1. Witch It
  2. News

Witch It News

Witch It goes 1.0!

On the 22nd October, 2020 Witch It will be leaving Early Access!

Update 1.0 is our grand finale to mark the end of Early Access, jam-packed with more content, including a fresh layer of polish across all aspects of the game. To begin, we’ve included two brand new witch forest maps, stuffed full of wacky and unusual props. Due to popular request by our players, we’ve designed two new skills, allowing for a broad range of unique tactics and mobility. Additionally, we’ve added an assortment of cosmetic items for both the witches and hunters, as well as a bundle of challenging achievements.

During 2020, we focused a large amount of our time towards ironing out bugs and exploits to make Witch It a polished experience.

However, this is just the tip of the iceberg - there’s so much more to discover in update 1.0! Release day will introduce new additions such as entirely new prop sounds, and an enormous overhaul of map backdrops. To our veterans, we hear you - swappable clothing sets and unique music for all maps are ready for you on October 22nd!

Update 1.0 will push Witch It to a high level of quality that is a dramatic difference to the game we had at the start of Early Access. Over the years, we’ve introduced countless gameplay enhancements, amusing events, and huge additions such as Creative Mode, where players can create their own Witch It maps with their friends. From release day, Witch It will contain 15 official maps, as well as player-created maps. Witch It also includes over 300 playable props and 5 game modes. With that in mind, the price of Witch It will raise before we leave Early Access on October 22, 2020.

We want to express all our thanks and gratitude to our players who stuck with us through our journey, providing us with invaluable feedback and support. We cannot thank our community enough for allowing us to turn our small passion project into a dream come true. Of course, We plan to continue updating Witch It beyond update 1.0!

[previewyoutube][/previewyoutube]

Official Map Contest 2020

We're (almost) ready!


[h3]Greetings![/h3]

You’ve heard it countless times before, but we really mean it when we say Witch It 1.0 is just around the corner - and with that, our biggest, most tremendous content update yet!

We’ve jam-packed our 1.0 update with plenty of surprises. Today, we reveal one of those surprises - custom maps are soon arriving onto Official servers!

Barrel Roll Games are eager to implement a selection of beautifully crafted, well-functioning maps that will appear as a separate voting option between rounds… but we need your help!

Your task is to create a unique custom map that can be used across all gamemodes (excluding Fill a Pot), that is both visually stunning and practical for standard 16-player gameplay.
If you win, your map may be host to countless matches and play a core part in the player’s Witch It experience!

[h3]🏆 Prize Information:[/h3]

If you win, your map will be added to our Official server map pool during our 1.0 release!

We are allowing for multiple winners - there is currently no capacity on how many entrants can win!

In addition, all entrants who submit their map on discord.gg/witchit will receive the brand new Architect role, while competition winners will receive the mighty Grand Architect role!

The winners will be chosen by community staff as well as Barrel Roll Games who will have the final decision. Community staff cannot vote for their own creations. You can vote for your favourite maps over on our Discord server in the #contest-submit channel, but all entries will be considered regardless of votes!

[h3]🔨 Participate in just 5 steps:[/h3]

1. Create a custom Witch It map following our rules and advice below!

2. Upload your map to the Steam workshop!

3. Upload at least ONE screenshot onto your workshop page!

4. Add the hashtag #mapcontest2020 in the description - this helps us sort entries as well as lets us know we can use your map on our servers!

5. Finally, post your entry under this announcement, or in the #contest-submit channel over on discord.gg/witchit - we'll be watching both throughout the contest!

If you get stuck, or need some more information on the participation process, here’s a step-by-step guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2203730812

[h3]⚠️ [Important!] Rules:[/h3]

> You must build on an empty map with no structures (interior, town day, island day, town night, ice day, or graveyard night)!
> You can submit as many maps as you want (remember, quality over quantity)!
> You can either make your map solo, or collaborate with up to 4 creators - please mark them as a contributor to your workshop item!
> You can enter with previously-made maps - just follow steps 2 to 5!
> You cannot enter using other workshopper’s maps that you are not an original contributor on (we will check for stolen work)!
> You must design an entirely original map - it cannot be based on an existing map from another game!
> Offensive/NSFW content is strictly prohibited!
> All users can enter, including GIF Masters and community staff!

