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Warstone TD News

Warstone Soundtrack is on YouTube & Preview of upcoming games.

[previewyoutube][/previewyoutube]
Hello there,

We have received an abundance of positive feedback regarding the Warstone soundtrack. It is available in a special DLC along with 30 artbook pages and contains 14 beautiful tracks with 35 minutes of total length. As a special treat, we've decided to create a video showcasing the complete soundtrack. This means you can now enjoy these melodic masterpieces anytime and anywhere, essentially creating a digital monument for the game!

Our talented artist has crafted simple yet charming visuals to accompany the music. If this initiative is well-received, we are excited about the prospect of sharing soundtracks from our other games on YouTube as well. Thank you for your continued support!

[h3]Upcoming Games[/h3]
Warstone was released more than 5 years ago. We have worked diligently on our new games, and they are both nearing their release. Age of Defense and Guards II are set to be released in Q1 of 2024. Let's delve into more details about them.

https://store.steampowered.com/app/603320/Age_of_Defense/

Age of Defense is a casual tower defense game set in the backdrop of ancient eras.

We've dedicated five years to the development of this game, overcoming numerous challenges along the way. Currently, the game stands at 95% completion, with only the addition of sounds and bug fixes remaining.

We put our souls into that title. The game features five intricately designed and unique worlds, each with its own bestiary. The culmination of each world is marked by an epic Boss Battle. We've crafted a compelling storyline for the game, complemented by eight minutes of animated cartoon videos to narrate it.



Players are presented with a choice among 24 towers and 5 spells as they defend against hordes of monsters. Our design incorporates over 100 distinct monsters, offering an extensive array of content.

Additionally, Age of Defense boasts a substantial skill tree, featuring over 80 skills in total, all crafted in the style of cave paintings.

The soundtrack, a formidable task undertaken by four different composers, comprises 18 tracks. The challenge lay in the scarcity of references for this particular moment in Earth's history, compelling us to pioneer and create a unique musical atmosphere for the game.



In essence, we aspire for Age of Defense to make a significant mark in the TD genre. Currently in Early Access, the game is available at a substantial discount. It's worth noting that the game's core elements won't change in the Full release, making this an excellent opportunity to dive in.

Have a good game!

https://store.steampowered.com/app/2394780/Guards_II_Chaos_in_Hell/

Guards II: Chaos in Hell is a sequel to our first game.

At a certain juncture, our producer found himself with an abundance of free time and decided to embark on the creation of another game. Forming a new team, we dedicated two years of hard work, leveraging our collective game development experience to expedite the process. As of now, the game stands at 95% completion, with only the tasks of crafting the music and finalizing localizations remaining.



Guards I originated as a side project when our main programmer fell ill. Leveraging the graphics and sounds from Warstone, we managed to create a new game swiftly. Guards marked our debut on Steam Greenlight and the first game we shipped to Steam.

However, being our initial endeavor, Guards I exhibited some significant flaws. Learning from this experience, during the development of Guards II, we addressed these issues and implemented better design decisions, resulting in a game that is nearly flawless. With the addition of numerous new mechanics, Guards II feels like an entirely new and impressive game.

The gameplay is seemingly simple—just swap two heroes to make a turn. However, the mechanics are remarkably intricate. Players are compelled to make crucial decisions to sustain their progress. The core concept encourages forward-thinking, resembling a tiny chess game, as some players have noted.

Furthermore, the game unfolds across five distinct underworlds: Egyptian, Asian, Nordic, Slavic, and Christian Hell. This diverse setting introduces players to a plethora of mythological creatures, while the ambiance is enriched by 12 captivating tracks.



By the way, Guards II boasts truly unique main game mechanics. We are confident you won't find anything like it on Steam. The rules are simple, yet the mechanics delve into profound complexity.

As mentioned, the game is nearly complete. Be sure to add it to your wishlist so you won't miss out.

Play with us,

Fifth anniversary with 80% discount!



Hello dear gamers!

It has been 5 (five!) wonderful years since the Warstone TD release. We kept improving the game and years passed very quickly. We had prepared many good updates, the last of which was published just a few months ago. We also made astonishing Astral Voyage DLC and launched offline mode.

We are very proud of the Warstone TD, it became a great TD game. To celebrate the date we would like to announce BIG SALE! 80% off for two weeks.

Long live to Warstone!



Fifth anniversary with 80% discount!



Hello dear gamers!

