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Alien Swarm: Reactive Drop News

Alien Swarm: Reactive Drop Update - December 3, 2020

[h3]Changelog[/h3]
  • Fixed an issue that AI can be disabled after challenge was active
  • Added rd_fast_reload_explode_chance, rd_fast_reload_explode_damage, rd_fast_reload_explode_radius ConVars. Controls the chance for marine weapon to explode on failed fast reload. Disabled by default. To be used in user challenges.
  • Fixed asw_simple_hacking not working on terminals without objective set

Alien Swarm: Reactive Drop Update - August 17, 2020

[h3]Changelog[/h3]
  • Fix a security vulnerability in source engine
  • Fix 'Out of thread ids' error for CPUs that have 32+ threads
  • Improve game time scale changes in the engine
  • Make asw_target_dummy display results more accurately
  • Add net_graph 5 support. Won't draw a red graph if 5
  • Fix possible crash related to workshop previews
  • Add rd_auto_fast_restart convar. Set to 1 to restart mission on fail automatically
  • Fix Bonus Mission 7 tech marine requirement. It was not disabled after last hack was done
  • Remove demo speedup & host_timescale changes
  • Make wire hacks more complex in Bonus Mission 1
  • Add ASBI Weapon Balancing RNG challenges to allowed leaderboards
  • Make flashlight turn off when marine drops it
  • Prevent fov_desired setting to 90
  • Add rd_gas_grenade_ff_dmg cvar. Gas grenade will cause fixed friendly fire damage, 10 dmg per 0.3 seconds.

Alien Swarm: Reactive Drop Update - May 23, 2020


An update for Alien Swarm: Reactive Drop has been released. The major changes include:
  • Added minimap rotation by ezhik
  • Allowed workshop add-ons to update particles_manifest.txt to add new particle files. This also allows workshop add-ons to override only one particle effect, without overriding the entire file. See this guide
  • Added a ConVar that allows toggling flashlight even without having flashlight equipped by M@GISTER
  • Updated minigun sound to be similar to the original Alien Swarm sound
  • Allowed challenges to change camera angle
Changelog
  • Add asw_flashlight ConCommand by M@GISTER. If server or challenge has rd_allow_flashlight 1 set players can use asw_flashlight command to toggle flashlight even without having it equipped.
  • Add Flashlight keyboard setting
  • Add minigunstop.wav. This adds slight aftershot sound after minigun stopped firing.
    Just like flamer and extinguisher.
  • Add minimap rotation by ezhik. The mini-map HUD elements in the bottom right corner of the screen are now rotated according to the camera rotation of the player (or the spectated player in spectator mode)
  • Add rd_aim_marines ConVar
  • Add rd_force_spectate_marine cvar. rd_force_spectate_marine can be used in demo playback to change the perspective to a different marine.
  • Add sv_workshop_debug & cl_workshop_debug ConVars. If set to 1(0 by default) workshop addon loading will be printed in console.
  • Add stubs for queen and shaman sounds
  • Display general leaderboard for Easy and Normal difficulty
  • Fix devastator not shooting when holding secondary attack key
  • Fix game considers workshop overview files as separate maps for leaderboards. Scores will be uploaded to proper leaderboard even if overview file comes from workshop
  • Increase deagle sound volume for non-local marines. Other player's deagle sounds will be louder.
  • Make asw_cam_marine_dist server controlled
  • Make asw_cam_marine_pitch server controlled
  • Remove particles_manifest.txt from blacklisted files. This allows addons to add custom particles. Your particles_manifest.txt needs to include only the newly added particle files(PCF).
  • Update minigunloop.wav to sound like Alien Swarm minigun

Alien Swarm: Reactive Drop Anniversary Update - April 20, 2020

An update for Alien Swarm: Reactive Drop has been released. The major changes include:
  • Fixed spelling errors, missing descriptions , separate overviews etc. By Zolerox
  • Enhanced Translations:

  • Added new ConVars to allow weapons rebalancing in mods.
  • New ConVars and misc. bug fixes.
  • From 20th to 27th April you can find a hidden anniversary cake on all the official maps. Special thanks to jhheight for the idea and help with implementation.
Changelog
  • Add rd_damage_buff_scale convar. Can be used to change Damage Amplifier's damage factor. 2.0 by default.
  • Add rd_spawning_start_at_randomized_intervals convar. If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn
  • Add rd_server_shutdown_after_num_secs ConVar. If set, dedicated server will shutdown after being online for this number of seconds.
  • Add rd_leaderboard_enabled_client ConVar. If 0 player leaderboard scores will not be set or updated on mission complete. Client only.
  • Prevent bot teleport for ASBI challenge. Players abuse this feature to make game easier. rd_stuck_bot_teleport is set to 0 now for ASBI
  • Update Russian and English subtitles
  • Update subtitles with the English fixes
  • Fix spelling errors, missing descriptions, add separate overviews. By Zolerox
  • Add asw_gimme_33hp concommand
  • Fix aliens(boomers and ranges) chase wrong direction. By Orange
  • Fix potential crash on 'image pointer leaving scope'. By Orange
  • Make medrifle not refill secondary when rd_refill_secondary 1. By element109
  • Make rd_infinite_ammo 1 not affect heal beacons. By element109
  • Add rd_infinite_healgrenade convar. By element109
  • Print mortarbug health if asw_debug_alien_damage 1
  • Fix an issue with mortar bug's health. Mortar bug health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal.
  • Change order of official campaigns. New players tend to play campaigns in the order they are listed in UI. The new campaign order should make the learning curve smoother and more enjoyable for new players.
  • Add cvars that allow mods to change weapon balance
    rd_shotgun_dmg_base
    rd_rifle_dmg_base
    rd_prifle_dmg_base
    rd_autogun_dmg_base
    rd_vindicator_dmg_base
    rd_pistol_dmg_base
    rd_railgun_dmg_base
    rd_pdw_dmg_base
    rd_flamer_dmg_base
    rd_minigun_dmg_base
    rd_sniper_dmg_base
    rd_chainsaw_dmg_base
    rd_grenade_launcher_dmg_base
    rd_mininglaser_dmg_base
    rd_deagle_dmg_base
    rd_devastator_dmg_base
    rd_combat_rifle_dmg_base
    rd_heavy_rifle_dmg_base
    rd_medrifle_dmg_base
    rd_tesla_trap_dmg
    rd_tesla_trap_ammo
    rd_grenades_dmg_base
    rd_laser_mine_dmg
    rd_laser_mine_dmg_radius
  • Update translations
  • Add rd_explosive_* cvars
  • Fix typo in asw_gas_grenade_cloud_width
  • Make more aliens print their health if asw_debug_alien_damage 1
  • Make addonlist_workshop.txt saved in cloud
  • Fix an issue with harvester's health. Harvester health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal.
  • Prevent creating non-whitelisted leaderboards. We've exceeded the allowed limit by way too much.
  • Disable stats resetting for beta testers
  • Fix crashes on High Tension

Stability and Security Update - March 16, 2020

This update contains a number of security and stability fixes for the game server.
  • Mark some convars and commands as FCVAR_CHEAT, by AutoGavy. Some of the cvars allowed unfair advantage to clients and could allow clients to intentionally crash server.
  • Disallow asw_vote_chooser 1 on server. Could be used to crash server. Reported by AutoGavy.
  • Disallow voting for 'lobby' map. Could be abused by clients to force players disconnect from server. Reported by AutoGavy.
  • Fix VScript exploits for reading/writing files. Disallowed StringToFile() and FileToString() to access files outside save/vscripts folder. Reported by 南方.