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Warstone TD News

Major Update! Version 2.01 is here!



[h2]Skill points system improvements[/h2]

First of all, we added new building, Nechai's Flower. It allows to buy extra SP. We set SP limit of 140 for all players. A few players duo different reasons had more than 140 SP. We manually reset their SP and reduced their amount to 133. So, all players have equal possibilities in co-op and PvP battles now.

We added an ability to reset asingle skill with right mouse button. The game was designed for 60-70 SP. It was doubled with DLC release, so sometimes it was really annoying to reset skills and choose them again. A lot of people asked for this feature. It wasn't an easy task, but we did it.

Also, we added another small feature. When you press Reset of Skills button then you reset only skills of chosen class.

Also, we added 99 level.

We hope, these changes will make Warstone more pleasant game.



[h2]Another changes and improvements[/h2]
  • Added Survival mode for Awakening and Death Trap missions and Challenge mode for Crystal Swirls
  • Enemies in Awakening and Secret mission of Hell difficulty now have 200% of basic health instead of 300%. So, you can complete them now (they were kinda unbeatable)
  • Players who passed The End of Story mission got an ability to build Castle V
  • Info of incoming waves is divided for different roads now. It helps to plan better strategy
  • We added sounds for all DLC buildings. Sounds for battle part of DLC come a bit later.
  • Players can see what missions they have already passed in Create Mission menu of Arena
  • End of Story mission (8th DLC mission) can be passed usual way since a lot players just don't read texts and complain about "the game doesn't finish"
  • Restart button in co-op and PvP games is hidden now. Pressing that button broke the game
  • Encyclopedia gets Hell button setting
  • Menu music is disabled if music is turned off
  • Death Ray of Plasma Elementals deal Pure damage. It is not reduced by magic resistance now




[h2]Bug fixes[/h2]
  • Totem should work properly now and give mithril to player. It didn't work when player used local server
  • Look of Crying Rushana building was improved.
  • Enemies in Maze levels walk properly now without twitching
  • Fixed the bug when parchment of Lightning scroll gave Fireball scrolls
  • Fixed the bug when PvP wave didn't end when a mine was placed on the road
  • Crystal and Astral Soarers in PvP are flying units now (were ground)
  • Fixed the bug when selling indicator was shown at incorrect place when player had screen resolution
  • First summoned PvP unit had wrong abilities in PvP battles. Fixed
  • Fixed the bug when players couldn't change difficulty in arena after being in Skills menu
  • Fixed the bug with selling tower which stands on Eagle warstone
  • Price of Sorcerers was too low. Fixed
  • Fixed the bug when flying comets could went through an island
  • Animation of covering under a shield for Nechai Skeleton and Skeleton was fixed
  • Added missing description for Plasma Elemental upgrades
  • Start and entry point in Death Trap mission was confused
  • Nechai Skeleton can't be killed with Midas Touch now
  • Removed wrong ability for one of Novices tower in In the Vicinity of the Temple mission
  • Fixed bug with star achievement for Two Mountains mission
  • Fixed broken names of Boomba and Betelgeuse as mobs in Russian localisation
  • Fixed the bug when Cannoner stunned air units with Shockwave ability
  • Some fixes of building and upgrade descriptions in Russian localisation
  • Fixed the bug when stones in End of Story mission were in the ground
  • State animation of Shamans as tower was fixed
  • Fixed the bug when Destroyer could destroy his own mine with splash
  • Animation of death for a lot of troll was fixed
  • Fixed the bug with 2 divine stones at the same place in Piedmont missions
  • Scully which appears after Scullhead death can be killed with magic while appearing now
  • Visual of Rocky mob was improved
  • Look of Scullhead and Sorcerer in the encyclopedia was fixed
  • Enemies and towers in secret level have standard icon now
  • Minor UI fixes of arena menu
  • Fixed the bug when ]Inquisitors attacked mines placed by their allied cannon units with their 'silence' ability.
  • Removed flying comets at Death Trap missions
  • Small fixes of Loading menu


Play with us,

Major Update! Version 2.00 is available now.


[h2]Hello there,[/h2]

This update came much faster than previous, but it still adds a lot to the game.

First of all, we added last mithril abilities for level 4 units. Destroyer got Mines ability. It allows to place mines on the ground which damage and stun enemies. One Destroyer can have 3 mines placed at the same time. Demigoddesses get Polymorph ability. They can transform enemies into harmless sheep reducing their armor, magic resistance and movement speed. It also disables their active abilities. Finally, Plasma Elemental has got Death Ray ability. If unit dies under effect of Plasma Ray, it explodes. Nearby units get damaged and slowed. It is extremely strong ability.



