well as their name added to the description of a Creative Mode structure! Please note that maps that win the community vote are not guaranteed to be implemented in-game.
[h2]✔️ Our Categories:[/h2]
🎲 = Quality Gameplay - This map is fun to play and feels balanced!
🎨 = Artistic Masterpiece - This map is attractive and enticing to look at!
💡 = Creative Visionary - This map contains interesting and unique ideas!
On Jan 31st, we tallied up all votes at exactly 12:00am UTC and located our winners!
[h3]🎲 Precious Palaces | Quality Gameplay Award[/h3]

[h3]🏆 Palace of Heka[/h3]
Created by Reekyu
Palace of Heka was a popular vote for it's fascinating approach to gameplay and appealing structural layout. The map contains a great mixture of indoor and outdoor areas as well as well-placed jump pads, perfect for a seasoned Hunt a Hag player. A Santorini-like structure is utilised with many rooftops and passages perfect for a quick escape. As one of the previous winners of the 2020 Map Contest, Reekyu has proven yet again that they are exceptionally talented at creating compelling experiences in our map creator. Well done!
[h3]🎨 Precious Palaces | Artistic Masterpiece Award[/h3]

[h3]🏆 Vermilion Valley (Joint Winner)[/h3]
Created by Farbenkeks & David / Cubey
Vermilion Valley took Witch It's Creative Mode to the limits, with it's spectacular use of structures and props for exquisite detail. Two colossal stone dragons tower over the map, and the buildings use an effective mixture of sandstone and brick to create a unique aesthetic alongside carefully placed lights and cloth to simulate windy sand dunes. There's so many tiny details here that we couldn't fit it all in this paragraph - go check out this masterpiece created by Farbenkeks and Cubey!

[h3]🏆 Cress and Gold (Joint Winner)[/h3]
Created by Farbenkeks
Cress and Gold is the joint winner of the artistic masterpiece award, and was also won by Farbenkeks! This map features a flying palace that had collapsed in a swamp following a nasty thunderstorm. The result is a stunning mixture of prestigious, steampunk-inspired buildings and grungy marshes. The palace is tied together by various ropes and bridges, while toxic pools made from cauldrons span the ground below. Thank you to Farbenkeks for this wondrous map!
[h3]💡 Precious Palaces | Creative Visionary Award[/h3]

[h3]🏆 Tower of Oceanet[/h3]
Created by Oceanman, Ekusas, Mudkip and Dunkeroos
Tower of Oceanet is the champion of the creative visionary award, in which Oceanman and their crew were successful in providing a distinctive and peculiar approach to the contest theme. The central tower is made up of magical levitating layers, and surrounded by numerous hovering islands that players can travel to and from using jump pads. Alongside the tornado that sends falling players spiralling through the sky, Tower of Oceanet is a movement player's dream and a unseen approach to the typical gameplay format. To Oceanman, Ekusas, Mudkip and Dunkeroos - well done!
Please congratulate our talented community vote winners!
Your prizes will be sent out once the main prize results are announced (soon).
[h2]📢 Main Prize Update[/h2]
We're having a really tough time picking from all of your incredible entries for our main prizes - each map brings something unique and exciting to the mix and it has been a pleasure judging them!
See for yourself by subscribing to the Precious Palaces Entries Collection here!
Today, we are excited to announce that more than 3 maps will be eligible for in-game implementation to our Official servers. This means we will have more than three main prize winners! However, because of this change, we will need a little more time to decide. We also want to make clear that gameplay will be a important part of judging just as much as visuals, so aspects such as prop placement, prop density and map layout will play a crucial part in these choices.
We are also working on an additional reward for all our architects, as an additional thank you for all your incredible efforts.
We will reveal this reward alongside the results of our main prize this week (assuming we don't run into any further complications). Hang tight! ːluaqː
[h2]🗳️ Community Voting Results[/h2]
Following the deadline of the Precious Palaces contest, we tasked our community to cast votes for their favourite maps. Votes were split into three categories and the winner of each category with the most votes will receive a bonus prize of 10 crystallized moonlight, as well as their name added to the description of a Creative Mode structure! Please note that maps that win the community vote are not guaranteed to be implemented in-game.
[h2]✔️ Our Categories:[/h2]
🎲 = Quality Gameplay - This map is fun to play and feels balanced!
🎨 = Artistic Masterpiece - This map is attractive and enticing to look at!
💡 = Creative Visionary - This map contains interesting and unique ideas!
On Jan 31st, we tallied up all votes at exactly 12:00am UTC and located our winners!
[h3]🎲 Precious Palaces | Quality Gameplay Award[/h3]

