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Witch It News

1.0 Out Now!

V1.0 is now live! Come and celebrate the biggest update with us! ❤



For the first time, we started 2 big events at once. The V1.0 Witch Forest event & the Halloween event. Every player will receive the "Head of the Failed Experiment" during the Halloween event!


Overview: What's new since the last update?

★ 2 NEW MAPS ‘Morgaryll Forest’ & ‘Twisted House’!
★ 70+ new Witch Forest themed skin items!
★ 50 new Halloween themed skin items!
★ 100+ additional, new skin items!
★ 1 new Witch skill & 1 new Hunter skill !
★ 14 new achievements
★ Music for every map!
★ Improved sounds!
★ Many more improvements & bug fixes!


[previewyoutube][/previewyoutube]


Patch 1.0 notes

Added: 2 brand new maps ‘Morgaryll Forest’ and ‘Twisted House’
Added: 2 new skills: ‘Hexed Eye’ and ‘Powerball’
Added: 14 new achievements and corresponding player icon rewards.
Added: 7 community created maps to official servers.
Added: 100+ unthemed skin items, 70+ Witch Forest skin items, 1 Witch Forest player icon, 50 Halloween skin items
Added: The Phoenix Hat and icon for everyone who bought Witch It during early access
Added: Completely new impact and slide sounds for props
Added: Music in every map
Added: There is a new video setting for sharpening the visuals and make it more crisp
Added: Option to create and manage 10 skin sets.
Added: Option to pick random skin set for match.
Added: Option to pick random skills for match.
Added: Bonus exp. for the last Witch standing.
Added: Unowned skin items and player icons are visible in corresponding selection menus.
Added: Option to smash multiple items of the same type at once.
Added: Warning message if worn skin item is about to be smashed.
Added: Seektime is now dependent on the map size. For big maps it's 30 sec. more and for small maps 30 sec. less.
Added: Prop collection in ingame menu.
Added: Doors now have sound.

Changed: Hunters now get the same Base Exp as Witches.
Changed: Opened up skill selection, it is now possible to select every combination of 2 skills, regardless of movement or utility skill.
Changed: Updated visuals of the outside of the play areas of all maps (which are not surrounded by ocean)
Changed: Reduced confusion time of the mushroom skill from 4 to 3 seconds in “Hide and Seek” and “Mobification”.
Changed: Improved the team selection and playerlist menus
Changed: Improved transform effect and fly effect.
Changed: Removed voice chat as requested by community.
Changed: Adjusted amount of hunters on official servers.
Changed: Player icon notify icon now updated immediately.
Changed: Optimized effects for better performance
Changed: More accurate exp calculation.
Changed: More accurate Result screen info calculation.
Changed: Updated visuals for health and mana bar
Changed: Better animation timing in Witches’ Cauldron and Smash Bench
Changed: Item selection after smashing in Smash Bench is now in the same position as the smashed item.

Fixed: Doors on theatre map are now really closed
Fixed: Possessable props who can’t swim on various Maps including Port Plunder
Fixed: Shadows of Hunter and Witch
Fixed: Last prop keeps outline when you are caught.
Fixed: Hunter and Witch run animation when standing on a moving prop.
Fixed: F1 help screen for Spectator.
Fixed: Controller support for custom map selection.
Fixed: Removed flickering on medium anti aliasing setting.
Fixed: Selected item information in Witches’ Cauldron and Smash Bench update after craft, smash and category change.
Fixed: Removed twitching of ingredients in Witches’ Cauldron and Smash Bench.
Fixed: Inputs are no longer possible during smash animation.
Fixed: Smash Bench controller focus for empty categories.
Fixed: Controller support for Tutorial.
Fixed: Empty Result medal.
Fixed: Several op hiding spots


Thanks for being a fantastic community! ❤ Keep on sharing your feedback on Discord and the Steam forums!

Official Map Contest 2020 Results!

[previewyoutube][/previewyoutube]

We're just two days away from 1.0...


...so it's about time we announce the winners of the Official Map Contest 2020!

All winners chosen today will have their maps added to the Official server map pool this Thursday (October 22nd), and will also receive the Grand Architect role over on our Discord server!

We had received heaps of high quality entries that indisputably surpassed our expectations... for that reason, the final choices were extremely tough to make. We made it our duty to play every single entry and we feel like many of them could have easily fit onto the servers - but we've trimmed it down to a select few that we think are the most suitable for our servers!

[h2]The Official Map Contest 2020 winners are:[/h2]

Northern Whispers by Carpenter Brut
A chilly, yet gorgeous map boasting remarkable detail and exceptional presentation! Staff Favourite!
https://steamcommunity.com/sharedfiles/filedetails/?id=2224824734

High spruce town by CandyBober
A restless village utilizing impressive structure placement to create fun and varied rounds!
https://steamcommunity.com/sharedfiles/filedetails/?id=2218348702

Greywood Castle by algiac
An epic castle perfect for hiding and exploring, topped off with an ingenious catapult design!
https://steamcommunity.com/sharedfiles/filedetails/?id=2126983306

Wardwell Wintry by Reekyu
An old mining expedition engulfed by vast layers of ice, packed full of interesting hiding opportunities!
https://steamcommunity.com/sharedfiles/filedetails/?id=2221833252

powersource New by SliWillY
A fascinating map containing an inventive use of light sources to produce an alluring atmosphere!
https://steamcommunity.com/sharedfiles/filedetails/?id=2077566804

Pizza factory by CandyBober
A hectic pizza factory featuring unique vertical gameplay and a delightful backstory! Fan Favourite!
https://steamcommunity.com/sharedfiles/filedetails/?id=2205575811

Niemeyer Legacy by fri. & Schnuddelmuddel
A dramatic manor promoting high-pace action across multiple floors and halls!
https://steamcommunity.com/sharedfiles/filedetails/?id=2212542868


Here's a collection containing the winning entries:
https://steamcommunity.com/sharedfiles/filedetails/?id=2262680234

And another collection containing all entries we received during the contest:
https://steamcommunity.com/sharedfiles/filedetails/?id=2228252711

We hope you enjoyed this contest!
To keep things fresh and exciting, we'll be introducing another map contest sometime in the future.
Stay tuned!

Community feature: Skin presets

We'd like to present a new feature, which will be available with the huge 1.0 Update: The skin presets!

The skin presets allow the player to save a number of skin combinations. The player can choose a favorite skin and is able to change the skin before a game round starts.





Thanks to Geopard, one of our veteran players, who suggested this feature in our suggestion channel on Discord!
Since the first Alpha test version of Witch It, the community feedback has been very important to us.
If you would like to suggest your ideas, feel free to join our Witch It Discord.





Final reminder for the price change today

Today at 10 am PT / 7 pm MEST / 1 am CST the price of Witch It will change to $19.99, reflecting the changes and additions to the game that took place during Early Access.

Price change & Early Access reward

On September 17, 17:00 UTC, the price of Witch It will change to 19,99 $/€, reflecting the changes and additions to the game that took place during Early Access. Currently, the game is 34% off (until September 10), so all of you who were still waiting, can have the last chance to buy it on sale before the price changes!

Additionally, there’s a special reward for every player who bought Witch It during the Early Access phase. If you buy Witch It until 23:59 UTC, October 22, you’ll obtain the Phoenix Hat & the Phoenix Player Icon on October 22, the release day!