[h2]New PvP stuff[/h2]
We removed 9999 mifril price for barracks of Wolves and Eagles. Now you can build them, obtain achievements and summon units in PvP games. Another 10 units also available in PvP now.

We rebalanced some units before DLC release. In this update we balanced their PvP forms as well. We changed Knight Tamplier, Inquisitor, Spirit and Warrior Elemental. They have another price and stats now.

Also we fixed some bugs with PvP units. For example, Armored Wolf had wrong movement speed, Sorcerer cost more than she did in tower form and etc.

New units and their abilities
  1. Monk and Mystic have Phase Shift ability with 15% / 20% chance (it allows to avoid any damage). Mystic also can regenerate over time.
  2. Predator and Deathmonger have Crystal Shield ability which absorbs damage. Deathmonger also cast Execution ability which stuns towers.
  3. Cannoneer and Destroyer have Mortar ability. It shoots projectiles at PvP units at other roads. Destroyer also stuns towers in small area for a short period of time.
  4. Sorcerer and Demigodess have Medium ability (moves to astral on getting damage) and improved Healing. Demigoddesses also get Polymorph and Astral Burst abilities (move all allies to astral upon death).
  5. Scorch and Plasma Elementals have Avatar ability which increases armor and magic resistance with low health. Plasma Elementals also significantly slow all nearby towers when it dies.
  6. Astral Soarer and Crystal Soarer have Phase Shift ability with 3 seconds cooldown. Crystal Soarer also spawns little crystal creepers in getting damage.
  7. Finally, Rocket and Turbo wolves can increase their movement speed. Turbo wolf also leaves a Smoke Cloud which helps allies to evade some attacks.
Also, we added Worse than Death Survival and Challenges of The Power of Love and Crystal Swirls.



[h2]Bug fixes and other stuff[/h2]
  • Lightning scroll spell damage was increased from 200 to 300
  • Fixed the red error when starting We Came in Piece Survival mission
  • Added range of attack for all astral co-op missions
  • There were a bug with time between attacks of Plasma Elemental. It was doubled. So basically, it was 6 seconds between attacks. We fixed bug and set it to 4. So, it attacks faster now.
  • Fixed the bug with retargeting of towers which froze their attack
  • Economy skill no more reduces prices in the city market
  • Betelgeuse in The End of Story mission couldn't be killed with Midas Touch now
  • Fixed the bug when menu of skills couldn't be scrolled after wining The Lair mission
  • Armageddon spell price was increased from 5 to 45 mana in The Final mission to prevent miss casts
  • Wave 51 Boss was weakened in the secret level.
  • Fixed the bug when the last upgrade icon in Workshop was shown wrong
  • Attack animation of Destroyer was improved. It had a few excess frames
  • Visual of Crystal Swirls was improved
  • Fixed the bug when Owl of Wisdom could stop raising max level
  • Execution ability visual improvements
  • Added missing letter in word Construction in the Architect building
  • Added missing frame to stand animation of Demigoddesses
  • Visual fixes of Electrobug
  • Death animation of sheep was fixed
  • Fixed the bug when polymorphed Mutant still could summon Shroomies
  • Added info icon for Scully mob
  • Visual fixes of Spirit and Warrior Elementals
  • Fixed the bug when player could target polymorphed sheep with magic
  • Fixed the bug when health bars of enemies were missing sometimes
  • Polymorph now also disable regeneration of affected units


P.s. In the next update we will add Nechai's Flower, it is the building where players can buy extra SP. A lot of players asked for this feature.

Play with us,

Major Update 1.98 is here. DLC campaign is finished!



[h2]Hello there,[/h2]

We want to apologize for such a long delay before an update. We had several unexpected things which we need to deal with before we could continue the development.

Anyway, it is here and it is ready. First of all, we added 2 last story DLC missions. The Lair is maze level. Actually, it is the biggest maze level in the game with a lot of possible ways of placing stones. By the way, our programmer improved the code for maze building, So players could build the longest maze with 50 or more stones. We hope you enjoy that.



The Power of Love is the last story mission of Warstone. You start only with Nechai and debt of 750 gold. There are 3 long roads which converge at the point of Sleeping Rushana. So, you need to be everywhere to win. Later stages you will have so high gold income, so you could build/place up to 50 towers.. Also, Evil Betelgeuse casts bad spells on you. So, this map is full of action. We hope you will like it.

