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Ion Fury braces for Aftershock expansion DLC this summer

Finding spiritual successors to the old generation of PC shooters like Duke Nukem, Doom, and Wolfenstein hasn't been easy, but indie developers have been embracing the challenge over the years. Ion Fury is certainly one of those games, harkening back to the days of Duke Nukem 3D. Fans will be happy to hear that the Ion Fury experience is now over yet, as developer Voidpoint has lined up a new expansion called Aftershock.



Aftershock will see Shelly "Bombshell" Harrison's battle against Heskel continue, as they take their clash into the heart of a mushroom cloud. Behind the cloud lie a series of explorable zones, new enemies, new weapons, and some new vehicle combat sequences. Those who already played Ion Fury can jump right into the DLC and take this challenge head-on. Those who haven't played the game can take the full package and play in Arrange mode, which will seamlessly integrate Aftershock into the main Ion Fury campaign.





There's a reason Ion Fury brings back old Duke Nukem 3D memories and that's because it's assembled on the old Build Engine. We thought the whole thing was pretty nifty in our original 2019 review.




Ion Fury takes advantage of 2019 PCs in a way never-before-seen in the Build Engine. In the very first level, players witness a skyscraper come crashing to the ground. This is not the first time that a Build Engine game featured destructible environments, but it was the biggest moment I had ever witnessed across all of the games made with the tech. Bigger doesn't necessarily always mean better, but in the expanded level size is a welcome improvement in the case of Ion Fury.




Ion Fury's Aftershock expansion is currently set to release this summer on PC, PlayStation 4, Xbox One, and Nintendo Switch. There's no price point available at this time.

2020 Ion Fury News Roundup

Hey fans! We hope your Holidays have been bright! We wanted to close out 2020 with important news you may have missed:

Patch 1.1 Changelog. and our Expansion Pack announcement and trailer.


Patch 1.1 Changelog

Released in September this included a ton of fixes, improvements, and optimizations.

ENGINE - Improvement
- Input is now tied to frame rate instead of the tickrate,
Game play should be much smoother
- Changes to text/font handling to allow additional locales
- Hundreds of various improvements and bugfixes

GAME CODE - Improvement
- Various objects include additional interpolation
to increase smoothness
- Rain code refactored to improve performance
- Few additional textures added to "triggerable gradient"
list for mapping purposes
- Tighten the feel for Bowling Bomb "Homing" activation
- Slight tweaks to Cultist AI
- Very minor tweaks to A.I. pathfinding

GAME CODE - Performance
- Fixes issues where heavy sound calls would tank the frame rate,
especially z3a4 battle
- Optimized frequent movement calls by enemies to reduce load
- Optimized physics code on moveable props
- Optimized some particle effects to reduce overdraw

GAME CODE - Bugfixes
- Workaround for invalid RETURN from nextsectorneighborz
to avoid console spam
- Fixes an edge case which lead to the fans not preventing
player fall damage sometimes
- Fixes an error that could lead to false positives in
line-of-sight checks from enemies
- Tweaks to reduce odd baton switching when pressing 1 and
firing certain weapons
- Fixes an edge case that could lead to the baton doing less
damage than intended for one hit
- Fixes an edge case that would lead to gibs not being generated
from specific map effects
- Fixes a math error that could mess up aiming the loverboy from
certain angles
- Mech fights will no longer cause issues with jumping
- Fixes an issue where secret level would not appear in results
- Fixes an issue where some enemy types would not count for
bowling Strikes.
- Fixes an issue where explosions on flying enemies might
not count for achievements
- Achievement for T-Shirt would not trigger
- Adds more checks for "fryall" event to account for additional
enemy types

ART - Improvement
- Shelly overpaint
- Centipede overpaint
- Wendigo overpaint
- Brute overpaint
- Skinjob overpaint

ART - Bugfix
- Sky texture seams fixed when playing at high FOV

MAPS - Improvement
- z1,2,3 Skybox textures have been adjusted
- z3a1 Platform trigger optimized to account for sequence breaking
- z1a3-5, Tiny tweaks to keypad & switch heights to align
with keyboard & controller players better (level view)

MAPS - Bugfix
- z3a4, Bathroom secret optimized, should trigger more reliably
- z6a2, locker blocking has been adjusted
- z3a1, Specific movement could cause a softlock in map scripting
- z6a1, fixed 2 blocking underwater sprites
- z7a2, Tweaks to outer ring ceiling to prevent squishing
- z2a1, Fixes small texture misalignment in a tank
- z1a1, Enemy patrol far away would wake enemies too early
- z1a2, Few unintended wall sprites were climbable
- z3a4, Extra failsafe on the final elevator to prevent softlock

The team has taken your feedback and continued interacting with our social communities, and are preparing future patches to fix issues and continue to polish the experience even more.



Expansion Pack Coming 2021

During Realms Deep we announced we are all hard at work on an Expansion Pack coming in 2021. While the exact details and release period have yet to be announced we hope you will enjoy this Teaser Trailer, and look forward to more news very soon!


[previewyoutube]https://www.youtube.com/watch?v=fLDfHQk0IkM[/previewyoutube]




Ion Fury OST now available!

Fans can now enjoy a remastered edition of Ion Fury's hit soundtrack! This version has more than two hours of award-winning tracker music, composed by demoscene legend, Jarkko "Roz" Rotstén!

"Outstanding achievement in old school composing techniques"
Game Audio Awards 2020

"Most Impressive Soundtrack in a 2019 release"
2nd place @ Linux GOTY Award 2019

Composed, arranged and mixed by Jarkko Rotstén
Mastered by Jykä Ahola @ Dreamhouse Studio.

Soundtrack also available here.

Ion Fury won the IndieDB "Indie of the Year" award!

We just won IndieDBs “Indie Game of the Year” award, with Ion Fury! We couldn’t be more proud of the incredibly passionate development team at Voidpoint!

Our recently announced title WRATH: Aeon of Ruin (now in Early Access!) also got a honorable 7th place!

Ion Fury was a big bet for us. A brand new FPS in the original BUILD Engine, known from our classic shooters such as Duke Nukem 3D and Shadow Warrior.

If you haven’t tried it yet, it’s currently 20% off!

Ion Fury is nominated for "Indie of the Year" award at IndieDB!





Ion Fury made it among the top 100 indie games of 2019 at IndieDB and was nominated for "Indie game of the Year" award!



Enjoyed Ion Fury? Just enter this link or click on the IndieDB event image and vote for it!

https://www.indiedb.com/games/ion-fury







Thanks for your support!