It has been 5 (five!) wonderful years since the Warstone TD release. We kept improving the game and years passed very quickly. We had prepared many good updates, the last of which was published just a few months ago. We also made astonishing Astral Voyage DLC and launched offline mode.

We are very proud of the Warstone TD, it became a great TD game. To celebrate the date we would like to announce BIG SALE! 80% off for two weeks.

Long live to Warstone!



Streamers play Warstone - Elizombeth



Hello players,

Our game is completed and got deserved retirement. But it is still alive and attract new players.
Today, our cute friend Elizombeth will play Warstone from the beginning.

For newcomers, there is a 50% discount to get a great Tower Defense game. Warstone has a lot of intersting features, well-detailed campaign with story and so much content, so you can play it more than 50 hours.

If someone wants to make a stream with Warstone in future - let us know.

Watch and play with us,

Final version 2.13 is available now!



Hello Dear players,

Finally, we are releasing the last update for Warstone. It contains nothing new but a huge list of fixed bugs. We always wanted to make Warstone immortal, so we spent so much time on polishing it.

We really happy what we brought development of the game to its logical end. It was a great adventure. Development of Warstone began in 2013 as a game for social networks. It evolved later into PC game (thanks to Steam Greenlight). There was a 1 year of Early Access with adding a lot of new stuff to the game. Long awaited release was in 2018. We participated in 2 Steam Daily Promo and had a part in one of Humble Bundle Monthly. We temporarily stopped development of other game to complete Astral Voyage DLC. We translated whole game to 9 other languages. We spent several months to port the game and make full Offline mode. Finally, we fixed all bugs we found. So we proudly send Warstone to its endless independent journey with faces full of happiness.

Thanks for playing our game! Really!

P.S. If you haven't left a review yet, then please do it now. It is the best time for this action. Just write a couple of words about the game! Thanks in advance.



We are still there. The game should be in perfect state. BUT if you will meet a nasty bug which doesn't let you play the game with joy - let us know. We are ready to release hot fixes for the next month.

Also, we added an option to start the game in Windowed mode with selected screen resolution. A lot of people asked for that. Finally, we revised Mac. It works OK.

And we need more players with Linux to be sure the game works fine for you.



