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Ion Fury gets a big 2.0 patch ahead of the Aftershock expansion in 2022

Developer Voidpoint has put up a rather big patch to fix up and improve various parts of the retro shooter Ion Fury. This 2.0 update prepares the game for the Aftershock expansion releasing later in 2022.

Read the full article here: https://www.gamingonlinux.com/2021/10/ion-fury-gets-a-big-20-patch-ahead-of-the-aftershock-expansion-in-2022

Ion Fury 2.0 Release

Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, unleashes a 2.0 patch full of improvements on PC to ready up for the Ion Fury: Aftershock expansion launching early next year on PC via Steam, Nintendo Switch™, PlayStation® 4, and Xbox One.

Whether a returning player or new to the retro FPS genre, community-requested features in the 2.0 patch make this the perfect time to start a fresh run through Ion Fury. Grab power-ups on the go and deploy them on command with a new pocket inventory system, adding a tactical layer to each gunfight. Run and gun on a gamepad with ease with revamped controller support. Massive performance upgrades make Ion Fury even smoother than before.

Shelly’s arsenal tears through cyborgs better than ever with clever weapon rebalancing. The Chain Gun now has a higher maximum ammo count and pushes users back with concussive force, creating new movement strategies. The Ion Bow now rewards advanced techniques like swap-canceling while charging.

Quality-of-life changes refine Ion Fury’s campaign. Map bug fixes make levels more pleasurable to navigate. Sleuths can utilize the radar to track down hidden secrets. Each weapon’s ammo reserves now fill up the cross-hair for enhanced battle awareness and an increased focus on staying alive. Players will also be able to earn Ion Fury trading cards on Steam at last, as well as collect items like profile backgrounds and emoticons from the Steam Points Shop.

Creating new playgrounds of destruction is more fun with some new map features, such as new rotating sprite structures and remotely controlled viewscreens, added in anticipation of Aftershock. The creatively inclined can look forward to updated examples and scripts for Mapster32 in the near future. Please note that scripts and documentation are released separately and not included in Steam/GOG updates.

Early next year, Aftershock continues the events of Ion Fury with a new action-packed adventure. Pursue the maniacal Dr. Jadus Heskel and stop him from re-sculpting the flesh of humanity with his mechanical designs. Slay new enemies and bosses atop Shelly’s Hover Bike with fresh weaponry. Revisit Ion Fury’s original campaign with Arrange mode, adding the expansion’s foes, armaments, and more.

“Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”

[h3]What's New in 2.0?[/h3]



ENGINE

UPGRADE

Optimizations to improve overall game performance




UPGRADE

Improved frame pacing and overall framerate




UPGRADE

Upgraded and improved controller support




UPGRADE

Improved support for multiple displays




UPGRADE

Window is freely resizable by the user and no longer locks the cursor unless needed









BUG FIX

Fixed sprites being pushed outside of the map by the clipping system




BUG FIX

Fixed deletion of existing savegames in the base folder on startup on Linux








GAME

NEW

Player now has an inventory slot to store an item like double damage or jump boots for later use




NEW

For reloadable weapons, shading of crosshair now indicates weapon's remaining magazine contents




NEW

Radar now displays hidden secrets




NEW

Enemies now take damage when underwater. Heskel forgot to make them waterproof!









UPGRADE

Improved enemy AI responsiveness




UPGRADE

Improved timing and aiming on Loverboy alternate fire for snappier feedback and quicker executions




UPGRADE

Electrifryer now has a 2-hit strike when holding primary fire, and continued light attacks when holding alternate fire




UPGRADE

The Penetrator and Minigun have a higher max ammo count




UPGRADE

Minigun push-back has increased force for higher player speeds




UPGRADE

Tweaks to improve Bowling Bomb primary fire and HUD display feedback




UPGRADE

Ion Bow now allows you to swap weapons in order to cancel your current charge




UPGRADE

Reworked Penetrator reload animation




UPGRADE

Player landing from great falls does not lock the player's view anymore




UPGRADE

Improved and finalized the appearance of some enemy sprites









BUG FIX

General improvements and fixes to enemy aiming behavior




BUG FIX

Fixed enemies not playing sound when recognizing the player




BUG FIX

Fixed enemies recognizing the player through solid walls




BUG FIX

Fixed Priest (crossbow cultist) being able to instantly kill the player




BUG FIX

Fixed issues with weapons sometimes automatically switching when they shouldn't and not switching when they should