Besides of missions, we added last 2 battle units. It is Executioner (an upgrade of Predator) and Plasma Elemental (an upgrade of Scorch Elemental). They are the strongest and the most expensive units in the game. Also, a bunch of new upgrades comes with Tavern level 2 to 5.



We fixed Hot Air Ballon and we added 2 astral co-op missions, Narrow Island and Crystal Swirls. They have different difficulty and contain enemies from Astral world only. Anyway, players who don't have DLC can play the level.

We added Challenge mode of Awakening, Death Trap and Survival mode of The Frontier, We Came in Peace and New Allies missions. So, we added 10 missions in total whereas DLC previously had only 10 missions.



[h2]Scorch Elemental changes[/h2]

We have got several reports about weakness of new Elemental towers. Yeah, they were weak. So, we made several changes.

First of all, we increased base damage from 15-15 to 17-18. Secondly, they have armor reduction which stacks, so the longer they attack the stronger effect enemy suffer. Thirdly, upgrade for summoning cost comes after you pass 8th mission, so Elementals will be cheaper. Finally, Scorch Elemental now has similar to Witcher ability. It increases damage with every second. Actually, it increases the damage by 2 every second. So after attacking same target for 9 seconds, damage dealt is doubled. Not bad.
The strong point of Elemental level 3 & 4 is to kill the big and tough enemies. We think, it fits this role perfectly.
P.s. Elemental level 4 will have awesome mithril ability which we will add in the next update.



[h2]Bug reports[/h2]
  • Enemies in Maze level chose better ways now
  • Fixed the bug when players couldn't build very long mazes and got "Impossible to Position" message all the time
  • Fixed the critical bug when killing Scully mob with Spear Throw led to game crash.
  • Fixed the bug when cast of Purge spell removed Bounce ability from Shieldmaidens and Valkyries
  • Name of Skullhead mob is shown properly now (was with Russian letters previously)
  • Fixed the bug when fast enemies slowed down on corners
  • Visual effects of Elemental Warrior on Night map were corrected
  • Fixed the bug when first frame of attack animation of Priestess got lost on the game screen
  • A lot of visual fixes of attack animation of Plasma Elementals.
  • Fixed the bug when damage spells like Lightning didn't deal damage to Crystalbacks
  • Fixed speed movement bonus animation for Boards (Chapter 1)
  • Fixed the bug when retargeting didn't change a target of Plasma Elemental
  • Predator and Executioner mobs now have red color backs


[h2]About next update[/h2]
DLC is almost finished. We will add all PvP units and their buildings in the next update. The building where you can buy more SPs also comes with next update. Finally, we will add remaining mithril abilities/upgrades for last units (Polymorph, Mines and etc.). After that we will just need to add sounds, translate texts to other languages and fix reamaining bugs

Play with us,




Small delay!



Hello there,

There were some unpredictable events 3 weeks ago. Our team was forced to change location of the office. So we did not do much for the game. Today is the first day we work full time. New update should come soon.

We have some good news. Besides 2 story missions we will add 3 co-op missions to the game. Our artist designed some really cool concepts for co-op missions. You can see some of them on the picture above.

Finally, we decided to add new special building where you can buy extra skill points. Also there will be SP limit. So all players who reached the end of the game will have equal capabilities.

P.s. 7th story mission of DLC is a maze level.

Stay with us.

Tech Update 1.94 is here!




Hello there,

it is a techical update with no new content. We have got several reports about crashes last days. We are trying to do our best.

First of all, we uploaded x64 version of the game instead of x86. We expect it should fix crashes with "Too many heap sections". If you had them before, tell us in future did it help or now.
Be aware, that you need x64 OS to launch the game. We hope nobody uses it in 2020 :)

Secondly, we made special server for seeking co-op bugs. Our testers constantly play the game in search of trigger of "Connection to server lost" in co-op games. We hope to find them in next 1-3 days.

Also, we fixed some minor bugs with Hidden Texts, economist skills and etc. They are not so important now.

UPDATE
Finally, we found the reasonof crashes with red lineConnection to server lost and fixed them.
1) First could occur when a player upgraded Monk tower to Mystic tower after Summong Fury buff faded off.
2) Another bug occured when ghost wolfs were damaged by area damage of Bombardiers.
3) We found a glitch which could occur crashes during co-op missions. For now, co-op battles should be extremely more stable

Stay with us.