[h2]Bug Fixes and other changes.[/h2]
  • Fixed a critical bug when progress wasn't saved sometimes after completion of a mission.
  • Fixed the bug with Chinese version of the game when Chinese players couldn't change game mode to Online. It occurred a bug when they were forced to play Offline with another save data, so they thought their progress is lost.
  • Added 50 more starting gold to On the March mission.
  • Fixed a critical bug when player couldn't close story window for building a workshop after second mission.
  • Hell+ command now works in Offline mode.
  • Fixed a bug with a recall bar (selling a tower) was displayed wrong when playing with 2560*1440 screen resolution.
  • Spell had wrong cooldowns. Base mana regeneration was broken. It was fixed. (Offline mode).
  • Fixed a bug when resetting skills sometimes could lead to SP lose. (Offline version).
  • Co-op maps in Hot Air Balloon can be purchased now. (Offline version).
  • Encyclopedia works fine now. (Offline version).
  • Goblet (Rating menu)is disabled on Offline version.
  • Items which reduced manacost works properly now. Previously they gave double bonus (Offline mode).
  • Fixed the bug when tower had flat 0-1 extra damage bonus when player played on the Server.
  • Resource bubble appears after completion missions. Previously they appeared only after game restart.
  • Duration of stun of Wonder Beetle was slightly increased.
  • Fixed a critical bug with crashing the game when player started a wave when no stones are placed but Slowing Stones skill learnt. (Offline mode).
  • Slowing Stones skill uses right amount of stones now. (Offline mode).
  • Fixed a bug when abilities of towers was shown in PvP summoning menu. For example, Novice had Slow ability.
  • There were 2 quests for getting 25 stars. Amount of Stars for Star Hunter quest was reduced from 25 to 10.
  • Visual fixes of Heart of Corruption mission.
  • Visual fix of one special effect of Thunderstorm spell.
  • Fixed a bug when Economist skill visually didn't reduce prices in Treasurer's market.
  • Fixed a bug when Commander's Horn and Captain's Horn gave double bonus. (Offline mode).
  • Fixed a bug when Bomb Box item gave double bonus. (Offline mode).
  • Scenario on Forest Edge mission can not be broken now.
  • Selection of mobs who appeared after someone death was broken. We fixed it.
  • Fixed a bug when amount of stars in quests for getting new stars were changing when a player changed Chapter 1 and 2 in the map of adventures.
  • Small visual fixes for Mercenary and Rifleman icons.
  • Some improvements of all text bubbles.
  • Enemies disappear properly in the end of the path of Fight to The Death mission.
  • Fixed a typo for Mysticism skill in Russian localization.
  • Fixed a typo for Astral Flame upgrade.
  • Fixed a bug when a spell which player just got was visible in 2 places of the spellbook at the same time.
  • Air enemies are landing now if they got stunned. (Offline mode)
  • Fixed a bug when name of Boomba and Shaman King were in Russian.
  • Added proper translation for Scorch Elemental for all languages.
  • Fixed a typo in attack tooltip in French localization.
  • Default ability of scenario Amazons on Crossroads missions was replaced with right one, Notched Arrow.
  • Fixed a bug when Meteor Shower spell cast less Meteors when it is supposed to. (Offline mode)
  • Fixed a bug in Two Mountains when starting message disappeared too fast.
  • Fixed a bug in Final mission when a text after casting Armageddon didn't disappear for long.
  • Two final comics in the end of Final mission are shown now in the right order.
  • Slowing stones skill now have proper description.
  • Fixed a bug when gold/mithril counters didn't updated after buying/selling items in the market.
  • Added fully descriptions for Lightning Sword and Magical Chakram abilities.
  • Fixed a bug when player could start a wave and break a scenario on The Forest of Gloom mission.
  • Fixed a visual bug in the info menu of Amazon as a mob.
  • PvP upgrades are displayed properly in Workshop now. It displayed 4 icons instead of 2 previously. (Offline mode).
  • Fixed a bug when wave icon appeared on wave 4 of Mission 3 but couldn't be clicked on.
  • Scenario of Going for Mithril was slightly changed to reduce chances to break a scenario.
  • Fixed a bug when Steam Stone Level 1 didn't work.
  • Gold chains do not affect Dwarfs' mines now. (Offline mode).
  • Looter skill do no trigger when Dwarfs' mine being destroyed.
  • Fixed a bug when upgrade sound in the Workshop were played twice.
  • Chakram no longer bounces on ghost enemies. (Offline mode).
  • Fixed a bug when barrack icons start twitching again after learning a new upgrade.
  • Fixed a bug when message "Not enough resources' didn't appear when a player tries to construct a building with a lack of resources.
  • Added a special window for changing items if a player got new item but inventory is full. (Offline mode).
  • Bubble with a text about Income are shown properly now (Forest of The Gloom Mission).
  • Barracks icons in the Workshop menu was slightly rescaled to remove gray lines.
  • Stone of teleportation no longer give Experience reward. (Offline mode).
  • Some system texts was updated (like titles for enemy movement speed).
  • Visual fix of special effect of Sacrifice spell.
  • Visual fix of special effect of Transmutation spell.
  • Dwarfs upgrades for increasing % of splash damage now works properly. (Offline mode).
  • Nechai's Flower works properly now. It calculated max level wrong. (Offline mode).
  • Quests requirements for researching upgrades were worked wrong. They didn't check for level of an upgrade. Now they work as they should. (Oаfline mode).
  • Available area for clicking to Town Hall in the tutorial of the city part was greatly increased.
  • System message about type of the game (Server, Local, Offline) is shown properly now.
  • Fixed the bug with displaying info about PvP upgrades.
  • Fixed a typo in Mysticism skill description of Russian
  • Fixed a bug when dispell scroll didn't dispell red buff of Dark Priestess. (Offline mode)
  • Fixed a bug when Level 5 and higher upgrades of Crushing Blow ability couldn't be researched.
  • Same for last 2 levels of Steel Arrows (Amazon). Same for Steel Pitchforks (Peasant).
  • Fixed a bug when Shieldmaiden had more levels of Chakram upgrade when it should have.
  • Fixed a bug when last damage upgrade didn't work for Bombardier and Valkyrie.
  • Last 3 levels of Final blow upgrade didn't worked for Mystic. Last 4 levels of damage upgrade didn't work for Deathmongers.
  • Fixed a bug when a sound for researching an upgrade was played twice.
  • Fixed a bug when Space button didn't start new wave.
  • Resource buildings was working but didn't show hint bubble when resources are ready to collect.
  • Animation of loading window was fixed.
  • Attack sound of Rifleman sometimes is not played
  • Improved display of gold prices in summoning menus.
  • Looter skill works properly now (Offline mode).
  • Fixed the bug when a player couldn't summon a unit on newly appeared stone.
Play with us,