BUG FIX

Fixed Loverboy altfire targeting issues




BUG FIX

Fixed crossbow not firing the correct number of shots at low ammo




BUG FIX

Fixed shocked enemies appearing the wrong color




BUG FIX

Improved spider collision




BUG FIX

Fixed lighting effector skipping some objects it shouldn't








LEVELS

UPGRADE

Z4A1: Tweaks to improve the player experience on train cars




UPGRADE

Z4A3: Improved train crash sequence




UPGRADE

Z4, Z5, Z6: Improve the visibility/hints of some secrets




UPGRADE

ALL: Various soft-lock potentials either blocked out or fixed in anticipation of jump boots









BUG FIX

Z1A2: Fixed a bottomless pit that left the player alive




BUG FIX

Z1A3: Fixed a soft-lock where players could get stuck during a fall




BUG FIX

Z1A4: Fixed areas where players could beaccidentally squished




BUG FIX

Z2A4: Fixed a soft-lock when using boots




BUG FIX

Z3A1: Fixed soft-lock due to premature lockdown activation




BUG FIX

Z3A4: Fixed a soft-lock during level transition




BUG FIX

Z5A1: Fixed a broken sector effect




BUG FIX

Z5A3: Fixed overlapping pickup spawns




BUG FIX

Z6A1: Fixed sector placement to prevent a door glitch




BUG FIX

Z6A2: Fixed a soft-lock caused by not triggering an event




BUG FIX

Z6A2: Added a switch to make sure the player is able to backtrack




BUG FIX

Z6A2: Fixed a missing blocking bit that could break a secret




BUG FIX

Z7A1: Widened an exploding ceiling to prevent enemies getting stuck




BUG FIX

Z7A1: Fixed skybox triggers




BUG FIX

ALL: Fixed misaligned or missing textures


Ion Fury: Aftershock Expansion Announced!



The Ion Fury: Aftershock” expansion pack for Ion Fury comes this summer for PlayStation 4, Xbox One, Switch, and PC.

‘Aftershock’ continues Shelly’s story in the best way possible: with rockets and high-speed chases,” said 3D Realms CEO Mike Nielsen in a press release. “We love seeing the Build engine continue to grow and Ion Fury: Aftershock does some awesome things that we can’t wait to share with you.”

After defeating Heskel in her previous adventure, Shelly Harrison decides to celebrate at a local bar. When explosions interrupt her tasty beverage, she rushes out to find Heskel in a monstrous flying machine, cackling madly as he rockets away toward a mushroom cloud on the horizon.

[previewyoutube][/previewyoutube]

Instinctively, she reaches for her Loverboy revolver, cocks it, and searches for the fastest transportation she can find—a sleek and powerful high-speed Hover Bike, armed with Drunken Homing Plasma Missiles. Shelly’s fight against Heskel continues with multiple brand-new zones to explore, new dangerous enemies, new armaments to destroy them with, and some amazing high-speed vehicle combat.

Like classic expansions, “Aftershock” offers a brand new Arrange mode. Whether playing for the first time or revisiting Ion Fury, choose Arrange mode to experience the original game but now enhanced with new enemies, weapons and more.

Rendered in the very same Build Engine that powered beloved titles like Duke Nukem 3D and Shadow Warrior, Ion Fury takes the classic shooter framework and injects a bit of modern mayhem with features like headshots. Voidpoint didn’t just make a game inspired by ;90s shooters: they practically time-travelled and created their own ‘90s shooter!

Retro FPS Ion Fury is getting an expansion this summer




In the past few years, Dusk, Amid Evil, and Ion Fury have formed a pleasant little pile of neo-retro FPSes, games that revive the mazey structure, speed, and simple gunfighting of what we played circa 1993. Retro or not, it's rare that we get singleplayer FPS campaigns these days, so these indie efforts have helped to maintain a classic genre...
Read more.

Retro FPS Ion Fury getting an Aftershock expansion this Summer

Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment is getting a big full expansion named Aftershock.

Read the full article here: https://www.gamingonlinux.com/2021/03/retro-fps-ion-fury-getting-an-aftershock-expansion-this-summer