Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, unleashes a 2.0 patch full of improvements on PC to ready up for the Ion Fury: Aftershock expansion launching early next year on PC via Steam, Nintendo Switch™, PlayStation® 4, and Xbox One.
Whether a returning player or new to the retro FPS genre, community-requested features in the 2.0 patch make this the perfect time to start a fresh run through Ion Fury. Grab power-ups on the go and deploy them on command with a new pocket inventory system, adding a tactical layer to each gunfight. Run and gun on a gamepad with ease with revamped controller support. Massive performance upgrades make Ion Fury even smoother than before.
Shelly’s arsenal tears through cyborgs better than ever with clever weapon rebalancing. The Chain Gun now has a higher maximum ammo count and pushes users back with concussive force, creating new movement strategies. The Ion Bow now rewards advanced techniques like swap-canceling while charging.
Quality-of-life changes refine Ion Fury’s campaign. Map bug fixes make levels more pleasurable to navigate. Sleuths can utilize the radar to track down hidden secrets. Each weapon’s ammo reserves now fill up the cross-hair for enhanced battle awareness and an increased focus on staying alive. Players will also be able to earn Ion Fury trading cards on Steam at last, as well as collect items like profile backgrounds and emoticons from the Steam Points Shop.
Creating new playgrounds of destruction is more fun with some new map features, such as new rotating sprite structures and remotely controlled viewscreens, added in anticipation of Aftershock. The creatively inclined can look forward to updated examples and scripts for Mapster32 in the near future. Please note that scripts and documentation are released separately and not included in Steam/GOG updates.
Early next year, Aftershock continues the events of Ion Fury with a new action-packed adventure. Pursue the maniacal Dr. Jadus Heskel and stop him from re-sculpting the flesh of humanity with his mechanical designs. Slay new enemies and bosses atop Shelly’s Hover Bike with fresh weaponry. Revisit Ion Fury’s original campaign with Arrange mode, adding the expansion’s foes, armaments, and more.
“Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”
ENGINE
UPGRADE
Optimizations to improve overall game performance
UPGRADE
Improved frame pacing and overall framerate
UPGRADE
Upgraded and improved controller support
UPGRADE
Improved support for multiple displays
UPGRADE
Window is freely resizable by the user and no longer locks the cursor unless needed
BUG FIX
Fixed sprites being pushed outside of the map by the clipping system
BUG FIX
Fixed deletion of existing savegames in the base folder on startup on Linux
GAME
NEW
Player now has an inventory slot to store an item like double damage or jump boots for later use
NEW
For reloadable weapons, shading of crosshair now indicates weapon's remaining magazine contents
NEW
Radar now displays hidden secrets
NEW
Enemies now take damage when underwater. Heskel forgot to make them waterproof!
UPGRADE
Improved enemy AI responsiveness
UPGRADE
Improved timing and aiming on Loverboy alternate fire for snappier feedback and quicker executions
UPGRADE
Electrifryer now has a 2-hit strike when holding primary fire, and continued light attacks when holding alternate fire
UPGRADE
The Penetrator and Minigun have a higher max ammo count
UPGRADE
Minigun push-back has increased force for higher player speeds
UPGRADE
Tweaks to improve Bowling Bomb primary fire and HUD display feedback
UPGRADE
Ion Bow now allows you to swap weapons in order to cancel your current charge
UPGRADE
Reworked Penetrator reload animation
UPGRADE
Player landing from great falls does not lock the player's view anymore
UPGRADE
Improved and finalized the appearance of some enemy sprites
BUG FIX
General improvements and fixes to enemy aiming behavior
BUG FIX
Fixed enemies not playing sound when recognizing the player
BUG FIX
Fixed enemies recognizing the player through solid walls
BUG FIX
Fixed Priest (crossbow cultist) being able to instantly kill the player
BUG FIX
Fixed issues with weapons sometimes automatically switching when they shouldn't and not switching when they should
BUG FIX
Fixed Loverboy altfire targeting issues
BUG FIX
Fixed crossbow not firing the correct number of shots at low ammo
BUG FIX
Fixed shocked enemies appearing the wrong color
BUG FIX
Improved spider collision
BUG FIX
Fixed lighting effector skipping some objects it shouldn't
LEVELS
UPGRADE
Z4A1: Tweaks to improve the player experience on train cars
UPGRADE
Z4A3: Improved train crash sequence
UPGRADE
Z4, Z5, Z6: Improve the visibility/hints of some secrets
UPGRADE
ALL: Various soft-lock potentials either blocked out or fixed in anticipation of jump boots
BUG FIX
Z1A2: Fixed a bottomless pit that left the player alive
BUG FIX
Z1A3: Fixed a soft-lock where players could get stuck during a fall
BUG FIX
Z1A4: Fixed areas where players could beaccidentally squished
BUG FIX
Z2A4: Fixed a soft-lock when using boots
BUG FIX
Z3A1: Fixed soft-lock due to premature lockdown activation
BUG FIX
Z3A4: Fixed a soft-lock during level transition
BUG FIX
Z5A1: Fixed a broken sector effect
BUG FIX
Z5A3: Fixed overlapping pickup spawns
BUG FIX
Z6A1: Fixed sector placement to prevent a door glitch
BUG FIX
Z6A2: Fixed a soft-lock caused by not triggering an event
BUG FIX
Z6A2: Added a switch to make sure the player is able to backtrack
BUG FIX
Z6A2: Fixed a missing blocking bit that could break a secret
BUG FIX
Z7A1: Widened an exploding ceiling to prevent enemies getting stuck
BUG FIX
Z7A1: Fixed skybox triggers
BUG FIX
ALL: Fixed misaligned or missing textures