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  3. Alien Swarm: Reactive Drop Anniversary Update - April 20, 2020

Alien Swarm: Reactive Drop Anniversary Update - April 20, 2020

An update for Alien Swarm: Reactive Drop has been released. The major changes include:
  • Fixed spelling errors, missing descriptions , separate overviews etc. By Zolerox
  • Enhanced Translations:

  • Added new ConVars to allow weapons rebalancing in mods.
  • New ConVars and misc. bug fixes.
  • From 20th to 27th April you can find a hidden anniversary cake on all the official maps. Special thanks to jhheight for the idea and help with implementation.
Changelog
  • Add rd_damage_buff_scale convar. Can be used to change Damage Amplifier's damage factor. 2.0 by default.
  • Add rd_spawning_start_at_randomized_intervals convar. If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn
  • Add rd_server_shutdown_after_num_secs ConVar. If set, dedicated server will shutdown after being online for this number of seconds.
  • Add rd_leaderboard_enabled_client ConVar. If 0 player leaderboard scores will not be set or updated on mission complete. Client only.
  • Prevent bot teleport for ASBI challenge. Players abuse this feature to make game easier. rd_stuck_bot_teleport is set to 0 now for ASBI
  • Update Russian and English subtitles
  • Update subtitles with the English fixes
  • Fix spelling errors, missing descriptions, add separate overviews. By Zolerox
  • Add asw_gimme_33hp concommand
  • Fix aliens(boomers and ranges) chase wrong direction. By Orange
  • Fix potential crash on 'image pointer leaving scope'. By Orange
  • Make medrifle not refill secondary when rd_refill_secondary 1. By element109
  • Make rd_infinite_ammo 1 not affect heal beacons. By element109
  • Add rd_infinite_healgrenade convar. By element109
  • Print mortarbug health if asw_debug_alien_damage 1
  • Fix an issue with mortar bug's health. Mortar bug health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal.
  • Change order of official campaigns. New players tend to play campaigns in the order they are listed in UI. The new campaign order should make the learning curve smoother and more enjoyable for new players.
  • Add cvars that allow mods to change weapon balance
    rd_shotgun_dmg_base
    rd_rifle_dmg_base
    rd_prifle_dmg_base
    rd_autogun_dmg_base
    rd_vindicator_dmg_base
    rd_pistol_dmg_base
    rd_railgun_dmg_base
    rd_pdw_dmg_base
    rd_flamer_dmg_base
    rd_minigun_dmg_base
    rd_sniper_dmg_base
    rd_chainsaw_dmg_base
    rd_grenade_launcher_dmg_base
    rd_mininglaser_dmg_base
    rd_deagle_dmg_base
    rd_devastator_dmg_base
    rd_combat_rifle_dmg_base
    rd_heavy_rifle_dmg_base
    rd_medrifle_dmg_base
    rd_tesla_trap_dmg
    rd_tesla_trap_ammo
    rd_grenades_dmg_base
    rd_laser_mine_dmg
    rd_laser_mine_dmg_radius
  • Update translations
  • Add rd_explosive_* cvars
  • Fix typo in asw_gas_grenade_cloud_width
  • Make more aliens print their health if asw_debug_alien_damage 1
  • Make addonlist_workshop.txt saved in cloud
  • Fix an issue with harvester's health. Harvester health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal.
  • Prevent creating non-whitelisted leaderboards. We've exceeded the allowed limit by way too much.
  • Disable stats resetting for beta testers
  • Fix crashes on High Tension