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Eye in the Sky News

Remote Play is here!

Hey everyone! We're glad to announce that Eye in the Sky now supports Steam Remote Play Together (SRPT)!

With SRPT you can easily play Eye in the Sky and many other co-op games with all your favorite humans around the world. They don't even need a copy of the game!

All you need to do is start up your VR headset and the game, then right click a friend on your steam friendslist and invite them to play together!

Remember, Eye in the Sky is heavily focussed on communication, so make sure to grab a microphone and boot up your favorite Voice Chat service ːsteamhappyː

Patchnotes v1.1 - Bonus Levels!

Hey everyone, we're back with another patch! And this one is a big one, so let the download roll in, or turn on auto-updates if you didn't receive it yet!



Bonus Levels
  • We have added a new feature in the menu! The Bonus Levels window allows us to add new levels to Eye in the Sky when we think we've come up with something cool in our spare time!


BL_Amazing
  • Added the bonus level "Amazing" (obviously)
  • developer's note: "Amazing" is an attempt at making something a bit different. It's less escape-roomy like most levels in the campaign and more to the point with only one or two main puzzles. The main goal for me was to make sure both VR and PC would have to communicate a lot to get through this, and I think it definitely works. Can you make it through without losing a single Light to the invisible lasers? :) Muahaha!


Sewers_2
  • Added a sign to make sure people read the symbols from left to right
  • Adjusted the symbol buttons to have the same orientation as the Light's symbols
  • Small adjustment to the pipe-jump part at the end of the level


Sewers_3
  • The barrel-jump distances across the water have been shortened


Sewers_4
  • Added a hidden sign to clarify how the ending of the level should work



As always a huge thanks for playing our game, and we hope you enjoy the addition of a new level!

~ The VinLia Games team



p.s. Our main designer, Feroxxy, has set up a Patreon page. She'll post ocassionally about her TARDIS VR project, new levels for Eye in the Sky, and new games that are in the making. Check her out at Patreon.com/Feroxxy !

Patchnotes v1.1 - Bonus Levels!

Hey everyone, we're back with another patch! And this one is a big one, so let the download roll in, or turn on auto-updates if you didn't receive it yet!



Bonus Levels
  • We have added a new feature in the menu! The Bonus Levels window allows us to add new levels to Eye in the Sky when we think we've come up with something cool in our spare time!


BL_Amazing
  • Added the bonus level "Amazing" (obviously)
  • developer's note: "Amazing" is an attempt at making something a bit different. It's less escape-roomy like most levels in the campaign and more to the point with only one or two main puzzles. The main goal for me was to make sure both VR and PC would have to communicate a lot to get through this, and I think it definitely works. Can you make it through without losing a single Light to the invisible lasers? :) Muahaha!


Sewers_2
  • Added a sign to make sure people read the symbols from left to right
  • Adjusted the symbol buttons to have the same orientation as the Light's symbols
  • Small adjustment to the pipe-jump part at the end of the level


Sewers_3
  • The barrel-jump distances across the water have been shortened


Sewers_4
  • Added a hidden sign to clarify how the ending of the level should work



As always a huge thanks for playing our game, and we hope you enjoy the addition of a new level!

~ The VinLia Games team



p.s. Our main designer, Feroxxy, has set up a Patreon page. She'll post ocassionally about her TARDIS VR project, new levels for Eye in the Sky, and new games that are in the making. Check her out at Patreon.com/Feroxxy !

Patchnotes v1.0.2

Hey all, just another couple of fixes headed your way!


InnerCity_1
  • Fixed an issue which would cause huge framerate spikes when moving an item through a laser receptor
  • Fixed an issue in which the pc player could move through the containment unit
  • Added an invisible wall so pc players won't prematurely enter the side room
  • The password squares should now properly reset
  • Improved the password hint note
  • Made the big barrel jumps for the pc player easier
  • Tweaked a few textures which were outdated



As always a huge thanks for playing our game and we hope you're having fun with it! Don't forget to poke us on the community hub if you run into any issues!

~ the VinLia Games team

Patchnotes v1.0.2

Hey all, just another couple of fixes headed your way!


InnerCity_1
  • Fixed an issue which would cause huge framerate spikes when moving an item through a laser receptor
  • Fixed an issue in which the pc player could move through the containment unit
  • Added an invisible wall so pc players won't prematurely enter the side room
  • The password squares should now properly reset
  • Improved the password hint note
  • Made the big barrel jumps for the pc player easier
  • Tweaked a few textures which were outdated



As always a huge thanks for playing our game and we hope you're having fun with it! Don't forget to poke us on the community hub if you run into any issues!

~ the VinLia Games team