Patch 1.0.9.64

Had to take a year and focus on everything else as seen here:
https://store.steampowered.com/news/app/567380/view/516325480311292020?l=english
Going forward we're doing monthly update builds on the first of each month.
These are going to be done on a separate build which you can read about below.
These builds will be highly unstable at times so please put in bug reports.
Depending on the severity of issues I will put out additional builds throughout the month.
Anyway, have fun!
- The code to gain access to this is "PirateSoftware".
- You can access this by using that code on Heartbound > Properties > Betas within the Steam Library.
- This build is for WINDOWS ONLY.
- Make sure your Steam client is fully up to date to get this build.
- Hitting Shift will allow you to add/remove some blend layers.
- Hitting Alt will allow you to add/remove the greyscale shader.
- Hitting Ctrl will allow you to enable/disable graphical information.
- Hitting Space will allow you to save the game wherever you are standing.
- There is a Keyboard/Controller input display on the top left that shows last hit key.
[h2]Monthly Development Build[/h2]
- RURU language has not been updated past Fern/Rhode in Animus.
- Our translator lives in Moscow and cannot be paid due to the war.
- Once we have a way of fixing this the RURU translation will move forward.
[h2]Known Issues[/h2]
- # has been added to the Heartbound font.
- Sheldons storyline has been extended.
- Country Locale codes have been replaced with localized language names.
- A Quit button has been added to the menu with an "Are you sure?" option.
- An end is no longer the end.
[h2]Changed Content[/h2]
- The Pocketwatch is no longer on the wrong layer after a sequence in the mines.
- It is no longer possible to softlock by talking to Sheldon while he leaves the house.
- It is no longer possible to softlock by answering a question in the same frame it was asked.
- The credits text no longer fail alignment if you pause during it.
- Fern no longer talks outside the box when it all goes wrong.
- # in names no longer cause newlines on the credits screen.
- A textbox in lunch rush no longer breaks out of bounds
- The pause menu no longer shows the room behind it along the edges while moving.
- Lighting no longer remains on characters when a light is turned off while they stand in a lightsource.
- The game no longer crashes on September 2nd every year.
- The achievement "Engage Headbutts" can now be obtained.
- Multiple names have been changed in the credits per request.
- The client no longer crashes during Rhodes bite mini-game.
- Fixed audio memory issue in numerous rooms.
- Fixed lighting related memory issue in Act 1.
- Fixed lighting related memory issue in Animus Mines.
- Lore can no longer get stuck in a loop intermittently in Animus.
- Fixed multiple performance related issues on Steam Deck.
[h2]Bug Fixes[/h2]
- Please report any issues on our official Discord at https://discord.gg/piratesoftware
- There is a channel called #heartbound-ticket where you can report stuff!
- Include a screenshot, it makes it much easier to fix!
[h2]Bug Reporting[/h2]
- The rest of Animus (Chapter 3) is being actively developed.
[h2]Upcoming Content[/h2]