Breaking these rules may result in disqualification from the contest!

[h3]📜 Advice to maximise your winning chances:[/h3]

> Avoid glitches - such as physical prop chains or impossible to reach hiding spots!
> Your map should work with Hide & Seek, Mobification, and Hunt a Hag.
> Make sure to extensively test your maps before submitting!
> Aim to use an optimised amount of props - we recommend below 1000!
> You can use as many structures as you want!
> Make sure your map supports a 16-player lobby - consider the size of your map!

[h3]⌛ Deadline:[/h3]

We aim to close the contest on Sunday, 13th September 2020.
After that, we will be reviewing your entries and deciding on the winners, which may be revealed shortly after.

We wish the best of luck to all prospering Architects!

Patch 0.9.5.2

This Patch is mainly a maintenance Patch and the preparation to the version 1.0.
Witch It is finally coming out of Early Access soon, yay!
The main focus of this Patch is the update of the Unreal Engine from 4.23 to 4.25.1
In this update, we dropped the unofficial 32 Bit Windows support. From now on Witch It will only run on 64 Bit versions of Windows as it will be technically very difficult to still support 32 Bit and over 99% of the users have a 64 Bit Windows anyway.
If you find any unexpected behavior of the game please let us know on Steam or Discord.

Added: There is a new Background on Grunewald Library

Changed: completely overhauled the system how health and speed are generated for props. Before it was created manually, and now it is calculated per prop size. Balancing should be generally the same, but please let us know what you think about it.
Changed: Prop Collection UI is now more in line with the other menus

Fixed: it is no longer possible to get out of map on Shipwreck Hollow and Kula Kula Islands
Fixed: lowered the speed of the cucumber on chummy potato
Fixed: all menus except creative mode should now work with controller
Fixed: high player level numbers now fit inside of their panel
Fixed: Showing player level 1 instead of the correct player level will happen less likely

Patch 0.9.5.1

Creative Mode changes:


Added a lot of new structures for creative mode.



Added interior empty map.



Added gizmo in Edit mode to move, rotate and scale props and structures.


Added snow empty map.
Added graveyard empty map.
Added local and world mode to have more control when moving and rotating objects.
Added toggle between Default, Place and edit mode



Changed: Deleting of structures and props is now part of edit mode.
Changed: Improved help for freeze and start awake.
Changed: Removed Edit and Delete mode button from creative menu.
Changed: Creative mode has now its own menu entry in play menu.
Changed: Removed “Custom layouts”, they are now regular custom maps.
Changed: Making preview screenshots when uploading to workshop is now optional if it already exists.

Fixed duplicating beyond 2000 structures/props.
Fixed lighting for custom island maps.
Fixed: false StartAwake props will no longer wake when enabling physics in creative mode.
Fixed: When transforming back into a witch in creative mode, the prop was not counted.
Fixed third person camera for fly mode when being client.

General changes:

Changed: Updated the visuals of the “see through effect” on props

Fixed: Collision of the placeable stair and the stair element (set to a simple ramp)
Fixed: Collision of Le Baguette.
Fixed: Collision for mushroom ball and decoy with placeable structures.
Fixed: Planks were stuck in the ground on Sleeping Rose Cemetery
Fixed: Teleporter ladder glitch on Kula Kula Island
Fixed: Some issues with AFK-kick concerning AFK hunters in start zone.

Patch 0.9.5 and Steam workshop



We have added the ‘Creative Mode’:
You can now create and play your own maps and layouts. Share your maps and layouts with others for playing via steam workshop. There are a couple of things to place now (Props, structures, lights, spring pads and more), but we want to add more things to place in the future. You can also invite other players to help you with your creation!

[previewyoutube][/previewyoutube]





Added: 3 empty maps for the creative mode

Added new game mode: Creative mode
Added Steam Workshop


The chinese new year event is over.


Changed: improved performance for skin selection and crafting screens

Fixed: crash when using simplified chinese language.
Fixed: jittering of witch and hunter when having a ping higher than 20 ms.
Fixed: Prop collection icons are brighter now