[h3]🏆 Palace of Heka[/h3]
Created by Reekyu
Palace of Heka was a popular vote for it's fascinating approach to gameplay and appealing structural layout. The map contains a great mixture of indoor and outdoor areas as well as well-placed jump pads, perfect for a seasoned Hunt a Hag player. A Santorini-like structure is utilised with many rooftops and passages perfect for a quick escape. As one of the previous winners of the 2020 Map Contest, Reekyu has proven yet again that they are exceptionally talented at creating compelling experiences in our map creator. Well done!
[h3]🎨 Precious Palaces | Artistic Masterpiece Award[/h3]

[h3]🏆 Vermilion Valley (Joint Winner)[/h3]
Created by Farbenkeks & David / Cubey
Vermilion Valley took Witch It's Creative Mode to the limits, with it's spectacular use of structures and props for exquisite detail. Two colossal stone dragons tower over the map, and the buildings use an effective mixture of sandstone and brick to create a unique aesthetic alongside carefully placed lights and cloth to simulate windy sand dunes. There's so many tiny details here that we couldn't fit it all in this paragraph - go check out this masterpiece created by Farbenkeks and Cubey!

[h3]🏆 Cress and Gold (Joint Winner)[/h3]
Created by Farbenkeks
Cress and Gold is the joint winner of the artistic masterpiece award, and was also won by Farbenkeks! This map features a flying palace that had collapsed in a swamp following a nasty thunderstorm. The result is a stunning mixture of prestigious, steampunk-inspired buildings and grungy marshes. The palace is tied together by various ropes and bridges, while toxic pools made from cauldrons span the ground below. Thank you to Farbenkeks for this wondrous map!
[h3]💡 Precious Palaces | Creative Visionary Award[/h3]

[h3]🏆 Tower of Oceanet[/h3]
Created by Oceanman, Ekusas, Mudkip and Dunkeroos
Tower of Oceanet is the champion of the creative visionary award, in which Oceanman and their crew were successful in providing a distinctive and peculiar approach to the contest theme. The central tower is made up of magical levitating layers, and surrounded by numerous hovering islands that players can travel to and from using jump pads. Alongside the tornado that sends falling players spiralling through the sky, Tower of Oceanet is a movement player's dream and a unseen approach to the typical gameplay format. To Oceanman, Ekusas, Mudkip and Dunkeroos - well done!
Please congratulate our talented community vote winners!
Your prizes will be sent out once the main prize results are announced (soon).
[h2]📢 Main Prize Update[/h2]
We're having a really tough time picking from all of your incredible entries for our main prizes - each map brings something unique and exciting to the mix and it has been a pleasure judging them!
See for yourself by subscribing to the Precious Palaces Entries Collection here!
Today, we are excited to announce that more than 3 maps will be eligible for in-game implementation to our Official servers. This means we will have more than three main prize winners! However, because of this change, we will need a little more time to decide. We also want to make clear that gameplay will be a important part of judging just as much as visuals, so aspects such as prop placement, prop density and map layout will play a crucial part in these choices.
We are also working on an additional reward for all our architects, as an additional thank you for all your incredible efforts.
We will reveal this reward alongside the results of our main prize this week (assuming we don't run into any further complications). Hang tight! ːluaqː